Originally Posted by
muffinhead
Im having two different problems, one with textures/animations and one with scripting. im usually ok with scripting but i suck at textures and animations, and im having a problem with both right now, the bigger problem being the textures.
I created my own unit similar to Ferguson Riflemen. Same rifle, different stats, overall same looks. What i want to do is give them a sword/sabre as a melee weapon, but i what to keep their original rifle loading animation (it goes faster, i set the reload time to 1: the battalion sounds like a machine gun is going off). i found out when playing with the pack file manager, under the "Animation Table" column in the "units_stats_land" file that "man_musket_sabre" allows them to shoot like a musket (and reload) and fight melee with a sabre, where as "man_rifle" lets them shoot/reload like the rifle, but melee is always with the rifle butt. I tried "man_rifle_sabre" but trust me it doesnt work.
This is where the textures and animations issue comes in. Would it be possible to make an animation so i can use "man_rifle_sabre"? Also the texture problem is that when i used the musket animation, it worked (they fought with sabres) but they were invisible.
I want to apologize for the rather lengthy post and if someone helps me, please be patient and speak in laymans terms because like i said, i suck with textures and animations.