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Thread: OUT OF DATE Darthmod 2.4 normal unit sizes

  1. #1

    Default OUT OF DATE Darthmod 2.4 normal unit sizes

    Here it is. ENJOY!
    Last edited by crazyman fromrussia; April 04, 2011 at 10:05 PM.

  2. #2

    Default Re: Darthmod 2.4 with non-commander unit sizses

    great mate you are very helpful

  3. #3
    diadok's Avatar Senator
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    Icon3 Re: Darthmod 2.4 with non-commander unit sizses

    why don't you open just one thread called "darthmod non-commander unit size" instead of opening one thread for each new version ?

    if you continue like that, next year we will get probably (at least) 46 "non-commander threads" on the forum, with 2 or 3 post in each one...

    so it will become difficult to see clearly and quickly all submods

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



  4. #4

    Default Re: Darthmod 2.4 with non-commander unit sizses

    ___
    This is a good idea.Thanks for your!!!
    ___________________________________________________
    Peter the Great carried out a policy of modernization and expansion that transformed the Tsardom of Russia into the 3-billion acre Russian Empire, a major European power.

  5. #5
    chris_uk_83's Avatar Physicist
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    Default Re: Darthmod 2.4 with non-commander unit sizses

    I just tried that file and the ship battles aren't DarthModded, the ships can still turn on a sixpence. It also only contains darthmod.pack and not the other file I've been used to sticking in the users directory, is that right?

    If I've helped you, rep me. I live for rep.

  6. #6
    chris_uk_83's Avatar Physicist
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    Default Re: Darthmod 2.4 with non-commander unit sizses

    I think I fixed it. I grabbed the user_script file from darthmod commanders edition and used this .pack file. Seems to be working now.

    If I've helped you, rep me. I live for rep.

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