This sucks -.-, I made a somewhat decent looking west Osgiliath map. The problem is that even in battle editor there are no trees, in the battle itself there has spawned some freaking forest in the middle of the city. Does anyone know can those trees somehow be removed or is that mpa just screwed?
I had the same problem with my helm's deep map, even though i removed the trees from the map a hundred times, they always came back when playing the map
I also had that random buildings spawned randomly in the mountain too though But as far as what I've experienced you can't remove them when they first have started showing up when playing the map, but when I've removed trees before editing the map they usually don't come back..
Is there any way to make buildings placed on battle editor to unpassable? atm. all the troops just walk through the buildings in my "osgiliath"
but buildings placed on battle editor can be walked through -.-
A simple "no I dont know how to fix that" would have been enough
over 5000 men fighting in one long bridge ... might get a bit laggy
Nice tutorial. I got the Battlemap working with no trouble but if i try to load one of the historic battles such as Agincourt all i get is the map of the place where the red cross is.
I thought i could create my own custom battle using one of the historic batlemaps as a base and add my own units after. So how do i get the map editor to load the historic battlemap instead of the default battle map.
I am not using the Third age mod just MEII
Last edited by Alex-ander; September 07, 2009 at 07:23 AM.
Very nice tutorial
thanks on all of you guys and thanks for the +reps too.
remember to read the second post of this thread too which is about
editing a battle to make it more realistic, challenging, diverse and unique.
if you have questions feel free to ask them here or PM me. i'll answer
in a couple of minutes or hours. (because now i have the time and
becasue i'm doing all the promised battles at the moment.)
Ahh no need to try to load the battle map into the editor just edit the script
Is changing the placing of units done in the same way if you want to do that?
Hi, im trying to create a Thermopylae map and when i try to load it the armies start in the wrong positions(instead of the armies being placed east and west they are placed on the north and southern sides of the map). ill post a pic soon to show what im talking about. Is there any possible way i could change this??
Oh, and the map boundaries too, can i change those?
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