Originally Posted by
axnsan
I don't get it why the
I'm getting a crash
Code:
faction sicily
settlement castle
{
level large_city
tile 286 23
year_founded 1
fortification 0 northern_european, walls 0 towers 2 gates 2 gate_defences 1
population 4500
plan_set default_set
faction_creator sicily
package_path settlements/north_european/castles/fortress/north_european_fortress_a.world
}
character Ecthelion, named character, male, age 30, x 286, y 23 portrait Ecthelion
army
etc....
have you typed the packagea_path yourself here? because if so,
i know where the error comes from. changing those package_paths
is somthing that doesnt work. because you need the correct link in
the "descr_battle.txt" and in the "map.wfc" but na matter which one
change, it always crashes the game. even if you change the link in
both files. i dont know how to set in the right links.
Originally Posted by
KingTheoden1
Anyway
You have some problems there axnsan , perhaps this pic can help you :
This is how i put up my citadel/fortress
EDIT : meh , i give up
This is the last thing i tried .
Code:
settlement castle
{
level large_city
tile 286 23
year_founded 1
fortification 5 northern_european, walls 3 towers 3 gates 3 gate_defences 1
population 4500
plan_set default_set
faction_creator sicily
package_path settlements/north_european/castles/fortress/north_european_fortress_a.world
}
I think this line is the problem:
fortification 5 northern_european, walls 3 towers 3 gates 3 gate_defences 1
no it is not. this is at least something i figured out. you can deelte
this line and it still works fine. here is what you can delete which
changes nothing in the game:
Code:
faction sicily
settlement castle
{
level large_city
tile 318 246
year_founded 2010
turns_owned 10
fortification 4 gondor towers 2
population 59000
plan_set default_set
faction_creator sicily
package_path settlements/Middle_Eastern/Castles/Wooden_fort/Middle_Eastern_wooden_fort_A.world
}
all other things are essential and makes the game crash if
deleted. only the package_path is something you can delete, but
this results that the settlemetn is not assigned anymore.
NOTICE
i think that this definition of the settlement only defines it that
the AI nkows what siege eqiupment to field if availlable.
EXAMPLES:
Code:
settlement
{
level village
(...)
}the enemy fields no siege eqiupment
Code:
settlement castle
{
level village
(...)
}the enemy fields only rams
Code:
settlement castle
{
level large_city
(...)
}the enemy fields rams, ladders and siege towers
Code:
settlement castle
{
level huge_city
(...)
}the enemy fields only rams and huge siege towers.
here is a list of all settlemet types (example Gondor):
this settlemetns definition can be chagned for every
settlement. if you only have placed a model of a
wooden_fort but change it to 'castle' and 'large_city'
the enemy fields rams, ladders and towers which they
can't even use.
so i assume that the type of a settlement (the mesh
and .world definiton) can not be setted in the 'descr_battle.txt'.
only in the 'map.wfc' via the battle editor. but this
does not solve the fort problem, becasue forts can
not be assigned to a faction - not in the battle editor
or the 'descr_battle.txt'.
man i really dont know what do to?