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Thread: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

  1. #121
    Forever Knight's Avatar Libertus
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    i just want someone to do the process for me on SS6.3.... i really want it and i dont have the time to do the process all over again... i'll be really happy if someone can do it for me, but its ok if u cant

  2. #122
    Auto-Nabishtam's Avatar Civis
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    CTD,
    02:31:28.446 [system.rpt] [always] CPU: SSE2
    02:31:28.446 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:31:28.446 [system.io] [always] mounted pack packs/data_0.pack
    02:31:28.446 [system.io] [always] mounted pack packs/data_1.pack
    02:31:28.446 [system.io] [always] mounted pack packs/data_2.pack
    02:31:28.461 [system.io] [always] mounted pack packs/data_3.pack
    02:31:28.461 [system.io] [always] mounted pack packs/data_4.pack
    02:31:28.461 [system.io] [always] mounted pack packs/localized.pack
    02:31:32.453 [script.err] [error] Script Error in mods/Barbarorvm/data/descr_skeleton.txt, at line 2740, column 190
    AnimDB: Could not load - 'data/animations/MTW2_Spear/MTW2_Spear_Overhand/MTW2_Spear_defend_stab_med_modified_modified.cas'
    02:31:32.453 [data.invalid] [fatal] Animation database failed to load!
    02:31:33.014 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    there is no file wih the package calld :MTW2_Spear_Overhand inside or ouside MTW2_spear in descr_skeleton provided with the package any help.

  3. #123
    Auto-Nabishtam's Avatar Civis
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Quote Originally Posted by Auto-Nabishtam View Post
    CTD,
    02:31:28.446 [system.rpt] [always] CPU: SSE2
    02:31:28.446 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:31:28.446 [system.io] [always] mounted pack packs/data_0.pack
    02:31:28.446 [system.io] [always] mounted pack packs/data_1.pack
    02:31:28.446 [system.io] [always] mounted pack packs/data_2.pack
    02:31:28.461 [system.io] [always] mounted pack packs/data_3.pack
    02:31:28.461 [system.io] [always] mounted pack packs/data_4.pack
    02:31:28.461 [system.io] [always] mounted pack packs/localized.pack
    02:31:32.453 [script.err] [error] Script Error in mods/Barbarorvm/data/descr_skeleton.txt, at line 2740, column 190
    AnimDB: Could not load - 'data/animations/MTW2_Spear/MTW2_Spear_Overhand/MTW2_Spear_defend_stab_med_modified_modified.cas'
    02:31:32.453 [data.invalid] [fatal] Animation database failed to load!
    02:31:33.014 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    there is no file wih the package calld :MTW2_Spear_Overhand inside or ouside MTW2_spear in descr_skeleton provided with the package any help.
    Nono sorry I was mistaken its awrong file

  4. #124
    T&D's Avatar Vicarius
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Maybe someone close this topic...Banzai and links=dead

  5. #125
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Or instead, someone can edit the first post with my backup, the combined all-in-one v11 and v12 archive, the one-stop file for all your banzai needs

    http://www.megaupload.com/?d=DMU704LJ

    This stuff is too important to be lost, so we'll need to continue re-uploading it.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  6. #126
    T&D's Avatar Vicarius
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Quote Originally Posted by SigniferOne View Post
    Or instead, someone can edit the first post with my backup, the combined all-in-one v11 and v12 archive, the one-stop file for all your banzai needs

    http://www.megaupload.com/?d=DMU704LJ

    This stuff is too important to be lost, so we'll need to continue re-uploading it.
    Someone has thinking here
    Thanks for animations files link.
    Ps huge 130mb...

  7. #127
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Quote Originally Posted by Turambar and death View Post
    Maybe someone close this topic...Banzai and links=dead
    Then see these posts.
    [1] Original Banzai's files
    [2]Fabius Bile newst version of them.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #128

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Does anyone here know how to get the decap animation working so the head comes off, how do you rig to bones and make a detach point?

  9. #129
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Most likely it means detaching the head model from the body, as far as vertices go. Then modifying the 'dying' or the 'fatality' animations to move the head bone far from the body.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  10. #130

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Makes sense, how do you detach vertices??

  11. #131
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Just unweld, or something like that. Note, in many mods a lot of the vertices are already unwelded, so you won't have to do any extra unit modeling; just let them be hit by a decapitating animation.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  12. #132

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Does anyone know what the "possible copyright infringements" were?

  13. #133
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Taking from bunches of other mods without permission, and/or possibly taking unauthorized content from other sources, unfortunately.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  14. #134

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    So am i allowed to use stuff from this resource in my own mod if I follow Banzai's terms of use in his documentation?

  15. #135
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    I'm pretty sure.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  16. #136
    T&D's Avatar Vicarius
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    This pack have chariots and animations for them???

  17. #137

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Yes

  18. #138
    T&D's Avatar Vicarius
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Where are all files for chariots(models and chariot cavalery faunded)???
    The chariots are without the skeleton...
    PS I could use this files without permission???
    Last edited by T&D; October 02, 2010 at 09:42 AM.

  19. #139
    Opifex
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    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Not sure about the chariots, but I think Banzai will be happy if this pack is used.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #140

    Default Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Quote Originally Posted by SigniferOne View Post
    Not sure about the chariots, but I think Banzai will be happy if this pack is used.
    Yes If u are making it official then Mention his name and this thread in the Credits. Even if Banzai is banned from here. It doesn't means we shouldn't give credits to his work.

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