Page 1 of 10 12345678910 LastLast
Results 1 to 20 of 185

Thread: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

  1. #1
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Banzai!'s Animations Pack
    Including:
    Animated Bowstring

    I have made an animated bowstring and arrow animation, which I'm releasing here. My work thread can be found here http://www.twcenter.net/forums/showthread.php?t=276914. Bowstring is animated and arrow will appear while the archer is shooting.

    Includes bowstring horse archer animations and elephant archer skeleton definitions. Upload includes detailed documentation, with examples.

    Animated Crossbow

    Fully animated crossbow: bolt, string and mechanism animated.

    Decapitation
    A new fatality animation will see your mighty zweihanders and nordic axemen decapitate their foes! Animation uses no new bones. Before a victim unit can be decapitated some edits to the model must be made (to create the cutoff point). Otherwise the unit will die normally (with his head attached).


    Hussite Warwagon

    Hussite war wagon, based off Bwian's chariots.

    Links have been removed for possible copyright infringements.

    Screenshots
    Spoiler Alert, click show to read: 





    Last edited by irishron; August 11, 2010 at 11:14 PM. Reason: read in blue

  2. #2
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: [resource] Animated Bowstring Animations Pack

    Whoops lol arrows should be bigger. I'll add a hotfix with the needed .cas files.
    Last edited by Banzai!; July 12, 2009 at 01:04 AM.

  3. #3
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,207

    Default Re: [resource] Animated Bowstring Animations Pack

    Very nice work.



  4. #4
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: [resource] Animated Bowstring Animations Pack

    Quote Originally Posted by Banzai! View Post
    Whoops lol arrows should be bigger. I'll add a hotfix with the needed .cas files.
    All better now. Download the hotfix.

  5. #5

    Default Re: [resource] Animated Bowstring Animations Pack

    this is compatible with your mod banzai..???

    excellent job +rep

  6. #6
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,207

    Default Re: [resource] Animated Bowstring Animations Pack

    @Banzai: May I use these in my mod?

    http://www.totalwar-zone.de/forum//i...rd&boardID=176

    Credit would be given, of course!



  7. #7

    Default Re: [resource] Animated Bowstring Animations Pack

    Nevada the link is broken...

  8. #8
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,207

    Default Re: [resource] Animated Bowstring Animations Pack

    No, the forum is off at the moment due to technical reasons.

    (it's German, btw)



  9. #9
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: Animated Bowstring Animations Pack

    The documentation in the uploaded file does say its free for use.

  10. #10

    Default Re: Animated Bowstring Animations Pack

    Thanks Banzai! This is really a great resource for all mods and modders!

    I hope that I'm able to include your animated bowstrings into TATW soon.


    Besides, I have question: Do you know how these 3 extra bones for the bowstrings do affect the performance of the game?
    I could imagine that it has quite a big impact.

    EDIT: one more question: I have some problems to texture the arrow properly, is there any hint you could give me?
    Last edited by King Kong; July 18, 2009 at 10:04 AM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  11. #11
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,207

    Default Re: Animated Bowstring Animations Pack

    @Banzai: I always prefer asking, though. I think it's a matter of politeness.



  12. #12

    Default Re: Animated Bowstring Animations Pack

    Banzai: I've put in the bowstring and arrow animation for longbowmen, and it works excellent. Nice work!

    One problem I have though is when I engage the bowmen unit (with your animation) in melee something screwy happens to the hidden arrow and it seems to stretch out weirdly behind the bowmen:

    EDIT: Are there anyone else experiencing this problem or could suggest what I might be doing wrong? (my guess is that there is something wrong with the animation when using the secondary weapon. By the looks of it my guess would be that the string bone on the right hand is doing something weird...?)

    EDIT 2: Pictures removed
    Last edited by Úlfhéðinn; July 23, 2009 at 09:05 AM.

    Historian - all things Viking Son of absinthia

  13. #13

    Default Re: Animated Bowstring Animations Pack

    @Ulfhednin

    I get the same problem that the arrow stretches out in melee.
    Hopefully Banzai has an idea how to fix that.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  14. #14
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: Animated Bowstring Animations Pack

    You must make the arrow + bow part of the primaryactive0 group. That way it disappears in melee.

  15. #15

    Default Re: Animated Bowstring Animations Pack

    Quote Originally Posted by King Kong View Post
    @Ulfhednin

    I get the same problem that the arrow stretches out in melee.
    Hopefully Banzai has an idea how to fix that.
    Glad to hear I'm not the only one having this problem
    Also I have the same problem (as you can see on the pictures) with skinning the arrows, but with some moving around on the mapping it should be alright.

    Quote Originally Posted by Banzai! View Post
    You must make the arrow + bow part of the primaryactive0 group. That way it disappears in melee.
    Thanks! (both me and Kong are very happy now)
    Come to think of it - it's such an obvious fix, but I'm new to messing around with animations
    Last edited by Úlfhéðinn; July 23, 2009 at 08:13 AM.

    Historian - all things Viking Son of absinthia

  16. #16
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,847

    Default Re: Animated Bowstring Animations Pack

    Any plans to animate crossbow animations as well?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  17. #17
    Douchebag's Avatar Vicarius
    Join Date
    Jan 2007
    Location
    A place called White Castle
    Posts
    2,689

    Default Re: Animated Bowstring Animations Pack

    will this work for BC 2.0?

  18. #18
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: Animated Bowstring Animations Pack

    Quote Originally Posted by Caesar Clivus View Post
    Any plans to animate crossbow animations as well?
    Possibly, although I don't think I will have an arrow appear for the crossbow animation. I agree watching the crossbow string slowly get wound back could be quite cool.

    Reference video:
    I like the windlass - could make an animation variant for the arbalest

    Last edited by Banzai!; July 24, 2009 at 09:30 PM.

  19. #19
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,153

    Default Re: Animated Bowstring Animations Pack

    Hmm a problem, got a CTD.

    I add the MTW2_Longbowman_String skeleton to my mod, and move the entire /animations/MTW2_Longbowman_string folder. The animation packs rebuild without an error.

    Then I move either one of the two .MESH files to the appropriate folder, and point the .modeldb to it and to the skeleton.

    The game loads without a problem, meaning all the references are correct. But when I start the battle I get a CTD. Are you sure the specified MESHes work in the game?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #20

    Default Re: Animated Bowstring Animations Pack

    Quote Originally Posted by SigniferOne View Post
    Hmm a problem, got a CTD.

    I add the MTW2_Longbowman_String skeleton to my mod, and move the entire /animations/MTW2_Longbowman_string folder. The animation packs rebuild without an error.

    Then I move either one of the two .MESH files to the appropriate folder, and point the .modeldb to it and to the skeleton.

    The game loads without a problem, meaning all the references are correct. But when I start the battle I get a CTD. Are you sure the specified MESHes work in the game?
    I didn't use his .MESH files but rather merged Banzai's SKELMERGE files with an already existing bowman unit ingame. After some trial and error work (I'm new to animations and skeleton altering) I got it working, and at no time did I get a CTD when starting a battle.

    Historian - all things Viking Son of absinthia

Page 1 of 10 12345678910 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •