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Thread: Preview: The People of North Africa

  1. #21
    Horsa's Avatar Artifex
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    Default Re: Preview: The People of North Africa

    Brilliant. You guys are absolute modding wizards!

  2. #22
    dutch musketeer's Avatar Libertus
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    Default Re: Preview: The People of North Africa

    Thank you guys so much for developing this Superb Mod. great preview,nice video and amazing looking units. +rep for u all
    'I have never made but one prayer to God, a very short one: "Oh Lord, make my enemies ridiculous." And God granted it.' -Voltaire

    Supporter of Toontotalwars : Continental,British,Hessian,Spanish & French Armies All-in-One Mod Packs: http://www.twcenter.net/forums/showthread.php?t=244468
    And
    The Great war mod(check this out)
    http://www.twcenter.net/forums/forum...reat-War-(TGW)

  3. #23

    Default Re: Preview: The People of North Africa

    Ok, I liked the movie. Now tell me, can those bows bend or is it just the string? Can you guys make bows bend, or is it too memmory consuming?

  4. #24
    k_raso's Avatar Biarchus
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    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Tankai View Post
    Ok, I liked the movie. Now tell me, can those bows bend or is it just the string? Can you guys make bows bend, or is it too memmory consuming?
    Yes we can. It's just a matter of applying the weightings in the correct places.

  5. #25

    Default Re: Preview: The People of North Africa

    Quote Originally Posted by k_raso View Post
    Yes we can. It's just a matter of applying the weightings in the correct places.
    Are you part of the team?
    Will you do it?

  6. #26
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Tankai View Post
    Are you part of the team?
    Will you do it?
    He is a member of this mod indeed...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #27

    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Tankai View Post
    Are you part of the team?
    Will you do it?
    k_raso or -praetor- as he calls himself at the .org now is doing work on animations together with JRMC.


  8. #28
    The Good's Avatar the Bad and the Ugly
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    Default Re: Preview: The People of North Africa

    This preview is simply nothing short of amazing.


  9. #29

    Default Re: Preview: The People of North Africa

    Incredible preview.
    Is minic a gheibhean beal oscailt diog dunta!
    An open mouth often catches a closed fist!

  10. #30

    Default Re: Preview: The People of North Africa

    Wow, fantastic update

    EB II is getting me excited

  11. #31
    Indefinitely Banned
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    Default Re: Preview: The People of North Africa

    Credits for the chariot should go to Bwian not "Bwain". Also, I like how you are using Bwian's example chariot as the North African chariot.

  12. #32
    Indefinitely Banned
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    Default Re: Preview: The People of North Africa

    Excellent preview guys, superb work.

    EB II is going to be epic! We will all benefit in more ways than one from your team's trail blazing work.

  13. #33

    Default Re: Preview: The People of North Africa

    Quote Originally Posted by Basil 11 View Post
    Good question Isildor-
    Will there be Nubian/Ethiopian/Kushite 'buildings' in the south of / south of Eygpt?
    Egypt is not featured at all in this preview, but don't worry: you'll see plenty of them in the Gaza campaign.

    Anyways to answer your question: please read the preview post carefully, the populace feature is a building, which means that unfortunately (to the best of my -and I'd say the entire TW modding community's- knowledge) it cannot force the battle map buildings etc. to be of a certain culture. Were that possible, we would have previewed it as the single hottest-breakthrough-discovery of M2TW-K modding; but unfortunately it isn't and the amount of cultures is still limited to 7 or 8 (I forget, waaay to few anyways) so we'll have to make do with that.

    Even with only 7 or 8 building sets possible, please do recall that changing building appearance beyond merely swapping around cultures is not an exercise for the faint hearted, for the details please refer to a thread by the name “world modified” somewhere on the TWC modding forums. Attempting that straight away with the very first beta's would be project management suicide, so don't get too excited about fancy builings just yet: you will have to stick it out with the M2TW-K ones for a while.

  14. #34

    Default Re: Preview: The People of North Africa

    Nothing short of beautiful; also, excellent.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  15. #35
    Antonius's Avatar Decanus
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    Default Re: Preview: The People of North Africa

    outstanding work
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  16. #36

    Default Re: Preview: The People of North Africa

    In areas with multiple peoples, say Italy. Will the AOR troops be dependent on the faction controlling the settlement? I only know of Italy, where certain Italian peoples allied with Romans, while others fought against Romans all the time and allied with foreign invaders whenever possible. Will that be taken into consideration? Although not sure if other areas had that type of situation.

  17. #37

    Default Re: Preview: The People of North Africa

    briliant work +rep
    Under the patronage of Nakharar
    DM Multi modding project

  18. #38
    Kleomenis's Avatar Semisalis
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    Default Re: Preview: The People of North Africa

    impressive. keep it up

  19. #39
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Preview: The People of North Africa

    Impressive work! The mod promise to be a masterpiece.

    Under the patronage of m_1512

  20. #40
    Fruddy's Avatar Laetus
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    Default Re: Preview: The People of North Africa

    I´m sure it will be the best M2TW mod.. :-) your work is simply awesome..

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