God Save The Queen - 1.5
NOTE: You MUST HAVE APE:TI 1.0.X, CA 1.3 patch, AND
AUM MOD 2.X.
http://www.twcenter.net/forums/showthread.php?t=250655
Optional AI enhancement mod is HIGHLY recommended. http://www.twcenter.net/forums/showthread.php?t=272788
NOTE: After installing all of the above be sure that the files included in this download overwrite those already present. There were quite a few corrections that I made. EX: Why would the Prest Museums give less of a bonus than those that came before it?
New to 1.5 - God Save the Queen is now a full startpos with ALL factions included. New diplomacy, new trade routes, new alliances, all emergent factions fully functional and represented.
This is a sub mod for APE:TI that ***SHOULD*** be played as the British. It includes things that cannot be found in any other mod (that I know about) which include.
1. ALL FACTIONS represented with FULL pre-established diplomacy/trade: US, Naples, Greece, Norway, Quebec, etc. ALL of them. This was made from a 1.3 patch startpos so all the latest AI changes are present. With FULL AI for the emergent factions with no CTD if you don’t play them. Yes I know this isn’t historical (US around in 1700), but this is a difficulty mod, not realism.
2. The AI will win battles and dominate the economy because they have all technologies given to them.
3. You are broke, $10K, and the major powers are wealthy and vast. Did I mention that you have England and Only England. No colonies and no Caribbean money makers.
4. Don’t demolish Cambridge for additional challenge. It can be done if you are careful.
5. This mod is a VH/VH -2 mod. Use the included prefs file so the replenish button is disabled and schoolmaster is armed.
Coming in the next version:
- I'm fully debugged (as of 18 July) pending feedback from you or bugs as I find them.
Give me feedback from your games so I can make improvements.