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Thread: Arnor Reforged *Continued* Urgent need for a modeller

  1. #1
    Skeleton Of The West's Avatar Shusai
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    Default Arnor Reforged *Continued* Urgent need for a modeller

    Arvedui, the original creator of Arnor Reforged sub mod, declared he will not continue his work on that mod and gave me the permission to continue his work as I wish to.

    This is this mod's thread and progress after Arvedui stopped working on it. The original thread you can find here: http://www.twcenter.net/forums/showthread.php?t=266896

    The main idea of this mod is to simulate an alternate history which Aragorn stayed in Eriador and reforged Arnor.

    We need some help with modelling and texturing, any help would be appreciated

    The team:
    -Skeleton Of The West: Mod leader, mapper, coder
    -Karlo'St: modeller
    -eskrogh: researcher
    -Beorn of Carrock: researcher, 2D artist
    -axnsan: coder
    -Dea Paladin: 2D artist, texturer, descriptions writer
    -Andruril248: description writer
    Last edited by Skeleton Of The West; August 20, 2009 at 09:51 AM.

  2. #2
    Yoshihara
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    Default Re: Arnor Reforged Continue

    I never do like it when a good mod is discontinued, so it's a good thing that you brought it back to life. Good luck with the mod

  3. #3
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged Continue

    The team is expanding! 3 new members have joined: Beorn of Carrock, eskrogh and Karlo'St.

    Quote Originally Posted by blindbladexxx View Post
    I never do like it when a good mod is discontinued, so it's a good thing that you brought it back to life. Good luck with the mod
    Thank you .

  4. #4
    Eöl's Avatar Divide and Conquer
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    Default Re: Arnor Reforged *Continued*

    Good luck with the mod skeleton! I hope it doesn't effect your work on TUT.

    Under the patronage of Přntifex Maximus

  5. #5
    Jukutatsu shita
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    Default Re: Arnor Reforged *Continued*

    What exactly do you need 2D-Artist for?
    Because I consider myself quite good, no expert and would like to apply.
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  6. #6
    Beorn's Avatar Ronin
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    Default Re: Arnor Reforged *Continued*

    unit drawing, logos, and some sigs(your best)

  7. #7
    Jukutatsu shita
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    Default Re: Arnor Reforged *Continued*

    Here is a Gandalf drawing I did (quite) a while ago.
    Spoiler Alert, click show to read: 

    And here are 2 signatures for the TA:TW main mod.
    Spoiler Alert, click show to read: 



    And my latest one (not TW related)
    Spoiler Alert, click show to read: 
    Last edited by Ratbag; July 05, 2009 at 06:19 PM.
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  8. #8
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged *Continued*

    Eol, dont worry, I will still be working on TUT too .

    Ratbag, we need 2D artists for what Beorn said and for portraits and ancillaries pictures, are you capable of doing it?

  9. #9
    Jukutatsu shita
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    Default Re: Arnor Reforged *Continued*

    Quote Originally Posted by Beorn of Carrock View Post
    unit drawing, logos, and some sigs(your best)
    Ah because he typed '(your best)' after it I thought he meant I should post some examples.
    Well I have never did any work for a mod before but I should be capable of doing so. (If not you can always kick me out. )
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  10. #10
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged *Continued*

    Quote Originally Posted by Ratbag View Post
    Ah because he typed '(your best)' after it I thought he meant I should post some examples.
    Well I have never did any work for a mod before but I should be capable of doing so. (If not you can always kick me out. )
    Good, welcome to the team.
    Last edited by Skeleton Of The West; July 06, 2009 at 03:55 AM.

  11. #11
    axnsan's Avatar Ronin
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    Default Re: Arnor Reforged *Continued*

    If you need a coder I can help you

  12. #12
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged *Continued*

    Quote Originally Posted by axnsan View Post
    If you need a coder I can help you
    Yes I need another coder except me. Welcome to the team!

  13. #13
    Arvedui's Avatar Chinen
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    Default Re: Arnor Reforged *Continued*

    Glad to see you'v gotten a good team together here , any thought on what way your going to take the mod? Oh you may also want to get a good writer for all the text seen as mine wernt exactly...... brilliant





  14. #14
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged *Continued*

    Quote Originally Posted by Arvedui View Post
    Glad to see you'v gotten a good team together here , any thought on what way your going to take the mod? Oh you may also want to get a good writer for all the text seen as mine wernt exactly...... brilliant
    Yeah I got a good team here with me .

    I am planning to add portraits, ancillaries, Arnor unique units and more. We will see where it will take us to .

  15. #15
    Archaon's Avatar ♫Scripting Your Demise♫
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    Default Re: Arnor Reforged *Continued*

    Best of luck - you have talent with you (you know who i mean ).
    A small suggestion for the redone faction - maybe include this as a brand new faction that evolves from the original factions in the grand campaign AND a custom campaign where the player can play from game star as Arnor..

    For the requirements to transform the faction into the Arnor 'Reforge' i can help once DaC BETA 4.0 is released.

  16. #16
    Dea Paladin's Avatar Sōkō yumi
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    Default Re: Arnor Reforged *Continued*

    Aaahhh! Wait!, i decided that ill join, i capable for a few other things than just texturing and 2d art, i could do descriptions and hmm maybe some coding things that arnt too difficult, you see i can do some txt. editing but i would probably not be able to make a submod alone. Anyway, if you still need any help then you got me. By the way are you adding angmar, or just arnor?

  17. #17
    Skeleton Of The West's Avatar Shusai
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    Default Re: Arnor Reforged *Continued*

    Quote Originally Posted by Dea Paladin View Post
    Aaahhh! Wait!, i decided that ill join, i capable for a few other things than just texturing and 2d art, i could do descriptions and hmm maybe some coding things that arnt too difficult, you see i can do some txt. editing but i would probably not be able to make a submod alone. Anyway, if you still need any help then you got me. By the way are you adding angmar, or just arnor?
    Great, we allready have enough coders I think, me and axnsan, but you are welcome to help with texturing and descriptions mainly, maybe some 2D art (we allready have 2 2D artists).

  18. #18
    Dea Paladin's Avatar Sōkō yumi
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    Default Re: Arnor Reforged *Continued*

    Sounds good, I would rather not have too much work to do since im already in 2 submods and one mod for rtw. Im doing the same thing on all of them Skinning and 2D art

  19. #19
    crusader knight's Avatar Supai
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    Icon10 Re: Arnor Reforged *Continued*

    hi guys i offer my help for this sub-mod because i like Arnor and i have some ideas for new units for the faction
    hi

  20. #20
    Finarfin's Avatar Supai
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    Default Re: Arnor Reforged *Continued*

    hey, im making a Second Age submod but i dont have any models...

    the map is finnished (deleted some regions, and some new, corrected borders, remake of dagorlad, remake of ithilien (and cirith ungol), only one osgiliath, new portrait (isildur, elendil, anarion, gil-galad). new faction icon for arnor, new ancillaries and traits, corrected texts (rohirrim -> rhovanion, eriador -> arnor, moria -> dwarves, rohan (the regions) -> gondor, ithilien -> gondor, lothlorien -> highelves.
    ok, i ll make some screens...

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