I have already started numerous threads based on the idea of adding a python faction to the game. Unfortunately, being the simpleton that I am, I am unable to do any of the major work with the game. For this reason, MP: Total War is recruiting individuals who would like to help us create the necessary units and faction family tree, as well as to make versions of the faction that can be added to some of the best/most popular mods. Here is the current unit list. Of these, at least 11 or so would be needed for a first release, along with the family tree, and starting positions.
Generals Bodyguard*
Knights of Camelot (mounted wo/horses)*
Dismounted Knights of Camelot*
Singing Knights of Camelot (inspire nearby troops)*
Knights who smack people with chickens (Chivalric Knights with color changes and a chicken "axe")*
Spanish Inquisitors (ambush units, maybe an archer version)
Holy Hand grenadiers (long range super powerful)*
Knights Who say Ni! (Long Range high damage Skirmish units)
French Guards (scare nearby enemy infantry)*
Cow Trebuchet (throws cows that do same damage as rocks)*
British army troops (gunpowder, very silly)
Gumby Squad (strong melee)
(possible)Upper Class Twits (too stupid to be afraid, they act as excellent combat troops due to their clumsiness.)
The Bateley Women's Institute (fierce demoralizing melee unit).
Black Knights (strong melee, with pending zweihander tossing) (model by Taro_M) Check it out here.
The rabbits idea mentioned above would be good if it could be implemented. They would be the python uber unit.
units marked with a * mean they can be created using reskinned models from vanilla.
Thanks to any and all who choose to help.