Thread: Warcraft: Total War (WTW) Original Thread

  1. #5101

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    I hope to be able to see the faction Stormwind with some units in a month :/

  2. #5102

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    One more sugestion is that Scourge farms are turned into Plague cauldrons and plauge spreaders (as next tier up) and on the campaign map the farmland could be made to look like the Plaguelands.

  3. #5103

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]


  4. #5104
    Centenarius
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Good work eoghan, why don't you join your skinning ability with paleo's modelling skill?

  5. #5105
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    http://img339.imageshack.us/img339/9397/10812435.png
    this is what ive got so far for my first unit ... lemme know what you think (IT HAS NOT BEEN SKINNED) colours are just place holders

    i will uv map the whole thing but i'll need some help with the skinning at the end i think

  6. #5106

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Looks great, Paleo!

  7. #5107
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    what sword should i give them ???

  8. #5108

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Paleo View Post
    what sword should i give them ???
    Model looks great. Well, if this is for the footman, a longsword and heater shield (like in WC3). Could also use that model for the crossbowman (crossbow, sword as secondary weapon).

  9. #5109
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    i mean what sort of sword ... like is there a certain type they use ? do you want it proper fantasy or realistic ??

  10. #5110

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Try to give it a realistic sword but with some decorations.., remember this is the basic soldier that wears 'mass produced' weapons and admor, not "bigass huge badass sword that realistically speaking wouldn't probably even cut butter"

    Btw Paleo, don't forget to give him leg armor they also have plate armor beneath their skirt.. I assume the skirt and the little "flaps" beneath his shoulderpads are going to be mail armor or just cloth? I mean that's kind of indifferent in modelling terms I guess it's the skin that decides it. But yeah it looks good
    Last edited by Sulfurion Blackfyre; August 30, 2012 at 01:54 PM.

  11. #5111

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    You should have an ashbringer ancillary.

  12. #5112
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    http://www.free-hdwallpapers.com/wal...games/5138.jpg

    ive used the warrior sword on this picture

  13. #5113

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Yeah that's good ^^

  14. #5114
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    okwell ive nearly finished the model, just finishing the legs off ...

  15. #5115

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Scrotasticus View Post
    I have two sugestions on the map: A pass behind Orgrimmar into Azshara and splitting Andorhal into East and West Andorhal.
    The second sugestion isnt really important, I just thought it would be cool because it does get split up by the Alliance and Forsaken in WoW (I know this is a wc3 mod and i support that over a WoW mod but its just a sugestion)
    There is no point to spilt Andorhal at all. It's clearly a stupid WoW element. After all there was not any resistance force after it's capture from the Scourge, it fell under Undead's full control. I would suggest that Caer Darrow starts as a human settlement, as it is orignally that way, then fall into Scourge hands from a sudden huge unrest(due to the Cult of the Damned appearance), but if it remains as such it's not bad either, Scholomance has its base there so it is clearly a base of evil.

  16. #5116

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Well, andorhal is a strategic position, so it would obviously be heavily contested being on that island type thing. So no need to split it, just have it fortified with stone walls perhaps.
    And I agree with Caer darrow, at this time the Barov's were just nobles.

  17. #5117

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Paleo View Post
    okwell ive nearly finished the model, just finishing the legs off ...
    Don't forget the shield!

    Btw guys I understand many of your complaints and suggestions, I'm not saying that you should stop your feedback, it's just that sometimes it's funny because many of the things you say (like giving northrend various regions) I mean the map is complete, all the regions are there and all the factions are there, it's just that HappyCrusader cut down a lot of "features" we already have and toned the mod a lot for the Alpha..

  18. #5118
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    already done that !

  19. #5119
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    ok a nice little update for you .... the model is finished


    http://img545.imageshack.us/img545/6213/90902390.png
    its a bad quality picture because the render function isnt working -.- looks better on my pc

  20. #5120

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Legend.

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