Thread: Warcraft: Total War (WTW) Original Thread

  1. #5081

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    It happened two more times when I was playing as Theramore again and the Horde. I dont remember what I was doing or clicking when it happened

  2. #5082
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    well if i really try i could probably model a faction in around 2 weeks .... the texturing would take slightly longer as im a noob at it

  3. #5083

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Scrotasticus View Post
    It happened two more times when I was playing as Theramore again and the Horde. I dont remember what I was doing or clicking when it happened
    Well then I don't know what is the reason.. I played with both factions for a bit, went into battle and etc and didn't have any CTD..

    @Paleo, and what faction would you like to work on? :O


    BTW here is an example of what sorts of improvements I'm making for the Alpha.. characters (initial ones and captains at least) have proper pictures and each faction has a bunch of famous or infamous characters!

    Spoiler Alert, click show to read: 

  4. #5084

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Yay!
    OMG SAURFANGS THERE. HIS CLEAVE WILL SUNDER YOU!!

    Ah... Saurfang.

  5. #5085
    Paleo's Avatar Miles
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    well i wouldnt mind working on the human faction if thats not already being done ??

  6. #5086
    Eoghan Wolfkin's Avatar Civis
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Okedoke, I have finished retexture all factions's units and strat models in the alpha, with the exception of some night elf units (long story short, couldn't find a certain template. Lost my sanity etc.) but apart from that the majority of them are done I also did some work on the descr_strat but that's fairly "meh" compared to what I have now seen from Sulfurion. Gratz to him

    Anyway, here there be.

    Lordaeron:
    http://i1246.photobucket.com/albums/...3/d8204af7.jpg

    Horde:
    http://i1246.photobucket.com/albums/...3/8af96a42.jpg

    Theramore:
    http://i1246.photobucket.com/albums/...3/2eb41740.jpg

    Night Elves:
    http://i1246.photobucket.com/albums/...3/0f6215ea.jpg

    Scourge:
    http://i1246.photobucket.com/albums/...3/5cf32da6.jpg

    High Elves:
    http://i1246.photobucket.com/albums/...3/7013b33f.jpg

    And now face the (Br)ight(ness) of the Burning Legion!
    http://i1246.photobucket.com/albums/...3/a3f6a575.jpg
    http://i1246.photobucket.com/albums/...3/be8b18a5.jpg
    http://i1246.photobucket.com/albums/...3/9235b990.jpg
    http://i1246.photobucket.com/albums/...3/b56189eb.jpg
    http://i1246.photobucket.com/albums/...3/3ab3003d.jpg

    Download Link: https://rapidshare.com/#!download|61....rar|79385|0|0

  7. #5087

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Nice job mate this definitely makes the Alpha a ton times better! +rep

  8. #5088
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by PaulH View Post
    It's a shame that models from Wc3 couldn't just be ported into the game, as they'd make excellent placeholders :p. Damn you, legalities!
    WC3? I'm like 99% sure World of Warcraft's vanilla age models have fewer polygons than Medieval 2 models.

    Wow guys are like 500 polygons. Of course the new stuff is better but I'm pretty sure they never updated the classics
    The Earth is inhabited by billions of idiots.
    The search for intelligent life continues...

  9. #5089
    Robotic's Avatar Foederatus
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    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Scrotasticus View Post
    I was just playing the mod as Theramore (i just downloaded it an about hour ago) and a popup closed the game and said and I quote: "Uh oh. This isn't good. No idea why, but exiting. Sorry pal."


    Besides that it's a very good first release alpha.

    I also got this issue a number of times while playing Lordaeron, Night Elves and Theramore. I believe I got the errors at the beginning of a new turn, so not sure why I got these errors. Wasnt a huge issue as long as i saved the game just before I ended the turn.

    Definitely looking forward to seeing the place holder units and the icons, names and descriptions of new units. Would definitely make the alpha more interesting.

    Annoying having to start all the cities from scratch too, although im sure you'll address this at some point. Quite a few rebel units in some of the cities such as Razor Hill; hinders Orc expansion. Not exactly high priority, but could make the alpha more enjoyable assuming they dont take very long to change.

    Cant wait too see the next version =)

  10. #5090

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Maybe for the picture on the top of the Deployment Screen, something like this ? : http://www.gamebreakers.co/wp-conten...s-alliance.gif

  11. #5091

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    If the game actually ran i'd be able to comment about how good the mod is

    "Uh oh. This isn't good. But were closing now, i dont know why. Sorry pal

  12. #5092

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Your fault. Fine on my end.

  13. #5093

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    I tried playing Theramore too, and when i ended my turn 5 or 6 i don't really remember, the game crashed. I have experienced crashes with other factions too, but i don't remember when the CTD appeared.

  14. #5094

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Quote Originally Posted by Robotic View Post
    I also got this issue a number of times while playing Lordaeron, Night Elves and Theramore. I believe I got the errors at the beginning of a new turn, so not sure why I got these errors. Wasnt a huge issue as long as i saved the game just before I ended the turn.

    Definitely looking forward to seeing the place holder units and the icons, names and descriptions of new units. Would definitely make the alpha more interesting.

    Annoying having to start all the cities from scratch too, although im sure you'll address this at some point. Quite a few rebel units in some of the cities such as Razor Hill; hinders Orc expansion. Not exactly high priority, but could make the alpha more enjoyable assuming they dont take very long to change.

    Cant wait too see the next version =)
    Yeah i have noticed this too about the Horde, and i would like Vol'jin village actually start as a Horde Settlement, as it was originally founded along the orc city of Orgrimmar. And having to conquer Southern Durotar by capturing Sen'jin village doesn't feel right to me, it was a settlement after all that was founded much later by Trolls. Maybe rename it to something else like Kolkar camp, i don't know. I hope too that the pop and infastructure thing would be noticed, it would be ridiculous for Lordaeron and Dalaran to start with 1200 pop and no buildings. It's very annoying to deal with the rebel heretics as well, their spawn rate is crazy and they brew unrest everywhere.

  15. #5095

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Yeah. And Sen'jin village didn't exist at this point, the dark spear were further up north nearer to orgrimmar.

  16. #5096

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Same issue, I've played with Theramore and after clicking 5-7 times on the "End Round" Button it crashed.

  17. #5097

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    By the way, the Scourge faction can't be played in its current composition. It's impossible for the player to ship fresh troops from Northrend to Lordaeron, that would take too much, and Caer Darrow will have to face the bulk of the Human armies alone for the most of the time. It would be nice if Northrend would be spiltted into several territories and have the player expand over rebel areas and face enemies like Nerubians,Trolls etc. Then after the first 10 turns, scirpted events will appear like the plague infestation and the Scourge invasion, where the player can have full ready stacks over Lordaeron and choose to expand from there, it would be more lorewise. I know it's still Alpha and a ton of improvements will be made, i just wanted to mention that in its current form the Scourge will be impossible to play properly, if this continues on to Beta.

  18. #5098

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    I dont know why but after downloading Eohgan's placeholders I stopped getting the CTD. I have played 20+ turns with Theramore with no problem now.

  19. #5099

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    I have two sugestions on the map: A pass behind Orgrimmar into Azshara and splitting Andorhal into East and West Andorhal.
    The second sugestion isnt really important, I just thought it would be cool because it does get split up by the Alliance and Forsaken in WoW (I know this is a wc3 mod and i support that over a WoW mod but its just a sugestion)

  20. #5100

    Default Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Nevertheless, andorhal was a strategic town, and I suggest giving places like stratholme more buildings, and using the cit models and castles from stainless steel. they will suit Warcraft more. And I agree with northrend and orgrimmar/azshara pass... And...
    Stromgarde!

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