Yay the Awesome mod is coming back!
Yay the Awesome mod is coming back!
United we stand interenets! Nerdfighter.
Warcraft Total War!
Help Save a Wonderful mod that could
http://www.twcenter.net/forums/showthread.php?t=273449
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Isn't that a farm off the coast somewhere in wow?
Last edited by Cooljedidude; August 09, 2012 at 10:44 PM.
Wait, this is still going on? Frickin' sweet.
People's Republic of CascadiaOriginally Posted by Ancient Aliens
This Mod has Nothing to do with Empire Earth. How do you even ask a question like that?
ive played warcraft 1,2,3 and wow extensively, and i have no idea what the pumpkins are a reference too....
the only thing i can think of is the farms near the city of brill (remembering from wow days). i think one of them had pumpkins in it.
in terms of suggestions sulf, once ya have polished off and are ready to release a list of buildings with stats (or whatever else youve got) ill gladly pick at them! cant wait =D
Why don't you finish units first then continue on to campaign?This way you can have more hype.Andi don't think units should be too hard to implement.Most warcraft units are basic humanoids. Hyrule total war did all kinds of different beasts. I am sure you can do better.
if i recall correctly most of their old unit progress was lost though im not sure what happened to TMKs units?
Buildings Preview #1
This is just a small preview of most of the human buildings. There are still some I'm finishing but where's the fun if I show everything right? Also, the descriptions are still being worked on. Anyway here they are:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
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Last edited by Sulfurion Blackfyre; August 13, 2012 at 12:21 PM.
For the final level of the relgious buildings, perhaps it could allow us to recruit Paladins of the Silver Hand? Although that might also work as a guild...
People's Republic of CascadiaOriginally Posted by Ancient Aliens
Paladins will be recruitable by Lordaeron, Stormwind and Theramore.
They will have mounted and dismounted versions and will be the ultimate melee units of all human factions, apart from the "Royal Guard" units.
They will be recruited from a unique building called "The Order of the Silver Hand" which can be built in Lordaeron, Stratholme, Tyr's Hand, Stormwind and Theramore at the Large City level. After all, Paladins don't grow on trees.
Last edited by Sulfurion Blackfyre; August 14, 2012 at 06:57 AM.
I'm glad to see this mod active again.
I really like the human buildings but what about:
Shrine
Abbey
Church
Cathedral?
i wish u luck would really loved to see this mod used to love warcraft 3
Human Farms: So all they eat is pumpkins? =P
In terms of fruther upgrades, could use something like a small grain warehouse (like the ones in wc3) to demonstrate an upgrade, rather than just a few more pumpkins.
Health Buildings: tier 1 and 2 are good, but the feeling of the fountain of health being buildable is a little strange. It does its job by being an existing building from wc3, but it seems a little strange to me. Got no ideas of an alternative though, other than the obvious, calling it public baths, or some sort of swimming or bathing area.
Mines: Rare Materials sounds kind of weird to me.
Option 1: Perhaps something along the lines of more Iron, Steel and Mithril mines (as the human melee unit upgrades go in wc3).
Option 2: If you are wanted to reserve Mithril for the dwarves (understandable), then maybe some kind of combination of Iron/Coal/Gold or Iron/Silver/Gold.
Religious Buildings: The upgrade (in terms of the picture) is too significant from the chapel to the abbey. You could also use the idea from the Wc2 church to fit in here somewhere too, potentially instead of the shrine in the beginning. Altar/Chapel/Church/Abbey or perhaps renaming it cathedral (and could correlate to the wc3 cathedral (name and idea suggested by Monroe)).
Law Buildings: yes make them all at the day time haha.
Sorry if Im being over-critical, I can tell youve put alot of time and effort into this Sulf, hence the others I havnt mentioned, such as barracks and smithy, on the whole, look good to me.
The fountain of health will not likely be buildable, more like discovered somewhere in the area and after that the player should spend money on it to be connected to the city aqua reserves. That's the concept behind it, as there are no currently other ideas to replace the 3d tier public health building. Renaming the religious building tier could be possible, although some changes at the buildings' looks are required to match their new names. I don't know if Sulf is able to do it all over again, and there are more pressing issues like creating the Orcs' buildings.All of the work can always be polished when almost everything is finished.
Well my idea regarding the fountain of health was that it was either "discovered", meaning, you would build it normally just like any other building and it would make part of the health tree but you actually "discovered" it, and the extra cost and build time would represent that "exploring to find it".
@Robotic, well I tought about making the third mining upgrade to be a specific warcraft fictional ore, but then I realized people would also nitpick about it "why is the third mine upgrade represented by X if Y is more valuable or because I like W better?!!!11'1'?" So yeah, I tought a generic "rare materials" would be a nice compromise, and the ore present in the image is the color of thorium, because it was the first thing that crossed my mind.
No need to be sorry, I might change some of the stuff you mentioned, but right now as Sabazios said it's more important to move on to other factions buildings, these things are really minor polishings that can be easily done later.