There is an issue with the High Elven faction..
- Some units are using Blood Elven textures for the whole unit (or attachmentset) even though it is written High_Elf on Quel'Thalas and Blood_Elf on Venice..
- I do not know what is causing this issue and would think it's probably best for WarcraftHero or Bantu to solve this issue - as they know what texture is what. I don't know anymore because they are too many.
I think perhaps the problem could be that Bantu started creating just one for whole units, when previously they used two - maybe the attachmentset is overwritten by the body-file or something. I think i am gonna upload and send because i don't have the patience to solve this type of bug.
Working fine in an older version with this code:
Code:
10 quelthalas
62 unit_models/_Units/warcraft/elf/textures/high_elf_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
6 venice
63 unit_models/_Units/warcraft/elf/textures/blood_elf_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
5 slave
62 unit_models/_Units/warcraft/elf/textures/wretched_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
3
10 quelthalas
62 unit_models/_Units/warcraft/elf/textures/high_elf_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
6 venice
63 unit_models/_Units/warcraft/elf/textures/blood_elf_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
5 slave
62 unit_models/_Units/warcraft/elf/textures/wretched_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
New version has basically the same code - but BE textures shows for some units:
Code:
3
10 quelthalas
62 unit_models/_Units/warcraft/elf/textures/high_elf_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
6 venice
63 unit_models/_Units/warcraft/elf/textures/blood_elf_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
5 slave
62 unit_models/_Units/warcraft/elf/textures/wretched_body.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_body_normal.texture
57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
3
10 quelthalas
62 unit_models/_Units/warcraft/elf/textures/high_elf_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
6 venice
63 unit_models/_Units/warcraft/elf/textures/blood_elf_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
5 slave
62 unit_models/_Units/warcraft/elf/textures/wretched_arms.texture
70 unit_models/_Units/warcraft/elf/textures/blood_elf_arms_normal.texture 0
EDIT:
The Vindicators had the BE attachmentsets but i managed to fix it - the others didn't change after applying the same texture. Vindicators had the same original one, but was fixed unlike the others by adding the current one for it's body.
- Arcane Guardians are as they should, but i suggest reskining it into blue/green for the HE.
- Arcanists, Priests and Spellbreakers show up like in the pictures even though the entries are the same as before - when they were blue.
Second edit:
I had replaced the files with one of Bantu's fixes - and they caused the issue..
Guess i will need to rename the new file for the attachmentset.
Then i will add units to the descr_strat and possibly the recruitment in the EDB.
- As for balancing i guess Bantu wanted to finish it and i don't really enjoy doing it anyway. So that still remains, as well as the final portraits ( i will help with this), the music (which i gladly do) and the adding of the rebels to regions and settlements ( i will do this).