Author: DukeofSerbia Original Thread: Adding New Faction from Nothing – Step by Step Adding New Faction from Nothing – Step by Step Hello. I write new tutorial for adding new faction from nothing. I call this operation cloning as basically it is. I needed 4 hours to write whole tutorial and additional 5 minutes to solve files which crashed game in campaign – custom battles worked without problems . WARNING: Use my_mod to add new faction, not vanilla folders! IN THEORY First I will examine and show all files necessary for adding new faction. - Unpack all files with Unpacker. - Open Start/Search/For Files or Folders… - Look at screenshot how to find files what you need. Type in field Containing text France, England or some other state. Manually set folder data for searching. - After search you will see a lot of files. Bad? Not bad as you maybe think. I will first eliminate all files which you don’t need. Those are: - .textures - .dds - .tga - .tga.dds - .cas Those files are important for faction, but initially you don’t need them. They are not needed as you can clone those files from other factions and simple rename it. What .xml and .txt files are needed? descr_banners_new.xml descr_character.txt descr_lbc_db.txt descr_model_strat.txt descr_movies_tracks.xml (NOT necessary from what I researched) descr_names.txt descr_offmap_models.txt descr_sm_factions.txt export_descr_advice.txt (NOT necessary from what I researched) export_descr_advice_enums.txt (NOT necessary from what I researched) export_descr_advice_timing.txt (NOT necessary from what I researched) export_descr_buildings.txt export_descr_unit.txt factionintrosubtitles_lookup.txt (NOT necessary from what I researched) campaign_descriptions.txt expanded.txt export_advice.txt (NOT necessary from what I researched) export_units.txt (NOT necessary from what I researched) menu_english.txt (NOT necessary from what I researched) names.txt prebattle_speeches_subtitles.txt (NOT necessary from what I researched) campaign_script.txt (not sure is that necessary) descr_win_conditions.txt descr_strat.txt Basically, there are 14 files with which work is needed. For units you can use mercs as they can be attached to every faction. Plus you can use symbols from other factions. Just copy one faction in .xml and .txt files and change name from france (or something else) to norway, aragon, austria and etc – it is irrelevant for research. IN PRACTICE I will clone France to add new faction – Bulgaria (this is irrelevant – you can put whatever you want). Step 1 Open descr_banners_new.xml with Notepad. Hit Ctrl+F and type France. In this file you define banners for faction. I will clone France to new faction Bulgaria. Copy/paste lines for France and rename France into Bulgaria. Code: </Banner> <Banner Name="main_spear" MainMesh="data\banners\main_spear.mesh" MiniMesh="data\banners\mini_spear.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="-0.1"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/> Code: </Banner> <Banner Name="main_infantry" MainMesh="data\banners\main_infantry.mesh" MiniMesh="data\banners\mini_infantry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.9" EffectOffsetZ="-0.1"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/> Code: </Banner> <Banner Name="main_cavalry" MainMesh="data\banners\main_cavalry.mesh" MiniMesh="data\banners\mini_cavalry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/> Code: </Banner> <Banner Name="main_missile" MainMesh="data\banners\main_missile.mesh" MiniMesh="data\banners\mini_missile.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/> We added banners for spearmen, infantry, cavalry and missile infantry. Because new faction will not have special Crusader units I will not add their banners. The last on is royal banner used by faction leader: Code: <RoyalBanner Name="royal"> <!--Only single royal banner is supported--> <MeshesAndTextures> <MeshAndTexture Faction="Bulgaria" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_france.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/> In battle banners won’t be French (see screenshot) – just white transparent banners and I don’t know why. Anyway, you will have to work new banners. ------------------------- Update I RTR Fan wrote this: NOTICE AGAIN: Put descr_banners_new.XML in your main MTWII folder! Step 2 Open descr_character.txt with Notepad. Now I will use Byzantium for cloning characters. We’ll first add Named character: Code: faction bulgaria dictionary 2 strat_model southern_general battle_model Northern_General battle_equip gladius, chainmail shirt helmet and rectangular shield General: Code: faction bulgaria dictionary 2 strat_model southern_captain battle_model Northern_Captain battle_equip gladius, chainmail shirt helmet and rectangular shield Spy: Code: faction bulgaria dictionary 2 strat_model southern_spy Assassin: Code: faction bulgaria dictionary 2 strat_model southern_assassin Diplomat: Code: faction bulgaria dictionary 2 strat_model southern_ambassador Admiral: Code: faction bulgaria dictionary 2 strat_model greek_cities_admiral Princess: Code: faction bulgaria dictionary 2 strat_model southern_princess Merchant: Code: faction bulgaria dictionary 2 strat_model southern_merchant And finally Religious agents: Code: faction bulgaria dictionary 2 strat_model orthodox_priest ; default model strat_model orthodox_bishop ; medium level priest strat_model orthodox_patriarch ; advanced priest Step 3 Open descr_lbc_db.txt with Notepad. I am not sure what that file means but it seems that you here define civilians. I will use Russia for that. Code: faction bulgaria model barb_male_peasant 40 model barb_female_peasant 60 Step 4 Open descr_model_strat.txt with Notepad. In this file you define textures for characters. Because I used Byzantium for pattern I will again use it. I admit that’s the weirdest file I saw so far. Add following line in under Ambassador for Byzantium: Code: texture bulgaria, models_strat/textures/southern_ambasador_byzantium.tga Add following line in under Spy for Byzantium: Code: texture bulgaria, models_strat/textures/southern_spy_byzantium.tga Add following line in under Assassin for Byzantium: Code: texture bulgaria, models_strat/textures/assassin_southern_byzantium.tga Add following line in under Princess for Byzantium: Code: texture bulgaria, models_strat/textures/SouthernPrincess_byzantium.tga Add following line in under Merchant for Byzantium: Code: texture bulgaria, models_strat/textures/southern_european_merchant_byzantium.tga Add following line under Orthodox priest for Byzantium: Code: texture bulgaria, models_strat/textures/orthodox_priest_byzantium.tga Add following line under Orthodox bishop for Byzantium: Code: texture bulgaria, models_strat/textures/orthodox_bishop_byzantium.tga Add following line under Orthodox patriarch for Byzantium: Code: texture bulgaria, models_strat/textures/orthodox_patriarch_byzantium.tga Add following line under General for Byzantium: Code: texture bulgaria, models_strat/textures/late_general_byzantium_strat.tga Add following line under Captain for Byzantium: Code: texture bulgaria, models_strat/textures/late_northern_captain_byzantium_strat.tga After that you will see bunch of code lines which were used in Rome Total War. Yes, weird. Somebody left them. Firstly I ignored all those files and game crashed. :wall: So, it is obligation and has to be used. I copied parts of files and bolded what I added. I used greek for Bulgaria (same as Byzantium): Code: type princess skeleton strat_diplomat scale 0.6 indiv_range 40 texture venice, models_strat/textures/princess_julii.tga texture sicily, models_strat/textures/princess_brutii.tga texture milan, models_strat/textures/princess_scipii.tga texture papal_states, models_strat/textures/princess_senate.tga texture denmark, models_strat/textures/princess_macedon.tga texture egypt, models_strat/textures/princess_egypt.tga texture scotland, models_strat/textures/princess_seleucid.tga texture aztecs, models_strat/textures/princess_carthage.tga texture mongols, models_strat/textures/princess_parthia.tga texture turks, models_strat/textures/princess_pontus.tga texture france, models_strat/textures/princess_gaul.tga texture hre, models_strat/textures/princess_german.tga texture england, models_strat/textures/princess_briton.tga texture saxons, models_strat/textures/princess_german.tga texture normans, models_strat/textures/princess_briton.tga texture portugal, models_strat/textures/princess_armenia.tga texture poland, models_strat/textures/princess_dacia.tga texture byzantium, models_strat/textures/princess_greek.tga texture bulgaria, models_strat/textures/princess_greek.tga texture moors, models_strat/textures/princess_numidia.tga texture russia, models_strat/textures/princess_scythia.tga texture spain, models_strat/textures/princess_spain.tga texture hungary, models_strat/textures/princess_thrace.tga texture timurids, models_strat/textures/princess_parthia.tga ;texture slave, models_strat/textures/princess_slave.tga model_flexi_m models_strat/princess.cas, max shadow_model_flexi models_strat/shadow_model_princess.cas, max type merchant skeleton strat_named_with_army scale 0.8 indiv_range 40 texture venice, models_strat/textures/merchant_julii.tga texture sicily, models_strat/textures/merchant_brutii.tga texture milan, models_strat/textures/merchant_scipii.tga texture papal_states, models_strat/textures/merchant_senate.tga texture denmark, models_strat/textures/merchant_macedon.tga texture egypt, models_strat/textures/merchant_egypt.tga texture scotland, models_strat/textures/merchant_seleucid.tga texture aztecs, models_strat/textures/merchant_carthage.tga texture mongols, models_strat/textures/merchant_parthia.tga texture turks, models_strat/textures/merchant_pontus.tga texture france, models_strat/textures/merchant_gaul.tga texture hre, models_strat/textures/merchant_german.tga texture england, models_strat/textures/merchant_briton.tga texture saxons, models_strat/textures/merchant_german.tga texture normans, models_strat/textures/merchant_briton.tga texture portugal, models_strat/textures/merchant_armenia.tga texture poland, models_strat/textures/merchant_dacia.tga texture byzantium, models_strat/textures/merchant_greek.tga texture bulgaria, models_strat/textures/merchant_greek.tga texture moors, models_strat/textures/merchant_numidia.tga texture russia, models_strat/textures/merchant_scythia.tga texture spain, models_strat/textures/merchant_spain.tga texture hungary, models_strat/textures/merchant_thrace.tga texture timurids, models_strat/textures/merchant_parthia.tga texture slave, models_strat/textures/merchant_slave.tga model_flexi_m models_strat/merchant.cas, max shadow_model_flexi models_strat/shadow_model_merchant.cas, max type priest skeleton strat_diplomat scale 0.8 indiv_range 40 texture venice, models_strat/textures/priest_julii.tga texture sicily, models_strat/textures/priest_brutii.tga texture milan, models_strat/textures/priest_scipii.tga texture papal_states, models_strat/textures/priest_senate.tga texture denmark, models_strat/textures/priest_macedon.tga texture egypt, models_strat/textures/priest_egypt.tga texture scotland, models_strat/textures/priest_seleucid.tga texture aztecs, models_strat/textures/priest_carthage.tga texture mongols, models_strat/textures/priest_parthia.tga texture turks, models_strat/textures/priest_pontus.tga texture france, models_strat/textures/priest_gaul.tga texture hre, models_strat/textures/priest_german.tga texture england, models_strat/textures/priest_briton.tga texture saxons, models_strat/textures/priest_german.tga texture normans, models_strat/textures/priest_briton.tga texture portugal, models_strat/textures/priest_armenia.tga texture poland, models_strat/textures/priest_dacia.tga texture byzantium, models_strat/textures/priest_greek.tga texture bulgaria, models_strat/textures/priest_greek.tga texture moors, models_strat/textures/priest_numidia.tga texture russia, models_strat/textures/priest_scythia.tga texture spain, models_strat/textures/priest_spain.tga texture hungary, models_strat/textures/priest_thrace.tga texture timurids, models_strat/textures/priest_parthia.tga texture slave, models_strat/textures/priest_slave.tga model_flexi_m models_strat/priest.cas, max shadow_model_flexi models_strat/priest.cas, max type bishop skeleton strat_assassin scale 1.2 indiv_range 40 texture venice, models_strat/textures/bishop_julii.tga texture sicily, models_strat/textures/bishop_brutii.tga texture milan, models_strat/textures/bishop_scipii.tga texture papal_states, models_strat/textures/bishop_senate.tga texture denmark, models_strat/textures/bishop_macedon.tga texture egypt, models_strat/textures/bishop_egypt.tga texture scotland, models_strat/textures/bishop_seleucid.tga texture aztecs, models_strat/textures/bishop_carthage.tga texture mongols, models_strat/textures/bishop_parthia.tga texture turks, models_strat/textures/bishop_pontus.tga texture france, models_strat/textures/bishop_gaul.tga texture hre, models_strat/textures/bishop_german.tga texture england, models_strat/textures/bishop_briton.tga texture saxons, models_strat/textures/bishop_german.tga texture normans, models_strat/textures/bishop_briton.tga texture portugal, models_strat/textures/bishop_armenia.tga texture poland, models_strat/textures/bishop_dacia.tga texture byzantium, models_strat/textures/bishop_greek.tga texture bulgaria, models_strat/textures/bishop_greek.tga texture moors, models_strat/textures/bishop_numidia.tga texture russia, models_strat/textures/bishop_scythia.tga texture spain, models_strat/textures/bishop_spain.tga texture hungary, models_strat/textures/bishop_thrace.tga texture timurids, models_strat/textures/bishop_parthia.tga texture slave, models_strat/textures/bishop_slave.tga model_flexi_m models_strat/bishop.cas, max shadow_model_flexi models_strat/bishop.cas, max type cardinal skeleton strat_spy scale 1.6 indiv_range 40 texture venice, models_strat/textures/cardinal_julii.tga texture sicily, models_strat/textures/cardinal_brutii.tga texture milan, models_strat/textures/cardinal_scipii.tga texture papal_states, models_strat/textures/cardinal_senate.tga texture denmark, models_strat/textures/cardinal_macedon.tga texture egypt, models_strat/textures/cardinal_egypt.tga texture scotland, models_strat/textures/cardinal_seleucid.tga texture aztecs, models_strat/textures/cardinal_carthage.tga texture mongols, models_strat/textures/cardinal_parthia.tga texture turks, models_strat/textures/cardinal_pontus.tga texture france, models_strat/textures/cardinal_gaul.tga texture hre, models_strat/textures/cardinal_german.tga texture england, models_strat/textures/cardinal_briton.tga texture saxons, models_strat/textures/cardinal_german.tga texture normans, models_strat/textures/cardinal_briton.tga texture portugal, models_strat/textures/cardinal_armenia.tga texture poland, models_strat/textures/cardinal_dacia.tga texture byzantium, models_strat/textures/cardinal_greek.tga texture bulgaria, models_strat/textures/cardinal_greek.tga texture moors, models_strat/textures/cardinal_numidia.tga texture russia, models_strat/textures/cardinal_scythia.tga texture spain, models_strat/textures/cardinal_spain.tga texture hungary, models_strat/textures/cardinal_thrace.tga texture timurids, models_strat/textures/cardinal_parthia.tga texture slave, models_strat/textures/cardinal_slave.tga model_flexi_m models_strat/cardinal.cas, max shadow_model_flexi models_strat/cardinal.cas, max Long file indeed. But, not the end. Code: type diplomat skeleton strat_diplomat scale 0.7 indiv_range 40 texture venice, models_strat/textures/diplomat_julii.tga texture sicily, models_strat/textures/diplomat_brutii.tga texture milan, models_strat/textures/diplomat_scipii.tga texture papal_states, models_strat/textures/diplomat_senate.tga texture denmark, models_strat/textures/diplomat_macedon.tga texture egypt, models_strat/textures/diplomat_egypt.tga texture scotland, models_strat/textures/diplomat_seleucid.tga texture aztecs, models_strat/textures/diplomat_carthage.tga texture mongols, models_strat/textures/diplomat_parthia.tga texture turks, models_strat/textures/diplomat_pontus.tga texture france, models_strat/textures/diplomat_gaul.tga texture hre, models_strat/textures/diplomat_german.tga texture england, models_strat/textures/diplomat_briton.tga texture saxons, models_strat/textures/diplomat_german.tga texture normans, models_strat/textures/diplomat_briton.tga texture portugal, models_strat/textures/diplomat_armenia.tga texture poland, models_strat/textures/diplomat_dacia.tga texture byzantium, models_strat/textures/diplomat_greek.tga texture bulgaria, models_strat/textures/diplomat_greek.tga texture moors, models_strat/textures/diplomat_numidia.tga texture russia, models_strat/textures/diplomat_scythia.tga texture spain, models_strat/textures/diplomat_spain.tga texture hungary, models_strat/textures/diplomat_thrace.tga texture timurids, models_strat/textures/diplomat_parthia.tga ;texture slave, models_strat/textures/diplomat_slave.tga model_flexi_m models_strat/diplomat.cas, max shadow_model_flexi models_strat/diplomat.cas, max type spy skeleton strat_spy scale 0.7 indiv_range 40 texture venice, models_strat/textures/spy_julii.tga texture sicily, models_strat/textures/spy_brutii.tga texture milan, models_strat/textures/spy_scipii.tga texture papal_states, models_strat/textures/spy_senate.tga texture denmark, models_strat/textures/spy_macedon.tga texture egypt, models_strat/textures/spy_egypt.tga texture scotland, models_strat/textures/spy_seleucid.tga texture aztecs, models_strat/textures/spy_carthage.tga texture mongols, models_strat/textures/spy_parthia.tga texture turks, models_strat/textures/spy_pontus.tga texture france, models_strat/textures/spy_gaul.tga texture hre, models_strat/textures/spy_german.tga texture england, models_strat/textures/spy_briton.tga texture saxons, models_strat/textures/spy_german.tga texture normans, models_strat/textures/spy_briton.tga texture portugal, models_strat/textures/spy_armenia.tga texture poland, models_strat/textures/spy_dacia.tga texture byzantium, models_strat/textures/spy_greek.tga texture bulgaria, models_strat/textures/spy_greek.tga texture moors, models_strat/textures/spy_numidia.tga texture russia, models_strat/textures/spy_scythia.tga texture spain, models_strat/textures/spy_spain.tga texture hungary, models_strat/textures/spy_thrace.tga texture timurids, models_strat/textures/spy_parthia.tga ;texture slave, models_strat/textures/spy_slave.tga model_flexi_m models_strat/spy.cas, max shadow_model_flexi models_strat/spy.cas, max ;;TEMPORARY;; type assassin skeleton strat_assassin scale 0.7 indiv_range 40 texture venice, models_strat/textures/assassin_julii.tga texture sicily, models_strat/textures/assassin_brutii.tga texture milan, models_strat/textures/assassin_scipii.tga texture papal_states, models_strat/textures/assassin_senate.tga texture denmark, models_strat/textures/assassin_macedon.tga texture egypt, models_strat/textures/assassin_egypt.tga texture scotland, models_strat/textures/assassin_seleucid.tga texture aztecs, models_strat/textures/assassin_carthage.tga texture mongols, models_strat/textures/assassin_parthia.tga texture turks, models_strat/textures/assassin_pontus.tga texture france, models_strat/textures/assassin_gaul.tga texture hre, models_strat/textures/assassin_german.tga texture england, models_strat/textures/assassin_briton.tga texture saxons, models_strat/textures/assassin_german.tga texture normans, models_strat/textures/assassin_briton.tga texture portugal, models_strat/textures/assassin_armenia.tga texture poland, models_strat/textures/assassin_dacia.tga texture byzantium, models_strat/textures/assassin_greek.tga texture bulgaria, models_strat/textures/assassin_greek.tga texture moors, models_strat/textures/assassin_numidia.tga texture russia, models_strat/textures/assassin_scythia.tga texture spain, models_strat/textures/assassin_spain.tga texture hungary, models_strat/textures/assassin_thrace.tga texture timurids, models_strat/textures/assassin_parthia.tga ;texture slave, models_strat/textures/assassin_slave.tga model_flexi models_strat/assassin.cas, max shadow_model_flexi models_strat/assassin.cas, max Now to add General: Code: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;GREEK GENERALS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; type sm_greek_general skeleton strat_named_with_army scale 0.7 indiv_range 40 texture denmark, models_strat/textures/officer_greek_general_macedon.tga texture scotland, models_strat/textures/officer_greek_general_seleucid.tga texture byzantium, models_strat/textures/officer_greek_general_greece.tga texture bulgaria, models_strat/textures/officer_greek_general_greece.tga texture hungary, models_strat/textures/officer_greek_general_thrace.tga model_flexi_m models_strat/officer_greek_general_high.cas, max shadow_model_flexi models_strat/shadow_model_sword.cas, max type sm_greek_lesser_general skeleton strat_named_with_army scale 0.7 indiv_range 40 texture denmark, models_strat/textures/unit_greek_militia_hoplite_macedon.tga texture scotland, models_strat/textures/unit_greek_militia_hoplite_seleucid.tga texture byzantium, models_strat/textures/unit_greek_militia_hoplite_greek.tga texture bulgaria, models_strat/textures/unit_greek_militia_hoplite_greek.tga texture hungary, models_strat/textures/unit_greek_militia_hoplite_thrace.tga model_flexi_m models_strat/strat_greek_lesser_general.CAS, max shadow_model_flexi models_strat/shadow_model_sword.cas, max I admit that I don’t know what is meaning of those lines, but again, it has to be like that. Add following line under Admiral for Byzantium: Code: type greek_cities_admiral skeleton strat_navy indiv_range 40 texture byzantium, models_strat/textures/navy_galley.tga texture bulgaria, models_strat/textures/navy_galley.tga model_flexi models_strat/navy_galley.cas, max shadow_model_flexi models_strat/navy_roman_shadow.cas, max Weird, but it has to be like that. DON’T add as separate because game will crash when campaign starts to load (happened to me)! ------------------------- Update I Adding new general and captain in campaign map with new texture I added new Bulgarian general (in my case for my mod): Code: texture bulgaria, models_strat/textures/late_general_bulgaria_strat.tga And captain: Code: texture bulgaria, models_strat/textures/late_northern_captain_bulgaria_strat.tga If you want to have new looking general and/or captain (not using textures from other faction), you need to create new textures for them. And how to do that is really easy if you know to work in Photoshop. Texture file is in tga.dds format. Step 5 Open descr_names.txt with Notepad. Here we’ll define names, surnames and female names for our faction. Those names are in close relation with names.txt and names you add here must be added in names.txt (later about that file). Add following line (I will add just few names): Code: faction: bulgaria characters Alexander Iwan Michael surnames Aseniden Shishman women Elena Marija This is end of step 5. Step 6 Open descr_offmap_models.txt with Notepad. In this file you define models (.cas) used by faction in campaign map. We’ll add navy for our faction. This is same for the all factions. Add following line: Code: faction bulgaria { large data/models_off_map/bireme_OFF_MAP.CAS 100 0 medium data/models_off_map/bireme_OFF_MAP.CAS 100 0 small data/models_off_map/bireme_OFF_MAP.CAS 100 0 } And this is it. Step 7 Open descr_sm_factions.txt with Notepad. This file is one of the most important. In that file we set up our faction. Because I used France for symbols of our new faction I will use them because of that but I will change all lines which has nothing with symbols. Code: faction bulgaria culture eastern_european religion orthodox symbol models_strat/symbol_france.CAS rebel_symbol models_strat/symbol_rebels.CAS primary_colour red 85, green 187, blue 80 secondary_colour red 255, green 10, blue 10 loading_logo loading_screen/symbols/symbol128_france.tga standard_index 10 logo_index FACTION_LOGO_FRANCE small_logo_index SMALL_FACTION_LOGO_FRANCE triumph_value 5 intro_movie faction/major_intro.bik victory_movie faction/france_win.bik defeat_movie faction/france_lose.bik death_movie faction/france_lose.bik custom_battle_availability no can_sap no prefers_naval_invasions no can_have_princess yes has_family_tree yes I changed culture, religion, primary color (into green), secondary color (into red) and set up no for custom battles. WARNING!!! Don’t disable movies under any circumstances because game will crash when campaign loads. I do that and, thanks God, found quickly what caused problem (after problem with descr_model_strat.txt). This was my last problem. Use following line in .cfg file to disable video: Code: [video] movies = 0 ------------------------- Update I In data\menu\symbols you can find all coats of arms for factions. Folder fe_buttons_24 If you want to add new symbols for faction (in my case Bulgaria) you have to create the new ones in .tga file format. So, it has to be: symbol24_ bulgaria.tga symbol24_ bulgaria_grey.tga symbol24_ bulgaria_roll.tga symbol24_ bulgaria_select.tga Folder fe_buttons_48 The same as previous folder, just coats of arms are bigger. symbol48_ bulgaria.tga symbol48_ bulgaria_grey.tga symbol48_ bulgaria_roll.tga symbol48_ bulgaria_select.tga Folder fe_faction_units Here you add your special unit for faction. In my case it is bulgaria.tga. That special unit is shown when you choose faction in Campaign. Folder fe_symbols_80 Here are coats of arms, but different from folders fe_buttons_24 and fe_buttons_48 (they are round here). To add brand new you need to create bulgaria.tga (in my case). Now, to enable those new coats of arms for your new faction, open descr_sm_factions.txt. The following lines: Code: logo_index FACTION_LOGO_FRANCE small_logo_index SMALL_FACTION_LOGO_FRANCE Change into: Code: logo_index FACTION_LOGO_BULGARIA small_logo_index SMALL_FACTION_LOGO_ BULGARIA Special thanks to DarkKnight who provided solution for that. Also he wrote how to make proper standard in strategic (campaign) map: I will add that symbol.tga files for standards are in data\banners folder. NOTICE: In Custom battle you can have ONLY 21 faction, which I think is obvious. If you want to see your new faction in Custom battle, put yes, but change to no for some other faction. Otherwise game will crash. Step 8 Open export_descr_buildings.txt with Notepad. Here we’ll define what building can have and build our new faction plus what units can be recruited. We don’t have to add any new building as they are mostly associated with culture (there are exceptions, of course). What we’ll add are units. Because every faction can have mercenary units I will add unit of Bulgarian Brigands Mercs to mustering_hall just for our tutorial. Code: recruit_pool "Bulgarian Brigands Mercs" 1 0.5 4 0 requires factions { bulgaria, } Step 9 Open export_descr_unit.txt with Notepad. Here we define units what our faction can have. First, we need general unit. Because our faction doesn’t have textures for general (he will invisible) we’ll use mercenary unit for it. I will use for general unit Kwarizmian Cavalry. I bolded what has been added: Code: type Kwarizmian Cavalry dictionary Kwarizmian_Cavalry ; Kwarizmian Cavalry category cavalry class heavy voice_type Heavy accent Arabic banner faction main_cavalry banner holy crusade_cavalry soldier Kwarizmian_Cavalry, 32, 0, 1 mount eastern armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, general_unit formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 10, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 11, 0, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 5, 0, metal ;stat_armour_ex 8, 0, 0, 0, 5, 0, 0, metal stat_sec_armour 0, 0, flesh stat_heat 3 stat_ground 0, 1, -6, -1 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1150, 370, 120, 95, 1150, 4, 180 armour_ug_levels 4 armour_ug_models Kwarizmian_Cavalry ownership slave, egypt, timurids, mongols, bulgaria era 1 egypt, timurids, mongols ;unit_info 10, 0, 13 Unit Bulgarian Brigands Mercs will be our only unit in campaign (because we just test). Add Bulgaria as owner: Step 10 Open campaign_descriptions.txt with Notepad in text folder (you need to convert that file with alpaca’s strings.bin converter). In this file you describe campaign of your faction. I will use France and change only string which defines your faction: Code: {IMPERIAL_CAMPAIGN_BULGARIA_TITLE}Tzardom of Bulgaria {IMPERIAL_CAMPAIGN_BULGARIA_DESCR}DIFFICULTY Factor: Estimated MODERATE\n\nFrance is a shining example of feudalism in its rawest, and arguably, most delicate form. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. About the only thing the French lack at this point is a sense of unity...\n\nThe Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his.\n\nThe Normans are clearly serving their own best interests, having recently taken England for themselves, it's hard to believe that they will be content to stop there. Other provinces such as Aquitaine, Burgundy, Brittany and Flanders aren't quite so dangerously ambitious... exercising a little authority over these lands looks like an essential move for the French if they're to have any hope of creating a power base that can stave off the might of the Holy Roman Empire to the east. Even less pressing concerns like Spanish and Milanese expansion will soon become a royal headache for the monarchy if France does not establish solid fronts to the south. Step 11 Open expanded.txt with Notepad in text folder (you need to convert that file with alpaca’s strings.bin converter). Here you define what you see in game (texts). I will copy Russia and just proper rename to Bulgaria. I won’t write here how to do that because it is very easy and a bit boring. Just example: Code: {EMT_BULGARIA_SPY}Bulgarian Spy {EMT_BULGARIA_ASSASSIN}Bulgarian Assassin {EMT_BULGARIA_DIPLOMAT}Bulgarian Diplomat {EMT_BULGARIA_ADMIRAL}Bulgariand Navy {EMT_BULGARIA_GENERAL}Bulgarian Army {EMT_BULGARIA_NAMED_CHARACTER}Bulgarian Family Member {EMT_BULGARIA_NAMED_GENERAL}Bulgarian General {EMT_BULGARIA_PRINCESS}Bulgarian Princess {EMT_BULGARIA_MERCHANT}Bulgarian Merchant {EMT_BULGARIA_PRIEST}Bulgarian Priest {EMT_BULGARIA_PRIEST_1}Bulgarian Bishop {EMT_BULGARIA_PRIEST_2}Bulgarian Cardinal And etc. ------------------------- Update I This is full code which you need: Code: {BULGARIA}Carstvo Bălgarija {EMT_BULGARIA_SPY}Bulgarian Spy {EMT_BULGARIA_ASSASSIN}Bulgarian Assassin {EMT_BULGARIA_DIPLOMAT}Bulgarian Diplomat {EMT_BULGARIA_ADMIRAL}Bulgarian Navy {EMT_BULGARIA_GENERAL}Bulgarian Army {EMT_BULGARIA_NAMED_CHARACTER}Bulgarian Family Member {EMT_BULGARIA_NAMED_GENERAL}Bulgarian General {EMT_BULGARIA_PRINCESS}Bulgarian Princess {EMT_BULGARIA_MERCHANT}Bulgarian Merchant {EMT_BULGARIA_PRIEST}Bulgarian Priest {EMT_BULGARIA_PRIEST_1}Bulgarian Bishop {EMT_BULGARIA_PRIEST_2}Bulgarian Cardinal {EMT_BULGARIA_VILLAGE}Bulgarian Village {EMT_BULGARIA_TOWN}Bulgarian Town {EMT_BULGARIA_LARGE_TOWN}Bulgarian Large Town {EMT_BULGARIA_CITY}Bulgarian City {EMT_BULGARIA_LARGE_CITY}Bulgarian Large City {EMT_BULGARIA_HUGE_CITY}Bulgarian Huge City {EMT_BULGARIA_WOODEN_CASTLE}Bulgarian Motte and Bailey {EMT_BULGARIA_STONE_KEEP}Bulgarian Wooden Castle {EMT_BULGARIA_CASTLE}Bulgarian Castle {EMT_BULGARIA_LARGE_CASTLE}Bulgarian Fortress {EMT_BULGARIA_FORTRESS}Bulgarian Citadel {EMT_BULGARIA_STAR_FORT}Bulgarian Star Fort {EMT_BULGARIA_CAPITAL}Bulgarian Capital {EMT_BULGARIA_FORT}Bulgarian Fort {EMT_BULGARIA_PORT}Bulgarian Port {EMT_BULGARIA_DOCK}Bulgarian Docks {EMT_BULGARIA_FISHING_VILLAGE}Bulgarian Fishing Village {EMT_BULGARIA_WATCHTOWER}Bulgarian Watchtower {EMT_BULGARIA_FACTION_LEADER}Bulgarian Faction Leader {EMT_BULGARIA_FACTION_HEIR}Bulgarian Faction Heir {EMT_BULGARIA_FACTION_LEADER_TITLE}Faction Leader {EMT_BULGARIA_FACTION_HEIR_TITLE}Faction Heir {EMT_BULGARIA_FACTION_LEADER_NAME}Tzar %S {EMT_BULGARIA_FACTION_HEIR_NAME}Prince %S {EMT_BULGARIA_FORMER_FACTION_LEADER_TITLE}Tzar {EMT_YOUR_FORCES_ATTACK_ARMY_BULGARIA}Your forces attack an army of Bulgaria {EMT_YOUR_FORCES_ATTACK_NAVY_BULGARIA}Your forces attack a navy of Bulgaria {EMT_YOUR_FORCES_AMBUSH_ARMY_BULGARIA}Your forces ambush an army of Bulgaria {EMT_YOUR_FORCES_ATTACKED_ARMY_BULGARIA}Your forces are attacked by an army of Bulgaria {EMT_YOUR_FORCES_ATTACKED_NAVY_BULGARIA}Your forces are attacked by a navy of Bulgaria {EMT_YOUR_FORCES_AMBUSHED_ARMY_BULGARIA}Your forces are ambushed by an army of Bulgaria {EMT_VICTORY_BULGARIA}The Bulgaria is Victorious {BULGARIA_STRENGTH}Good cavalry and medium infantry troops. {BULGARIA_WEAKNESS}Lacking in gunpowder units. {BULGARIA_UNIT}Bălgarski Strelci Unicode support in game is a bit weird. In some cases Unicode support is perfect, and in some game just don’t see letter. The most special letters game sees properly. Step 12 Open names.txt with Notepad in text folder (you need to convert that file with alpaca’s strings.bin converter). Here you define all names, surnames and women names in game. Because I already added names in descr_names.txt in my case I added in the end of lines the following: Code: {Alexander}Alexander {Iwan}Iwan {Michael}Michael {Aseniden}Aseniden {Shishman}Shishman {Elena}Elena {Marija}Marija Name in {brackets} must be identical with names in descr_names.txt. What will be written after it is absolutely irrelevant. Name after brackets will be shown in game and has full Unicode support. Step 13 Open descr_win_conditions.txt with Notepad in data\world\maps\campaign\imperial_campaign. Here you define what your faction needs to win. I put this: Code: bulgaria hold_regions Constantinople_Province take_regions 35 short_campaign hold_regions ;Roman_Province Jerusalem_Province take_regions 15 outlive Byzantium Step 14 Open descr_strat.txt in data\world\maps\campaign\imperial_campaign. Here we’ll define Bulgaria as starting faction and place it on campaign map. First add Bulgaria as playable faction: Code: campaign imperial_campaign playable england france hre spain venice sicily milan scotland byzantium russia moors turks egypt denmark portugal poland hungary bulgaria end unlockable end nonplayable papal_states aztecs mongols timurids slave end Now we’ll add Bulgaria in campaign map. Code: faction bulgaria, fortified smith ai_label default denari 6000 denari_kings_purse 1000 settlement castle { level town region Sofia_Province year_founded 0 population 2200 plan_set default_set faction_creator russia building { type core_castle_building wooden_castle } building { type castle_barracks mustering_hall } } character Iwan, named character, male, leader, age 36, x 200, y 103 traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 army unit Kwarizmian Cavalry exp 1 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 If you want more characters, settlements and building add them. I copied English faction leader . First unit after character must be general unit. In our case it is Kwarizmian Cavalry. FINAL NOTICE: Erase map.rwm in data\world\maps\base. I didn’t and it worked but if you work with descr_strat.txt again (and I think whole world folder) do it or you want see changes. APPENDIX I My advice is that you firstly add Normans and Saxons from tutorial as factions and convert them. You can read about it here. 21 factions from vanilla + rebels + 2 from tutorial and the rest (7) you need to add. For adding Normans and Saxons read this tutorial by selenius4tsd: How To Create a New Faction (using Normans/Saxons) http://www.twcenter.net/forums/showthread.php?t=76202 NOTICE You can add all new nine factions from nothing. Adding Normans and Saxons from tutorial as factions is not necessary, because game will work without problems (look Appendix II). Speaker has German voice (Reich win again! and similar), and I didn’t find way to change it. APPENDIX II Vlad added nine factions from nothing. He posted that he modified the following files: Code: descr_strat.txt descr_win_conditions.txt ------------ export_descr_unit.txt descr_offmap_models.txt descr_model_strat.txt descr_lbc_db.txt descr_cultures.txt descr_character.txt descr_sm_factions.txt descr_names.txt export_descr_buildings.txt ----------------------------------------- menu_english.txt campaign_descriptions.txt expanded.txt I found 100% that files descr_cultures.txt and menu_english.txt are completely irrelevant for adding new faction. My tutorial has two more steps. The answer is easy – vlad said: That’s why he didn’t write banner’s file. Link: http://www.twcenter.net/forums/showt...t=72270&page=3 APPENDIX III This tutorial doesn’t cover work with units, but I will help with adding captain and general for new faction. Before start, I highly recommended that you look this thread: http://www.twcenter.net/forums/showthread.php?t=81896 Use formatted battle_models.modeldb by KnightErrant as your life will be much less frustrating. Captain Open battle_models.modeldb and hit Ctrl+F and type 16 northern_captain. Add this line of code: Code: 8 bulgaria 99 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_bulgaria.texture 97 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_normal.texture 0 Change 19 into 20 after this line: Code: 78 unit_models/_Generals_and_Captains/Northern_Captain/northern_captain_lod3.mesh 6400 Otherwise game will crash in the start. NOTICE My friend for our mod made new texture for captain late_northern_captain_bulgaria.texture. If you don’t have new texture, you can use from other faction. You added captain, but you need to add attachment to him, too. Code: 8 bulgaria 62 unit_models/AttachmentSets/Final General_portugal_diff.texture 62 unit_models/AttachmentSets/Final General_portugal_norm.texture 0 Attachment is irrelevant, as all factions have the same, and that’s why I put Portugal. Change 19 into 20 after this line: Code: 6 saxons 94 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_hre.texture 97 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_normal.texture 0 General General is after captain. Just scroll a bit down. Add this line of code: Code: 8 bulgaria 90 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_bulgaria.texture 88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0 Change 18 into 19 after this line: Code: 78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod3.mesh 6400 Otherwise game will crash in the start. You added general, but you need to add attachment to him, too. Code: 8 bulgaria 62 unit_models/AttachmentSets/Final General_portugal_diff.texture 62 unit_models/AttachmentSets/Final General_portugal_norm.texture 0 Attachment is irrelevant, as all factions have the same, and that’s why I put Portugal. Change 18 into 19 after this line: Code: 6 saxons 85 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_hre.texture 88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0 Look Screenshots II – if you did well, your new captains and generals will show. APPENDIX IV Many useful tutorials can be found, so, proper question post there: Musashi (from ORG) wrote this excellent tutorial: Adding a unit to the game http://forums.totalwar.org/vb/showthread.php?t=75706 M3rcury15 wrote excellent tutorial, too: Add other faction units for new factions http://www.twcenter.net/forums/showthread.php?t=74945 Zorgrath wrote this: How to create a dismounted unit http://www.twcenter.net/forums/showthread.php?t=78236 AliAS wrote nice tutorial, too (not in direct link with adding new faction, but useful): New face of Faction Icon http://www.twcenter.net/forums/showthread.php?t=84566 SCREENSHOTS I This is campaign screenshot when you choose faction. Ugly, isn’t it? You don’t see coat of arms and map is default. That is expected as I didn’t work with graphics files. This is out faction leader and his starting army in campaign map. Notice French flags and Byzantine look of faction leader . In our castle we can recruit only Bulgarian Brigands. Diplomacy section with French coat of arms. Finally battle – I attacked so called “Byzantium” and you see transparent white banners and missing coat of arms. And missing general :laugh4:. SCREENSHOTS II Many things changed in the mean time. My friend made new texture for captain and general in campaign map: And we created new general’s unit for new faction, and this is how general looks in the battle.
</Banner> <Banner Name="main_spear" MainMesh="data\banners\main_spear.mesh" MiniMesh="data\banners\mini_spear.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="-0.1"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
</Banner> <Banner Name="main_infantry" MainMesh="data\banners\main_infantry.mesh" MiniMesh="data\banners\mini_infantry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.9" EffectOffsetZ="-0.1"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
</Banner> <Banner Name="main_cavalry" MainMesh="data\banners\main_cavalry.mesh" MiniMesh="data\banners\mini_cavalry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
</Banner> <Banner Name="main_missile" MainMesh="data\banners\main_missile.mesh" MiniMesh="data\banners\mini_missile.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0"> <Textures> <Texture Faction="Bulgaria" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
<RoyalBanner Name="royal"> <!--Only single royal banner is supported--> <MeshesAndTextures> <MeshAndTexture Faction="Bulgaria" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_france.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
faction bulgaria dictionary 2 strat_model southern_general battle_model Northern_General battle_equip gladius, chainmail shirt helmet and rectangular shield
faction bulgaria dictionary 2 strat_model southern_captain battle_model Northern_Captain battle_equip gladius, chainmail shirt helmet and rectangular shield
faction bulgaria dictionary 2 strat_model southern_spy
faction bulgaria dictionary 2 strat_model southern_assassin
faction bulgaria dictionary 2 strat_model southern_ambassador
faction bulgaria dictionary 2 strat_model greek_cities_admiral
faction bulgaria dictionary 2 strat_model southern_princess
faction bulgaria dictionary 2 strat_model southern_merchant
faction bulgaria dictionary 2 strat_model orthodox_priest ; default model strat_model orthodox_bishop ; medium level priest strat_model orthodox_patriarch ; advanced priest
faction bulgaria model barb_male_peasant 40 model barb_female_peasant 60
texture bulgaria, models_strat/textures/southern_ambasador_byzantium.tga
texture bulgaria, models_strat/textures/southern_spy_byzantium.tga
texture bulgaria, models_strat/textures/assassin_southern_byzantium.tga
texture bulgaria, models_strat/textures/SouthernPrincess_byzantium.tga
texture bulgaria, models_strat/textures/southern_european_merchant_byzantium.tga
texture bulgaria, models_strat/textures/orthodox_priest_byzantium.tga
texture bulgaria, models_strat/textures/orthodox_bishop_byzantium.tga
texture bulgaria, models_strat/textures/orthodox_patriarch_byzantium.tga
texture bulgaria, models_strat/textures/late_general_byzantium_strat.tga
texture bulgaria, models_strat/textures/late_northern_captain_byzantium_strat.tga
type princess skeleton strat_diplomat scale 0.6 indiv_range 40 texture venice, models_strat/textures/princess_julii.tga texture sicily, models_strat/textures/princess_brutii.tga texture milan, models_strat/textures/princess_scipii.tga texture papal_states, models_strat/textures/princess_senate.tga texture denmark, models_strat/textures/princess_macedon.tga texture egypt, models_strat/textures/princess_egypt.tga texture scotland, models_strat/textures/princess_seleucid.tga texture aztecs, models_strat/textures/princess_carthage.tga texture mongols, models_strat/textures/princess_parthia.tga texture turks, models_strat/textures/princess_pontus.tga texture france, models_strat/textures/princess_gaul.tga texture hre, models_strat/textures/princess_german.tga texture england, models_strat/textures/princess_briton.tga texture saxons, models_strat/textures/princess_german.tga texture normans, models_strat/textures/princess_briton.tga texture portugal, models_strat/textures/princess_armenia.tga texture poland, models_strat/textures/princess_dacia.tga texture byzantium, models_strat/textures/princess_greek.tga texture bulgaria, models_strat/textures/princess_greek.tga texture moors, models_strat/textures/princess_numidia.tga texture russia, models_strat/textures/princess_scythia.tga texture spain, models_strat/textures/princess_spain.tga texture hungary, models_strat/textures/princess_thrace.tga texture timurids, models_strat/textures/princess_parthia.tga ;texture slave, models_strat/textures/princess_slave.tga model_flexi_m models_strat/princess.cas, max shadow_model_flexi models_strat/shadow_model_princess.cas, max type merchant skeleton strat_named_with_army scale 0.8 indiv_range 40 texture venice, models_strat/textures/merchant_julii.tga texture sicily, models_strat/textures/merchant_brutii.tga texture milan, models_strat/textures/merchant_scipii.tga texture papal_states, models_strat/textures/merchant_senate.tga texture denmark, models_strat/textures/merchant_macedon.tga texture egypt, models_strat/textures/merchant_egypt.tga texture scotland, models_strat/textures/merchant_seleucid.tga texture aztecs, models_strat/textures/merchant_carthage.tga texture mongols, models_strat/textures/merchant_parthia.tga texture turks, models_strat/textures/merchant_pontus.tga texture france, models_strat/textures/merchant_gaul.tga texture hre, models_strat/textures/merchant_german.tga texture england, models_strat/textures/merchant_briton.tga texture saxons, models_strat/textures/merchant_german.tga texture normans, models_strat/textures/merchant_briton.tga texture portugal, models_strat/textures/merchant_armenia.tga texture poland, models_strat/textures/merchant_dacia.tga texture byzantium, models_strat/textures/merchant_greek.tga texture bulgaria, models_strat/textures/merchant_greek.tga texture moors, models_strat/textures/merchant_numidia.tga texture russia, models_strat/textures/merchant_scythia.tga texture spain, models_strat/textures/merchant_spain.tga texture hungary, models_strat/textures/merchant_thrace.tga texture timurids, models_strat/textures/merchant_parthia.tga texture slave, models_strat/textures/merchant_slave.tga model_flexi_m models_strat/merchant.cas, max shadow_model_flexi models_strat/shadow_model_merchant.cas, max type priest skeleton strat_diplomat scale 0.8 indiv_range 40 texture venice, models_strat/textures/priest_julii.tga texture sicily, models_strat/textures/priest_brutii.tga texture milan, models_strat/textures/priest_scipii.tga texture papal_states, models_strat/textures/priest_senate.tga texture denmark, models_strat/textures/priest_macedon.tga texture egypt, models_strat/textures/priest_egypt.tga texture scotland, models_strat/textures/priest_seleucid.tga texture aztecs, models_strat/textures/priest_carthage.tga texture mongols, models_strat/textures/priest_parthia.tga texture turks, models_strat/textures/priest_pontus.tga texture france, models_strat/textures/priest_gaul.tga texture hre, models_strat/textures/priest_german.tga texture england, models_strat/textures/priest_briton.tga texture saxons, models_strat/textures/priest_german.tga texture normans, models_strat/textures/priest_briton.tga texture portugal, models_strat/textures/priest_armenia.tga texture poland, models_strat/textures/priest_dacia.tga texture byzantium, models_strat/textures/priest_greek.tga texture bulgaria, models_strat/textures/priest_greek.tga texture moors, models_strat/textures/priest_numidia.tga texture russia, models_strat/textures/priest_scythia.tga texture spain, models_strat/textures/priest_spain.tga texture hungary, models_strat/textures/priest_thrace.tga texture timurids, models_strat/textures/priest_parthia.tga texture slave, models_strat/textures/priest_slave.tga model_flexi_m models_strat/priest.cas, max shadow_model_flexi models_strat/priest.cas, max type bishop skeleton strat_assassin scale 1.2 indiv_range 40 texture venice, models_strat/textures/bishop_julii.tga texture sicily, models_strat/textures/bishop_brutii.tga texture milan, models_strat/textures/bishop_scipii.tga texture papal_states, models_strat/textures/bishop_senate.tga texture denmark, models_strat/textures/bishop_macedon.tga texture egypt, models_strat/textures/bishop_egypt.tga texture scotland, models_strat/textures/bishop_seleucid.tga texture aztecs, models_strat/textures/bishop_carthage.tga texture mongols, models_strat/textures/bishop_parthia.tga texture turks, models_strat/textures/bishop_pontus.tga texture france, models_strat/textures/bishop_gaul.tga texture hre, models_strat/textures/bishop_german.tga texture england, models_strat/textures/bishop_briton.tga texture saxons, models_strat/textures/bishop_german.tga texture normans, models_strat/textures/bishop_briton.tga texture portugal, models_strat/textures/bishop_armenia.tga texture poland, models_strat/textures/bishop_dacia.tga texture byzantium, models_strat/textures/bishop_greek.tga texture bulgaria, models_strat/textures/bishop_greek.tga texture moors, models_strat/textures/bishop_numidia.tga texture russia, models_strat/textures/bishop_scythia.tga texture spain, models_strat/textures/bishop_spain.tga texture hungary, models_strat/textures/bishop_thrace.tga texture timurids, models_strat/textures/bishop_parthia.tga texture slave, models_strat/textures/bishop_slave.tga model_flexi_m models_strat/bishop.cas, max shadow_model_flexi models_strat/bishop.cas, max type cardinal skeleton strat_spy scale 1.6 indiv_range 40 texture venice, models_strat/textures/cardinal_julii.tga texture sicily, models_strat/textures/cardinal_brutii.tga texture milan, models_strat/textures/cardinal_scipii.tga texture papal_states, models_strat/textures/cardinal_senate.tga texture denmark, models_strat/textures/cardinal_macedon.tga texture egypt, models_strat/textures/cardinal_egypt.tga texture scotland, models_strat/textures/cardinal_seleucid.tga texture aztecs, models_strat/textures/cardinal_carthage.tga texture mongols, models_strat/textures/cardinal_parthia.tga texture turks, models_strat/textures/cardinal_pontus.tga texture france, models_strat/textures/cardinal_gaul.tga texture hre, models_strat/textures/cardinal_german.tga texture england, models_strat/textures/cardinal_briton.tga texture saxons, models_strat/textures/cardinal_german.tga texture normans, models_strat/textures/cardinal_briton.tga texture portugal, models_strat/textures/cardinal_armenia.tga texture poland, models_strat/textures/cardinal_dacia.tga texture byzantium, models_strat/textures/cardinal_greek.tga texture bulgaria, models_strat/textures/cardinal_greek.tga texture moors, models_strat/textures/cardinal_numidia.tga texture russia, models_strat/textures/cardinal_scythia.tga texture spain, models_strat/textures/cardinal_spain.tga texture hungary, models_strat/textures/cardinal_thrace.tga texture timurids, models_strat/textures/cardinal_parthia.tga texture slave, models_strat/textures/cardinal_slave.tga model_flexi_m models_strat/cardinal.cas, max shadow_model_flexi models_strat/cardinal.cas, max
type diplomat skeleton strat_diplomat scale 0.7 indiv_range 40 texture venice, models_strat/textures/diplomat_julii.tga texture sicily, models_strat/textures/diplomat_brutii.tga texture milan, models_strat/textures/diplomat_scipii.tga texture papal_states, models_strat/textures/diplomat_senate.tga texture denmark, models_strat/textures/diplomat_macedon.tga texture egypt, models_strat/textures/diplomat_egypt.tga texture scotland, models_strat/textures/diplomat_seleucid.tga texture aztecs, models_strat/textures/diplomat_carthage.tga texture mongols, models_strat/textures/diplomat_parthia.tga texture turks, models_strat/textures/diplomat_pontus.tga texture france, models_strat/textures/diplomat_gaul.tga texture hre, models_strat/textures/diplomat_german.tga texture england, models_strat/textures/diplomat_briton.tga texture saxons, models_strat/textures/diplomat_german.tga texture normans, models_strat/textures/diplomat_briton.tga texture portugal, models_strat/textures/diplomat_armenia.tga texture poland, models_strat/textures/diplomat_dacia.tga texture byzantium, models_strat/textures/diplomat_greek.tga texture bulgaria, models_strat/textures/diplomat_greek.tga texture moors, models_strat/textures/diplomat_numidia.tga texture russia, models_strat/textures/diplomat_scythia.tga texture spain, models_strat/textures/diplomat_spain.tga texture hungary, models_strat/textures/diplomat_thrace.tga texture timurids, models_strat/textures/diplomat_parthia.tga ;texture slave, models_strat/textures/diplomat_slave.tga model_flexi_m models_strat/diplomat.cas, max shadow_model_flexi models_strat/diplomat.cas, max type spy skeleton strat_spy scale 0.7 indiv_range 40 texture venice, models_strat/textures/spy_julii.tga texture sicily, models_strat/textures/spy_brutii.tga texture milan, models_strat/textures/spy_scipii.tga texture papal_states, models_strat/textures/spy_senate.tga texture denmark, models_strat/textures/spy_macedon.tga texture egypt, models_strat/textures/spy_egypt.tga texture scotland, models_strat/textures/spy_seleucid.tga texture aztecs, models_strat/textures/spy_carthage.tga texture mongols, models_strat/textures/spy_parthia.tga texture turks, models_strat/textures/spy_pontus.tga texture france, models_strat/textures/spy_gaul.tga texture hre, models_strat/textures/spy_german.tga texture england, models_strat/textures/spy_briton.tga texture saxons, models_strat/textures/spy_german.tga texture normans, models_strat/textures/spy_briton.tga texture portugal, models_strat/textures/spy_armenia.tga texture poland, models_strat/textures/spy_dacia.tga texture byzantium, models_strat/textures/spy_greek.tga texture bulgaria, models_strat/textures/spy_greek.tga texture moors, models_strat/textures/spy_numidia.tga texture russia, models_strat/textures/spy_scythia.tga texture spain, models_strat/textures/spy_spain.tga texture hungary, models_strat/textures/spy_thrace.tga texture timurids, models_strat/textures/spy_parthia.tga ;texture slave, models_strat/textures/spy_slave.tga model_flexi_m models_strat/spy.cas, max shadow_model_flexi models_strat/spy.cas, max ;;TEMPORARY;; type assassin skeleton strat_assassin scale 0.7 indiv_range 40 texture venice, models_strat/textures/assassin_julii.tga texture sicily, models_strat/textures/assassin_brutii.tga texture milan, models_strat/textures/assassin_scipii.tga texture papal_states, models_strat/textures/assassin_senate.tga texture denmark, models_strat/textures/assassin_macedon.tga texture egypt, models_strat/textures/assassin_egypt.tga texture scotland, models_strat/textures/assassin_seleucid.tga texture aztecs, models_strat/textures/assassin_carthage.tga texture mongols, models_strat/textures/assassin_parthia.tga texture turks, models_strat/textures/assassin_pontus.tga texture france, models_strat/textures/assassin_gaul.tga texture hre, models_strat/textures/assassin_german.tga texture england, models_strat/textures/assassin_briton.tga texture saxons, models_strat/textures/assassin_german.tga texture normans, models_strat/textures/assassin_briton.tga texture portugal, models_strat/textures/assassin_armenia.tga texture poland, models_strat/textures/assassin_dacia.tga texture byzantium, models_strat/textures/assassin_greek.tga texture bulgaria, models_strat/textures/assassin_greek.tga texture moors, models_strat/textures/assassin_numidia.tga texture russia, models_strat/textures/assassin_scythia.tga texture spain, models_strat/textures/assassin_spain.tga texture hungary, models_strat/textures/assassin_thrace.tga texture timurids, models_strat/textures/assassin_parthia.tga ;texture slave, models_strat/textures/assassin_slave.tga model_flexi models_strat/assassin.cas, max shadow_model_flexi models_strat/assassin.cas, max
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;GREEK GENERALS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; type sm_greek_general skeleton strat_named_with_army scale 0.7 indiv_range 40 texture denmark, models_strat/textures/officer_greek_general_macedon.tga texture scotland, models_strat/textures/officer_greek_general_seleucid.tga texture byzantium, models_strat/textures/officer_greek_general_greece.tga texture bulgaria, models_strat/textures/officer_greek_general_greece.tga texture hungary, models_strat/textures/officer_greek_general_thrace.tga model_flexi_m models_strat/officer_greek_general_high.cas, max shadow_model_flexi models_strat/shadow_model_sword.cas, max type sm_greek_lesser_general skeleton strat_named_with_army scale 0.7 indiv_range 40 texture denmark, models_strat/textures/unit_greek_militia_hoplite_macedon.tga texture scotland, models_strat/textures/unit_greek_militia_hoplite_seleucid.tga texture byzantium, models_strat/textures/unit_greek_militia_hoplite_greek.tga texture bulgaria, models_strat/textures/unit_greek_militia_hoplite_greek.tga texture hungary, models_strat/textures/unit_greek_militia_hoplite_thrace.tga model_flexi_m models_strat/strat_greek_lesser_general.CAS, max shadow_model_flexi models_strat/shadow_model_sword.cas, max
type greek_cities_admiral skeleton strat_navy indiv_range 40 texture byzantium, models_strat/textures/navy_galley.tga texture bulgaria, models_strat/textures/navy_galley.tga model_flexi models_strat/navy_galley.cas, max shadow_model_flexi models_strat/navy_roman_shadow.cas, max
texture bulgaria, models_strat/textures/late_general_bulgaria_strat.tga
texture bulgaria, models_strat/textures/late_northern_captain_bulgaria_strat.tga
faction: bulgaria characters Alexander Iwan Michael surnames Aseniden Shishman women Elena Marija
faction bulgaria { large data/models_off_map/bireme_OFF_MAP.CAS 100 0 medium data/models_off_map/bireme_OFF_MAP.CAS 100 0 small data/models_off_map/bireme_OFF_MAP.CAS 100 0 }
faction bulgaria culture eastern_european religion orthodox symbol models_strat/symbol_france.CAS rebel_symbol models_strat/symbol_rebels.CAS primary_colour red 85, green 187, blue 80 secondary_colour red 255, green 10, blue 10 loading_logo loading_screen/symbols/symbol128_france.tga standard_index 10 logo_index FACTION_LOGO_FRANCE small_logo_index SMALL_FACTION_LOGO_FRANCE triumph_value 5 intro_movie faction/major_intro.bik victory_movie faction/france_win.bik defeat_movie faction/france_lose.bik death_movie faction/france_lose.bik custom_battle_availability no can_sap no prefers_naval_invasions no can_have_princess yes has_family_tree yes
[video] movies = 0
logo_index FACTION_LOGO_FRANCE small_logo_index SMALL_FACTION_LOGO_FRANCE
logo_index FACTION_LOGO_BULGARIA small_logo_index SMALL_FACTION_LOGO_ BULGARIA
recruit_pool "Bulgarian Brigands Mercs" 1 0.5 4 0 requires factions { bulgaria, }
type Kwarizmian Cavalry dictionary Kwarizmian_Cavalry ; Kwarizmian Cavalry category cavalry class heavy voice_type Heavy accent Arabic banner faction main_cavalry banner holy crusade_cavalry soldier Kwarizmian_Cavalry, 32, 0, 1 mount eastern armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, general_unit formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 10, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 11, 0, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 5, 0, metal ;stat_armour_ex 8, 0, 0, 0, 5, 0, 0, metal stat_sec_armour 0, 0, flesh stat_heat 3 stat_ground 0, 1, -6, -1 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1150, 370, 120, 95, 1150, 4, 180 armour_ug_levels 4 armour_ug_models Kwarizmian_Cavalry ownership slave, egypt, timurids, mongols, bulgaria era 1 egypt, timurids, mongols ;unit_info 10, 0, 13
{IMPERIAL_CAMPAIGN_BULGARIA_TITLE}Tzardom of Bulgaria {IMPERIAL_CAMPAIGN_BULGARIA_DESCR}DIFFICULTY Factor: Estimated MODERATE\n\nFrance is a shining example of feudalism in its rawest, and arguably, most delicate form. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. About the only thing the French lack at this point is a sense of unity...\n\nThe Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his.\n\nThe Normans are clearly serving their own best interests, having recently taken England for themselves, it's hard to believe that they will be content to stop there. Other provinces such as Aquitaine, Burgundy, Brittany and Flanders aren't quite so dangerously ambitious... exercising a little authority over these lands looks like an essential move for the French if they're to have any hope of creating a power base that can stave off the might of the Holy Roman Empire to the east. Even less pressing concerns like Spanish and Milanese expansion will soon become a royal headache for the monarchy if France does not establish solid fronts to the south.
{EMT_BULGARIA_SPY}Bulgarian Spy {EMT_BULGARIA_ASSASSIN}Bulgarian Assassin {EMT_BULGARIA_DIPLOMAT}Bulgarian Diplomat {EMT_BULGARIA_ADMIRAL}Bulgariand Navy {EMT_BULGARIA_GENERAL}Bulgarian Army {EMT_BULGARIA_NAMED_CHARACTER}Bulgarian Family Member {EMT_BULGARIA_NAMED_GENERAL}Bulgarian General {EMT_BULGARIA_PRINCESS}Bulgarian Princess {EMT_BULGARIA_MERCHANT}Bulgarian Merchant {EMT_BULGARIA_PRIEST}Bulgarian Priest {EMT_BULGARIA_PRIEST_1}Bulgarian Bishop {EMT_BULGARIA_PRIEST_2}Bulgarian Cardinal
{BULGARIA}Carstvo Bălgarija {EMT_BULGARIA_SPY}Bulgarian Spy {EMT_BULGARIA_ASSASSIN}Bulgarian Assassin {EMT_BULGARIA_DIPLOMAT}Bulgarian Diplomat {EMT_BULGARIA_ADMIRAL}Bulgarian Navy {EMT_BULGARIA_GENERAL}Bulgarian Army {EMT_BULGARIA_NAMED_CHARACTER}Bulgarian Family Member {EMT_BULGARIA_NAMED_GENERAL}Bulgarian General {EMT_BULGARIA_PRINCESS}Bulgarian Princess {EMT_BULGARIA_MERCHANT}Bulgarian Merchant {EMT_BULGARIA_PRIEST}Bulgarian Priest {EMT_BULGARIA_PRIEST_1}Bulgarian Bishop {EMT_BULGARIA_PRIEST_2}Bulgarian Cardinal {EMT_BULGARIA_VILLAGE}Bulgarian Village {EMT_BULGARIA_TOWN}Bulgarian Town {EMT_BULGARIA_LARGE_TOWN}Bulgarian Large Town {EMT_BULGARIA_CITY}Bulgarian City {EMT_BULGARIA_LARGE_CITY}Bulgarian Large City {EMT_BULGARIA_HUGE_CITY}Bulgarian Huge City {EMT_BULGARIA_WOODEN_CASTLE}Bulgarian Motte and Bailey {EMT_BULGARIA_STONE_KEEP}Bulgarian Wooden Castle {EMT_BULGARIA_CASTLE}Bulgarian Castle {EMT_BULGARIA_LARGE_CASTLE}Bulgarian Fortress {EMT_BULGARIA_FORTRESS}Bulgarian Citadel {EMT_BULGARIA_STAR_FORT}Bulgarian Star Fort {EMT_BULGARIA_CAPITAL}Bulgarian Capital {EMT_BULGARIA_FORT}Bulgarian Fort {EMT_BULGARIA_PORT}Bulgarian Port {EMT_BULGARIA_DOCK}Bulgarian Docks {EMT_BULGARIA_FISHING_VILLAGE}Bulgarian Fishing Village {EMT_BULGARIA_WATCHTOWER}Bulgarian Watchtower {EMT_BULGARIA_FACTION_LEADER}Bulgarian Faction Leader {EMT_BULGARIA_FACTION_HEIR}Bulgarian Faction Heir {EMT_BULGARIA_FACTION_LEADER_TITLE}Faction Leader {EMT_BULGARIA_FACTION_HEIR_TITLE}Faction Heir {EMT_BULGARIA_FACTION_LEADER_NAME}Tzar %S {EMT_BULGARIA_FACTION_HEIR_NAME}Prince %S {EMT_BULGARIA_FORMER_FACTION_LEADER_TITLE}Tzar {EMT_YOUR_FORCES_ATTACK_ARMY_BULGARIA}Your forces attack an army of Bulgaria {EMT_YOUR_FORCES_ATTACK_NAVY_BULGARIA}Your forces attack a navy of Bulgaria {EMT_YOUR_FORCES_AMBUSH_ARMY_BULGARIA}Your forces ambush an army of Bulgaria {EMT_YOUR_FORCES_ATTACKED_ARMY_BULGARIA}Your forces are attacked by an army of Bulgaria {EMT_YOUR_FORCES_ATTACKED_NAVY_BULGARIA}Your forces are attacked by a navy of Bulgaria {EMT_YOUR_FORCES_AMBUSHED_ARMY_BULGARIA}Your forces are ambushed by an army of Bulgaria {EMT_VICTORY_BULGARIA}The Bulgaria is Victorious {BULGARIA_STRENGTH}Good cavalry and medium infantry troops. {BULGARIA_WEAKNESS}Lacking in gunpowder units. {BULGARIA_UNIT}Bălgarski Strelci
{Alexander}Alexander {Iwan}Iwan {Michael}Michael {Aseniden}Aseniden {Shishman}Shishman {Elena}Elena {Marija}Marija
bulgaria hold_regions Constantinople_Province take_regions 35 short_campaign hold_regions ;Roman_Province Jerusalem_Province take_regions 15 outlive Byzantium
campaign imperial_campaign playable england france hre spain venice sicily milan scotland byzantium russia moors turks egypt denmark portugal poland hungary bulgaria end unlockable end nonplayable papal_states aztecs mongols timurids slave end
faction bulgaria, fortified smith ai_label default denari 6000 denari_kings_purse 1000 settlement castle { level town region Sofia_Province year_founded 0 population 2200 plan_set default_set faction_creator russia building { type core_castle_building wooden_castle } building { type castle_barracks mustering_hall } } character Iwan, named character, male, leader, age 36, x 200, y 103 traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 army unit Kwarizmian Cavalry exp 1 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0 unit Bulgarian Brigands Mercs exp 0 armour 0 weapon_lvl 0
descr_strat.txt descr_win_conditions.txt ------------ export_descr_unit.txt descr_offmap_models.txt descr_model_strat.txt descr_lbc_db.txt descr_cultures.txt descr_character.txt descr_sm_factions.txt descr_names.txt export_descr_buildings.txt ----------------------------------------- menu_english.txt campaign_descriptions.txt expanded.txt
8 bulgaria 99 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_bulgaria.texture 97 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_normal.texture 0
78 unit_models/_Generals_and_Captains/Northern_Captain/northern_captain_lod3.mesh 6400
8 bulgaria 62 unit_models/AttachmentSets/Final General_portugal_diff.texture 62 unit_models/AttachmentSets/Final General_portugal_norm.texture 0
6 saxons 94 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_hre.texture 97 unit_models/_Generals_and_Captains/Northern_Captain/textures/late_northern_captain_normal.texture 0
8 bulgaria 90 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_bulgaria.texture 88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0
78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod3.mesh 6400
6 saxons 85 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_hre.texture 88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0
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