only 12 fps? you might need to lower your graphics settings.
only 12 fps? you might need to lower your graphics settings.
It is my great honour to have my poem Farmer in the Scriptorium here.
Yeah, indeed...
Under the noble patronage of Jimkatalanos
And the lulz continue...
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
@ Romanos IV:
Looks fine. Have been added as completing Lesson 2.
@ B. Ward:
Worst script ever. Without a doubt. Perhaps only surpassed by your other terrible scripts. You've been removed from completing Lesson 1 and have to go back and do all of them all over again.*
* I'm not a loser I just like shiny units
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Did i complete lesson 2 ? I PM my script to GED.
Horum omnium fortissimi sunt Belgae :
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The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
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Urrrg sorry for being so damn late.
Here's the script:
screens will come soonCode:script if I_SettlementUnderSiege York and RandomPercent > 50 and I_EventCounter york_army_spawned == 0 set_event_counter york_army_spawned 1 historic_event york_reinforcements create_unit York, Peasants, num 5, exp 1, arm 0, wep 0 end_if if not I_SettlementUnderSiege York set_event_counter york_army_spawned 0 historic_event york_reset end_if end_script
Looks good Lego , but one thing :
The resetting part of your script will fire each turn York isn't under siege , and will also give a message each turn it's not under siege therefor , i suggest you add this condition at your last bit :
And i think you also need to add 'wait_monitors' at the end , although i'm not sure , since you only got 'if' statements .. i'm sure AL or GED can tell youCode:if not I_SettlementUnderSiege York and I_EventCounter york_army_spawned == 1 ; So that it only activates the turn after the siege set_event_counter york_army_spawned 0 historic_event york_reset end_if
Thanks for the help theoCode:script if I_SettlementUnderSiege York and RandomPercent > 50 and I_EventCounter york_army_spawned == 0 set_event_counter york_army_spawned 1 historic_event york_reinforcements create_unit York, Peasants, num 5, exp 1, arm 0, wep 0 end_if if not I_SettlementUnderSiege York and I_EventCounter york_army_spawned ==1 set_event_counter york_army_spawned 0 historic_event york_reset end_if end_script
YMCA, you need to put that script inside a monitor that tells it exactly when to fire.
Horum omnium fortissimi sunt Belgae :
Hesus 's Photo Gallery
The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
SPQR Forum Moderator
Hesus if you still have your Lesson 2 script can you post it here or PM it to me? Don't know if GED has gotten a chance to read it and would like to add you to the completed list.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas