Originally Posted by
Yarkis
@Matte979
Interesting thread. I also started to experiment with some of the values this week. I did soemthing extreme with WAR_AND_PEACE_MANAGER_PROPORTION_OF_REQUIRED_FORCES_TO_START_WAR and set it to 999 just do see the effects more clearly. I can confirm that the AI, and especially the minor nations won't start any wars so easily with higher settings (actually i didn't witness a minor starting a war with these settings at all). However, the expected side effect is that the AI won't invade that easily even if at war, but instead builds up very strong armies. So currently I am trying to find a good value beyond the 150 you propose, because 150 leads to a delay but not to a fundamental change I would like to see. These experiments also confirm that the AI likes to start wars if it has enough forces, and it seems that it adds not only it's own forces to the equation but also the armies of it's allies. But due to the fact, that many allies don't follow the war declarations, especially if a minor is declaring war, the AI most of the time miscalculates it's true strength, which leads to those insane wars between a single minor and a major, like Savoy against France or Curland against Prussia.
Changing the spending policy in favor of the military may be problematic on the long run. Actually I favor the opposite approach by trying to improve the economic power of the AI.