This is a mini tutorial i made a while back which got lost in the huge quantities of threads inside the SS Modification forum. I know some people would find it useful.
My tutorial is handy for anyone wishing to change the movement points for infantry, cavalry and seige equipment on the campaign map. there is a way to change the movement points of generals, admirals, captains and agents by going to descr_character.txt. However, i find this tutorial handier because if you have an army of cavalry only but you feel that their movement points aren't as realistic then you can change their movement points without having to change the captains or generals and also influencing the movement points of seige equipment and infantry.
First go to descr_campaign_db.xml in mods/stainless_steel_6/data. i believe notepad works?
when you open it go to the bottom of the file and add what is colored:
The numbers in between determine the movement points. As you would expect, the higher the number the further the type of unit can move.Code:<misc> <allow_resource_forts bool="false"/> <!-- do we allow forts and watchtowers to be built on resource locations --> <fort_devastation_distance uint="20"/> <!-- maximum movement point extents for determining devastation tile targets for forts --> <army_devastation_distance uint="20"/> <!-- maximum movement point extents for determining devastation tile targets for field armies --> <fort_devastation_modifier float="1.0"/> <!-- num devastated tiles modifier for forts --> <army_devastation_modifier float="1.0"/> <!-- num devastated tiles modifier for field armies --> <enable_hotseat_messages bool="true"/> <!-- do we allow hotseat messages to be send between human players --> <enable_unit_accent_overrides bool="true"/> <!-- do we use unit db accent overrides for campaign unit selection --> <cavalry_movement_points_modifier float="7.00"/> <!-- movement points modifier for cavalry units --> <infantry_movement_points_modifier float="7.00"/> <!-- movement points modifier for infantry units --> <siege_movement_points_modifier float="3.75"/> <!-- movement points modifier for siege units --> </misc> </root>
Note: this is just an example. You can put whatever values you wish for cavalry, infantry and siege. If you wish to only modify the movement points of one unit type then add only the line which corresponds to that type. In the above the numbers are ridiculously high "7.00". I added such numbers to immediately notice a difference when testing. Please change these values unless you wish to conquer the world in less then 10 turns.
Note: The higher the movement points, the longer the AI calculations due to pathfinding
Lastly but certainly not least. Even though the changes are minimal, use up 5 seconds and make a backup file. Just to be safe. Also, English is not my first language so sorry if my style fails to meet expectations.
Good Luck![]()


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