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Thread: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

  1. #821
    Steph's Avatar Maréchal de France
    Patrician Artifex

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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by husserlTW View Post
    European? What about the other cultures you made?
    I can use the European as a model, just to get the correct sequences, and then copy and paste it to create the other culture

  2. #822

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf





  3. #823

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Husser

    \CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\REGION_MANAGER\REGIONS_ARRAY

    Go into any region and population then region factors.....desc shows 'starting city population' when it should be 'current city population.'

    Checked it by looking at the save game startpos and comparing with the actual game.

    Going back to population 'starting population' is incorrect as when you start the game the figure is the same as 'current starting population' unless the population increases when you start a game hence 'starting population would be correct.

    2nd line figure is constant throughout the game and same as 4th line in region factors hence 'All regiom population?' is incorrect....don't know what this is yet.....however at the start of a new game the 2nd line figure is also the same as the 3rd line in region factors...but as the game progress the 3rd line figure increases but not the 4th line.

    Now the 3rd line in region factors looks like the maximum population the region can sustain/support food wise.

    Hope this helps...

  4. #824

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Continue as above....did some testing.

    ''2nd line figure is constant throughout the game and same as 4th line in region factors'' is most likely the maximum population the region can sustain/support food wise based on the region without any technology advancement........as you advance the limit increases the 3rd line in region factors.

    How so.....started the game and noted the population and population growth.....edited startpos and input a higher figure in 'current city population.' than 3rd line in region factors and started the game and the population growth went into negative and after one turn the population decrease. But if 'current city population.' is lower than the 3rd line in region factors then there is no negative population growth.

  5. #825
    Agamemnon's Avatar Comes Limitis
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Does this stuff still work for Napoleon? I'm trying to make Scotland playable and a republic, and I did this both by coding and by making a hybrid, but the game crashes when I try to load a campaign as Scotland. I've done it before in ETW, but NTW is giving me a hard time.

  6. #826

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    How can I make aviable to berber states more buildings?

  7. #827

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by Acoran View Post
    How can I make aviable to berber states more buildings?
    For example?

    If I understand your question correctly, this is a db change and not a startpos one, so you have to make your own mod pack using the relative tables from patch2.pack and maybe from main.pack.




  8. #828
    PitaboyDK's Avatar Libertus
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    How do i make Denmark a major nation??
    I'm editing the startpos in DMUC_Cmain folder, and it's the Causu Belli one. I know it's the 6th line, i need to change to True, however when i save it, i cannot reopen it. It says "Unsupported valute type: 150 at: 0." and then ESF editor crashes.

    Then, if i try to start up a campaign with Denmark, it crashes aswell, it's the only think i've been editing in the startpos.

    EDIT: Ignore this post, as i managed to solve the problem, by downloading an older ESF editor.
    Last edited by PitaboyDK; August 12, 2012 at 02:33 PM.

  9. #829

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    How can I change the Technology for a nation? For example if I want Denmark to have rights of man in Hussers Late Campagn ?

  10. #830
    JuanValde's Avatar Laetus
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    I'll get straight into it:

    I was able to make Colombia a playable minor nation and everything worked fine until summer 1707. At the end of the AI turn, when Colombia is supposed to start its Fall turn I CTD. I have attached the save and startpos file, maybe I messed up the victory conditions on the grand campaign?

    ~ Thanks

  11. #831
    JuanValde's Avatar Laetus
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    <a href=http://www.filedropper.com/colombia><img src=http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=http://www.filedropper.com >file storage online</a></div>

  12. #832

    Icon5 Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    husserlTW, what is the most efficient way to change protectorate to ally status? On page 13 http://www.twcenter.net/forums/showt...42#post6525942 you list the method, is this the best way?

    It just pisses me off when I see my ally Poland being destroyed while Saxony and Courland having stacks just hanging around and not attacking Poland's enemies.

  13. #833
    General Brewster's Avatar The Flying Dutchman
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Thats a DB issue

  14. #834

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Quote Originally Posted by husserlTW View Post
    The solution is simple. Just in FACTION set to 0 the value which is under the faction abilities (21st line) where the patron Id should be. If you do just that the protectorate has full diplomatic abilities even if you don't change in diplomacy manager its protectorate status. In this case is up to the player to declare war to patron faction to gain independence.
    Can this be done with savegame? I don't think I can follow your instructions for Level 1 change Minor to Playable. I am trying to change Saxony and Courland from protectorates of Poland to its allies and enter war with Ottoman and Austria...

    Thanks

  15. #835

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You say change the capitol city ID where do i find out what the ID number is????

    They all have the value of 0. apart from the major factions

  16. #836

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Check the REGION record in REGIONS_MANGER.




  17. #837
    Lord Davn's Avatar Senator
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    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Can you remove units from the campaign game starting armies?
    Last edited by Lord Davn; April 08, 2013 at 11:00 PM.

  18. #838

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hi. I make first time one hybrid startpos.esf file.
    this will not negatively affect the CAI? The new campaign will behave the same as a vanilla campaign? ?

  19. #839

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    You could try and see...




  20. #840

    Default Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Ok thx mate, ill try!

    can u give a link to make CAI modding? I mean a guide or so, where i can knowing what tables what to do?

    example: "campaign_ai_personality_junctions_tables" and there was found many definitions witch values :

    "DEFENCE_AND_INVASION_FORCE_STRENGTH_ANALYSIS_INVASION_FORCE_DISCOUNT_PROPORTION_FOR_ADJUSTED"
    and so on. I dont know really what make if i lowered or inkreased the values.... etc.
    maybe there a good guide or tuto for making CAI more agressive?
    Thx for your help.

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