M.M.C. stands for My Mod Cocktail, it is a mix between AU by Agostinos, UB by axnsan, my own AOR removal, and some other tweaks I made for myself.
I want to thank Agostinos and axnsan for their wonderful mods.
Contains
Mods
- The Additional Units mod by Agostinos, this adds a few wonderful units to the game
- The Unique Buildings mod by axnsan, this adds unique buildings like the White Tree at specific settlements
- The AOR removal mod by me, this enables you to recruit AOR units everywhere (once you meet the requirements)
Tweaks
- I made the HE, SE and Gondor stronger by giving them better buildings from the start. This helps them to hold of factions like the OotMM and Mordor longer
- I made certain units recruitable earlier, but adjusted the amount and how many turns you had to wait
- Made Dale Cavalry recruitable for the Dwarves at stables
- Added a fort at West-Lebbenin
Requirements
Have a clean installation of TA:TW 1.1 and no other mods.
Installation
Just unpack the files in your TA:TW folder, for example: C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age and overwrite.
Note that I just combined a few files, and that most credit should go to the makers of these mods.
You can of course give rep to me too
It is available from this link:
MMC.rar
Enjoy!