Release date -
probably this month
Mod will be avialable for 1.010/1.011 in two language versions - polish and english.
Dział moda po polsku (mod subforum on polish board) -
http://www.mountblade.info/forum/index.php?board=30.0
Some of the mod features:
- Interactive and functional strategic map of Calradia
- New map of Calradia
- Tweaked units for balance and to give them unique look.
- Many new units.
- Better heraldics. All banners redone. Every lord will have his unique banner (no randomness). Different map flag types for each faction.
- New icons on world map. Almost all parties will have their own, unique look, so you'll be able to recognize your enemy just by map icon.
- Advanced kingdom ruling system, with lord recrutation, fief management, culture changing, diplomation...
- Mod options - this will allow you to turn off some mod features, that you don't like or to turn on some of the extra features.
- Voice orders - when you'll give order to your troops in battle, your character will shout the order out loud.
- Your NPC companions will be able to lead their own armies
- New knight tournaments
- Special troops with configurable equipement
- New cultures (troop trees) to choose for your own kingdom. You want to be a bandit lord? No problem. Or maybe you want to be at charge of teutonic order? Your choice...
- Rewritten bandit spawning scripts. There will be more kinds of those bloodthirsty bastards, they'll be harder to kill, and their groups will be higher in numbers.
- New Zendar, which will be a "heart" of Calradia.
- Town and village walkers depending on faction. Khergits in khergit towns and villages, Nords in nordic... etc.
- Battle will no longer end after you fell unconcious. You can freely view the battlefield and watch how your troops bravely fight the enemy.
- Some new heroes waiting to join you and fight by your side.
- Many new items (clothes, armors, weapons, tons of new shields...) a lot of them made from a scratch.
- New horses
- New attack animations.
- New beautiful music (only legal stuff).
- New sounds.
- New quests.
- New buildings in fiefs...
...and
many, many more big and small changes and additions. I just don't remember them all.
Credits... Will be written carefully when the mod is out. Many people contributed and helped me out with this mod. I won't forget none of them.
Screenies from work in progress:
[center]
Some of new map icons:
Kingdom naming:
Fief management:
Lord recruiting (screens outdated):
Interactive strategic map. Screens outdated, because map got a little "facelift". Some examples of posibble map customization:
World map (by Aldwen):
New screens:
Old screens:
Sea travel from Wercheg to Tihr (and vice versa). For a small price you can hire a ship and relax, listening to seaguls and watching as the horizon goes by:
Knight tournaments:
Some new Nord shields (about 300 new shields for them):
During your travels, you can encounter some new bandits. Like highlanders in the mountains...
...and on steppes - the Merkits:
Dice mini-game:
A small part of new clothes and armors:
A small part of new weapons:
Sygnaturka pl (z linkiem do tematu na polskim forum):
Code:
Signature (en):
Code: