Just a little mod here to reintroduce castle and city conversions for anyone interested.
The only file that is altered on install is export_descr_buildings so back this file up before installation, other files that are added are not used by standard TA 1.1
download for winrar version http://www.filefactory.com/file/ag8184g/n/Third_Age_rar
download for zip version http://www.filefactory.com/file/ag81852/n/Third_Age_zip
Unzip or Unrar the file to a safe location and then copy and paste the Third_Age folder into the mods folder of you M2TW install, thats all you need to do for TA 1.1 .
Instructions for using this mod with other submods for TA 1.1
If you want to use this mod for any submod to TA 1.1 that alters the export_descr_buildings file it is very easy to do.
Just Unzip or unrar the files to a safe location , Now backup your original export_descr_buildings file in case you make an error and then delete the export_descr_buildings file before copying and pasting it into your mods folder.
Once done you need to copy the following text
building convert_to_castle
{
convert_to convert_to_city
levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
{
village_to_wooden_castle city requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 2500
settlement_min village
upgrades
{
small_town_to_stone_keep
}
}
small_town_to_stone_keep city requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 3
cost 5000
settlement_min town
upgrades
{
large_town_to_castle
}
}
large_town_to_castle city requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 4
cost 7500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_city
{
convert_to convert_to_castle
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 2500
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 3
cost 5000
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 4
cost 7500
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { gondor, northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 5
cost 10000
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { }
{
capability
{
}
material wooden
construction 6
cost 15000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
Now paste that text into the export_descr_buildings file that your game uses making sure you copy over the similar text (Tip - this text can be found at the end of the file).
Any problems pm me or post in this thread.
Ta
Goth