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June 20, 2009, 04:04 AM
#1
Course Materials for Scripting 101
Mod Folder (Required Material)
The mod folder is required to test all scripts in, and is necessary for a proper testing environment so that other external factors can be rules out by its relatively uniform setup.
You may use:
Note 1: Those who wish to take the Kingdoms lesson must have Kingdoms installed and be using a Kingdoms mod folder.
Note 2: For information in creating your own basic mod folder see Lesson 1: Creating the Mod Folder from the Modding Basics course.
DocuDemons (Optional Material)
The DocuDemons are the scripter's best friend, and serve as an index of all available commands, conditions, and events(among other things in the Ultimate DocuDemons). Those relevant to a lesson will be introduced to you in the lesson so it is not required you have the DocuDemons, but you may as well get used to them now because you'll need them when you set off on your own.
You may use:
Note 1: While there is redundancy, I recommend having both on hand, the former provides useful information in addition, while the latter uses .txt format so can be parsed and edited easier(if you want to make notes about something's usage for instance).
Syntax Highlighter (Optional Material)
If you use either Notepad++ or UltraEdit32 as your text editor(which you should), it is recommended you get the syntax highlighters available for them. What a syntax highlighter does is make elements of scripting show in certain colors, which makes it simple to see that something is typed or formatted wrong if it isn't showing up in the color that it should.
You may use:
Script Replicator (Optional Material)
This program is used to replicate scripts that have a similar base but need to be copied for multiple settlements, factions, or what have you, to remove the redundancy of copy-pasting and replacing. While unlikely you will need it for this class, it is important you get acquainted with it while learning scripting, because it will be a valuable tool in your endeavors if you come to understand and rely on it.
You may use:
Note 1: Pretty sure it requires Windows and .NET Framework. It is written in Visual Basic.
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June 20, 2009, 02:12 PM
#2
Re: Course Materials for Scripting 101
I meant to post something like this last night but I got a bit tied up and wanted to make sure the first lesson got up and running. Many thanks AL.
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