Is that possible? This would be incredible superawsome! :dOriginally Posted by SigniferOne
Is that possible? This would be incredible superawsome! :dOriginally Posted by SigniferOne
"Tempus edax rerum." Ovid, Metamorphoses
Under the patronage of Virgil.
SPQR actually fixed this. Can LT and you can merge your mods together?Originally Posted by SigniferOne
"AVDENTES FORTVNA JUVAT"
I thought he took back his comment that he fixed it?
Sig, did you add the idle/relaxed swordsmen animation to the fs_s1_barbswordsman skeleton?
I think that animation still isn't working for me. It worked just one time for the hastati with the fs_s1_gladius, when they were on a city wall, but the animation was kicking in and out...
Is it working good for you?
No there's no idle/relaxed animation for anyone other than s1_gladius. I think spear units are fine as they are, and maybe i'll get to fixing the non roman sword units some other time. Remember that unlike Romans, the others have long swords so it's quite an issue of where to "put them" so as not to touch the guys next to you. But the Roman relaxed anims work very well for me, I'm not sure what the problem is you're experiencing. The "Idle" anims are not converted to that relaxed stance, so after an idle anim such as stretching, they do seem to return to the old stiff stance, but at the end they always revert to relaxed.
Hmmm, i'll test it further and let you know.
Please implement that idle/relaxed animation to the other swordsmen on a future release.
EDIT: Yep, the animations are working fine. I wasn't playing with the Romans, that's why i didn't see it well. :wink:
I hope your Rome project doesn't keep you away from this animations project for too long.
Just downloaded this magnificent piece of work, these animations SigniferOne made are definately a must for anyone looking to improve their overall experience with Rome - Total War.
Thank you, and very nice work
Hi SigniferOne. The time being I'm in some kind of holiday from rtw, which means I didn't played it in a while. So I just didn't see that you finally released a new version of your animations mod which I used to wait for so long ^^.
I just tried it out and it's really really truly super great .
Of course there is always something I find to criticize *gg*. But no, it's more like a request than criticism .
First, something to stare at: http://people.freenet.de/chagemann/s...ieldglitch.jpg
As you can see the sword is clipping trough the shield (these are prometheus legions and I guess many people use them). I had this problem with your first release, back then I just made the shield smaller.
But I'm afraid this is no option this time. The reason: It took me at least two hours to fit the shield (shield size, position, angle and so on) in order not to clip in testudo formation. With the original release of prometheus there are huge clipping problems in testudo formation .
See: http://people.freenet.de/chagemann/s...tudoglitch.jpg
So what I would like you to do is adding a secondary gladius animation, with just one difference: More space between sword and shield.
I know you must be very busy, so take your time, no hurry about that. As I said I just take a break of playing rtw (instead: GTA SA and Battlefield 2 ) and so there's no need for you to do this soon. But it would be cool if you think about it. Let me know if you agree .
Last edited by GODzilla; June 23, 2005 at 11:23 AM.
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
- ﺼﺷﻁ[My Computer]ﻁﺾﺣ
- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
It is always a lot more difficult to modify animations than the models, where in just 30 seconds you can resize the shield. Point Prometheus to this thread, see what he can do. I already moved the arm before, to give more room for bigger shields, but the current ones in your screenshot look just too huge. I simply don't believe such huge shields were used.
i dont know if anyone pointed this out, but i think that signifer's barbarian slash animation would work really good with axe men, i mean, CAs axemen are crap, they didnt have their own animation . . . who would stab with an axe?!
just making my useless point here . . .
You mean the Romans?
Hehe, and prometheus said that these shields are 100% historically accurate .Originally Posted by SigniferOne
Of course, if there's no other solution, I will resize the shields, because your animations are simply a must. The sad thing about that will be that from then on I will have much clipping glitches with the testudo-formation .
Ok, another point: Will you add animations used as "junctions" between idle and moving the sword animation? Because there's still this kind of "sudden move", when the sword goes back into the new idle animation.....you know what I mean? Also when they switch between different animations while fighting, it's always a "sudden move" without smooth junction...
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
- ﺼﺷﻁ[My Computer]ﻁﺾﺣ
- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
How can there be MORE clipping with SMALLER shield sizes? It's hard to imagine. As for smoother transitions between anims, yes that's certainly planned.
SignifierOne can we use your animations pack as a base for our mod, its very good!
Which mod is that?
Prometheus did not only change the shield, he also changed some other parts of the model, just like the part below the belt...hell I got no idea what to call it *lookingintodictionary* . When I make the shield smaller, it clips into parts of the body while being hold in the testudo formation. Just believe me, I tested and fixed, and texted and fixed....a dozen times :winkOriginally Posted by SigniferOne
But it's ok, as I said, I would prefer using your animations than using the testudo formation (which I use not often ^^).
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
- ﺼﺷﻁ[My Computer]ﻁﺾﺣ
- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
Okay. Really, if I changed my anims for every little difference, not only would I have no life, but there'd be half a dozen different legionary anim skeletons, which would be just stupid. Work with the skinner/modeler to get them to cooperate and make things compatible, it's really easy on their side.