Yea, you're right, I didn't read the whole readme just this moment, but I catched up on it now :wink:.Originally Posted by SigniferOne
There's a little typo in the readme that could be confusing: The first time you speak about the new elephant-javelinman-thing you typed "fs_s1_light_african_elephant" but as you know this skeleton does not exist :wink:.
Also I tested this a little bit: I used the greek_heavy_peltast as crew for the carthaginian_cataphract_elephant. It worked quite well. As for the range of the unit...you wrote in the readme that it has to be adjusted....this is not necessary. Because when you change the elephant crew in the export_descr_unit.txt you also have to change the weapon and damage from archery to javelin. So I just copied the two lines from the greek_heavy_peltast and the first line (stat_pri) always contains the weapon range.
Summary: When you take the values of a standard javelinmen for the elephant crew they always got the some range, which is quite perfect (not too far, not too close imho).
Tomorrow I will change all elephant crew into javelinmen, because I think elephants are even strong on their own, bowmen make them too superior. It seems more naturally to me that elephant crew threw javelins instead of shooting with the bow. Imagine how difficult it would be to fire an arrow over a distance of...let's say 500m from an elephant's back....impossible if you ask me. Also I guess elephant crew was not as good with the bow compared to eastern horse archers, who trained their whole life to fire while riding.
Ehrm....sorry for the novel :laughing: . Good night (at least to all mid-europeans)