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Thread: SigniferOne's Animations Pack

  1. #781

    Default Re: SigniferOne's Animations Pack

    RTRPE already had sig1`s animations included and sig left rtw modding behind years ago.

  2. #782
    Libertus
    Join Date
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    Default Re: SigniferOne's Animations Pack

    Oh, ok. In that case, never mind.

  3. #783

    Default Re: SigniferOne's Animations Pack

    hanks for this excellent work, I`m downloading it

  4. #784
    Lord Drake's Avatar Tiro
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    Default Re: SigniferOne's Animations Pack

    I'm assuming it will but I just figured I'd double check.
    Does anyone know if using these animations will interfere with playing online?

    Darkness beyond twilight
    Crimson beyond blood that flows
    Buried in the stream of time is where your power grows
    I pledge myself to conquer all the foes who stand
    before the mighty gift bestowed in my unworthy hand
    Let the fools who stand before me be destroyed
    by the power you and I possess

  5. #785

    Default Re: SigniferOne's Animations Pack

    FS_S1_FOREST_ELEPHANT_JAVELINRIDER
    - javelinmen can stand on elephants and shoot javelins
    - good complement to charion javelinman skeleton in 1.5/1.6
    How do I implement this for the elephant units? I am using vanilla

  6. #786
    Sertorio's Avatar Domesticus
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    Default Re: SigniferOne's Animations Pack

    I think you will have to replace the animations folder in vanilla and replace them with the animation folder of Signifer's. Then you need to edit the DMB file and replace the skeleton of the unit you want to edit, by that one.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  7. #787

    Default Re: SigniferOne's Animations Pack

    I have it modfoldered, and I already implemented the other animations.

    So Carthage for example:

    Instead of the Archer models, replace them with the skirmisher models?

    And for the Seleucids, use the Peltast models?

  8. #788
    ♔atthias♔'s Avatar dutch speaking
    Citizen

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    Default Re: SigniferOne's Animations Pack

    marked this as a resource
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  9. #789
    GM207's Avatar Decanus
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    Default Re: SigniferOne's Animations Pack

    Hey Guys, i've been thinking if this could be done.
    what if we've imported the animations from Rome 2 to Rome Remastered.
    Not all, just the simple ones, such as Walking, stances, shield walls, phalanx, and as for the combat we could just import the slashing and stabbing, blocking and dodging.
    Let me know your thoughts.

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