I tried to change the individual sound effects of the BI crossbow so that they don't sound like archers when firing but failed so I need help.. I'm not talking about the group volley fire here
I tried to change the individual sound effects of the BI crossbow so that they don't sound like archers when firing but failed so I need help.. I'm not talking about the group volley fire here
Did you rename events.dat?
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yes I did but they still sound like archers when firing...
Which files did you change? The one you're after is descr_sounds_units_fire.txt. What you'll probably want to do is create a new entry similar to the slinger entry (i.e. where type is the list of all crossbow units).
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
I'm trying to change is the descr_sounds_units_anims.txt. The descr_sounds_units_fire.txt is for the whole unit in which I got it to work but now the problem is when only one is firing, it's sound effect when firing is still like the archer
Well having done a quick search, you're either going to have a difficult time changing it, or it's hardcoded. The only text file that references the events for the archer is descr_sounds_unit_anims.txt, the good news is that the skeletons also seem to have a reference to the events in descr_sounds_unit_anims.txt. So, if it isn't hardcoded, that means you'd need to edit the fs_crossbow and change the events associated with it. I don't know anything about editing skeletons so I have no idea if this is possible. Even if it is possible to change the events, the game may be hardcoded not to take any new events.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Ok thanks man