A road between Eryn Dolen and Thranduil's Halls would be usefull.
At least, a road going north from Eryn Dolen to its border not far from the river.
A road between Eryn Dolen and Thranduil's Halls would be usefull.
At least, a road going north from Eryn Dolen to its border not far from the river.
Iirc which settlements you're talking about I'm inclined to agree.
This map_regions file will make it possible to build a forest road from Thranduil's Halls to Eryn Dolen.
Just place the map_regions file here: mods\Third_Age\data\world\maps\base and delete the map.rwm file. The game will then generate a new one. This will cause a small delay when you start a new game.
Last edited by TNZ; August 29, 2009 at 06:16 AM.
Maybe I must destroy the two settlements roads, and build them again to generate the whole good roads? I try...
Edit: Argl, roads can't be destroyed.
Man is but a shadow of his former self, encased in feverish delusions of grandeur.
Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
Yeah: New road! That's working, between the two settlements.
(I launched a new Silvan campaign, I can't leave them lol).
Last edited by Vifarc; June 18, 2009 at 10:51 AM.
This map_regions file will:
Add a road from Thranduil's Halls to Eryn Dolen
Add a road from Minas Tirith to W. Osgiliath
Add a road from W. Osgiliath to Cair Andros
Remove the city of Pelargir’s port loop road by moving the city to x 237, y 102. You will need to open your descr_strat file and adjust it accordingly.
Last edited by TNZ; October 09, 2009 at 11:42 PM.
It should work with Cherryfunk's Majestic Map Mod.Is it compatible with Cherryfunk's Majestic Map?
I didn't modify map_regions for Majestic Map so theoretically they should be compatible, but TNZ moved some cities so it's possible their new locations will conflict with my terrain changes.