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Thread: Thranduil's Dolen road

  1. #1
    Vifarc's Avatar Senator
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    Default Thranduil's Dolen road

    A road between Eryn Dolen and Thranduil's Halls would be usefull.
    At least, a road going north from Eryn Dolen to its border not far from the river.

  2. #2

    Default Re: Thranduil's Dolen road

    Iirc which settlements you're talking about I'm inclined to agree.

  3. #3

    Default Re: Thranduil's Dolen road

    Roads are set in place by the game engine. we can only kind of shape the terrain to encourage it to be placed somewhere. You can't have it for sure.
    Son of the Ancient Archaon, House of Siblesz

  4. #4

    Icon1 Re: Thranduil's Dolen road

    This map_regions file will make it possible to build a forest road from Thranduil's Halls to Eryn Dolen.

    Just place the map_regions file here: mods\Third_Age\data\world\maps\base and delete the map.rwm file. The game will then generate a new one. This will cause a small delay when you start a new game.
    Last edited by TNZ; August 29, 2009 at 06:16 AM.

  5. #5
    Vifarc's Avatar Senator
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    Default Re: Thranduil's Dolen road

    Quote Originally Posted by TNZ View Post
    This map_regions file will make it possible to build a forest road from Thranduil's Halls to Eryn Dolen.
    Just place the map_regions and delete the map.rwm file. The game will then generate a new one.
    Nope. It didn't succeed in building the road. (Yes I had deleted the rwm)
    I've been hurry in giving you the rep, how to remove it? (joke )
    Last edited by Vifarc; June 14, 2009 at 09:19 AM.

  6. #6
    Vifarc's Avatar Senator
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    Default Re: Thranduil's Dolen road

    Maybe I must destroy the two settlements roads, and build them again to generate the whole good roads? I try...
    Edit: Argl, roads can't be destroyed.

  7. #7
    Achilla's Avatar Vicarius
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    Default Re: Thranduil's Dolen road

    Quote Originally Posted by Vifarc View Post
    Maybe I must destroy the two settlements roads, and build them again to generate the whole good roads? I try...
    It's NOT save-game compatible. That's why it's rebuilding map.rwm file.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  8. #8
    Vifarc's Avatar Senator
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    Default Re: Thranduil's Dolen road

    Yeah: New road! That's working, between the two settlements.
    (I launched a new Silvan campaign, I can't leave them lol).
    Last edited by Vifarc; June 18, 2009 at 10:51 AM.

  9. #9

    Icon1 Re: Thranduil's Dolen road

    This map_regions file will:

    Add a road from Thranduil's Halls to Eryn Dolen

    Add a road from Minas Tirith to W. Osgiliath

    Add a road from W. Osgiliath to Cair Andros

    Remove the city of Pelargir’s port loop road by moving the city to x 237, y 102. You will need to open your descr_strat file and adjust it accordingly.
    Last edited by TNZ; October 09, 2009 at 11:42 PM.

  10. #10

    Default Re: Thranduil's Dolen road

    Quote Originally Posted by TNZ View Post
    This map_regions file will:

    Add a road from Thranduil's Halls to Eryn Dolen

    Add a road from Minas Tirith to W. Osgiliath

    Add a road from W. Osgiliath to Cair Andros

    Remove the city of Pelargir’s port loop road by moving the city to x 237, y 102. You will need to open your descr_strat file and adjust it accordingly.
    Is it compatible with Cherryfunk's Majestic Map?

  11. #11

    Icon1 Re: Thranduil's Dolen road

    Is it compatible with Cherryfunk's Majestic Map?
    It should work with Cherryfunk's Majestic Map Mod.

  12. #12

    Default Re: Thranduil's Dolen road

    I didn't modify map_regions for Majestic Map so theoretically they should be compatible, but TNZ moved some cities so it's possible their new locations will conflict with my terrain changes.



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