I felt sorry for these guys, coming to the battlefield with their rakes and pitchforks, dressed like they just were just dragged out of their beds, struggling to hold the line while desperately attempting to stick their farming utensils between the armor plates of heavily armored Isengard orcs. Apparently dressed in some kind of formal dress code battle-eco-pajamas they still had armor rating of 9. I wonder how thick that Kevlar weave has to be for a 9… So I decided to give them a more of rugged redneck outdoorsmen look rather than their green pixie benevolent peasant appearance: out went wooden sticks and twigs, in came spears with steel reinforced tips and handles. The pageantry tunics got exchanged for dead animal hide armors and other leather tanner’s masterwork.
These (mesh and accompanying textures) are ideally used as first tier armor upgrades for Suburb Militia unit – after they have been equipped by a leather tanner, since this great mod suffers from lack of armor upgrades to the point of rendering armorer buildings inopportune. In case you want to use them as such you have to add the following to your %TotalWarDIR%\mods\Third_Age\data\unit_models\battle_models.modeldb.
If you have never done this sort of thing before, I would advise you to back up your files first.Code:19 peasant_militia_ug1 1 1 51 unit_models/_Units/en_lmail_hmail/epm_ug1_lod0.mesh 6400 1 5 turks 70 unit_models/_Units/en_lmail_hmail/textures/Eriador_militia_ug1.texture 77 unit_models/_Units/en_lmail_hmail/textures/Eriador_militia_ug1_normal.texture 45 unit_sprites/turks_peasant_militia_sprite.spr 1 5 turks 59 unit_models/AttachmentSets/Final Eriador_light_diff.texture 59 unit_models/AttachmentSets/Final Eriador_light_norm.texture 0 1 4 None 10 MTW2_Spear 0 1 18 MTW2_Spear_primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
And the highlighted part in your %TotalWarDIR%\mods\Third_Age\data\export_descr_unit.txt (around 2886th line)
The green number is the price of the armor upgrade and you can change it to fit your affinities.Code:type Suburb Militia dictionary Suburb_Militia ; Suburb Militia category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 60, 0, 1 officer eriador_captain_early_flag attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 0 stat_pri 7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 4, 3, 2, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 1, 0, 2, 0 stat_mental 11, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 460, 190, 75, 75, 460, 4, 100 armour_ug_levels 0, 1 armour_ug_models peasant_militia, peasant_militia_ug1 ownership turks era 0 turks era 1 turks era 2 turks recruit_priority_offset 5
Also export_unit_addendum.txt file contains text which you could use to replace the generic description for this unit type found on the line 5065 of %TotalWarDIR%\mods\Third_Age\data\text\export_units.txt
.MESH file epm_ug1_lod0.mesh goes to %TotalWarDIR%\mods\Third_Age\data\unit_models\_units\en_lmail_hmail\
.texture files for meshes (Eriador_militia_ug1.texture and Eriador_militia_ug1_normal.texture) go to %TotalWarDIR%\mods\Third_Age\data\unit_models\_units\en_lmail_hmail\textures
.texture file for attachmentset Final_Eriador_light_diff.texture goes to %TotalWarDIR%\mods\Third_Age\data\unit_models\attachmentsets
If, by chance, you want to use these instead of the originals and not as armor upgrade versions, you need to rename epm_ug1_lod0.mesh, Eriador_militia_ug1.texture and Eriador_militia_ug1_normal.texture to epm_lod0.mesh, Eriador_militia.texture and Eriador_militia_normal.texture and then replace respective files. In that case you could place .tga files in %TotalWarDIR%\mods\Third_Age\data\ui\unit_info\turks\ and %TotalWarDIR%\mods\Third_Age\data\ui\units\turks
Enjoy!
I know uv maps are a bit strange but I’ll fix this and to second armor upgrade version as soon as I find out how to transfer uv mapping from Maya 2008 to the game. I need an answer to the following question:
PS………Question for the modding gurus
http://www.twcenter.net/forums/showt...89#post5335889
I'm re-upping this as it was lost in the recent crash.