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June 09, 2009, 02:43 AM
#1
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June 09, 2009, 03:06 AM
#2
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June 09, 2009, 12:54 PM
#3
Re: Battle AI and Unit Size
Also note that CA confirmed that this issue will be fixed in 1.3. Note that we're highly unlikely to ever inrecase unit sizes (first and foremost because this is very easy for a user to do), unless there are very significant BAI improvements around pathfinding and such.
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June 09, 2009, 01:23 PM
#4
Re: Battle AI and Unit Size
I tried a few battles since posting this at both ultra and small unit sizes and found the same issues. I had not done this since the patch and before the patch small unit sizes were better at firing and pathfinding. Now that I've conducted a few test again I find that you are right. Unit size does not matter anymore. At any unit size (I've used both ultra and small), the AI either starts it's chicken dance or they will walk halfway to my battleline and simply set there and stand idle out of range of my small arms fire.
I hope they put this patch out soon as it seems impossible to play a battle. It's like back in the day when The Lordz modders made Napoleon Total War for MTW-1. They spent so much time working around the battlemap bugs that when Rome Total War came out they decided there were too many issues with the AI to make a mod for anyother format except multiplayer.
Most mods for ETW will begin to be working at fixing the bugs over making a better game experience by building on a complete game.
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