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Thread: Editing unit sizes

  1. #1
    DrwHem's Avatar Tiro
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    Default Editing unit sizes

    I know in the past someone told me how to do this. I want to make it so i can have 120 Grenadiers. But ive been away a lot for meetings and boards for the army so im a little lost. man this mod has changed a LOT. last time i was here i dont think we even had a private forum.

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by DrwHem View Post
    I know in the past someone told me how to do this. I want to make it so i can have 120 Grenadiers. But ive been away a lot for meetings and boards for the army so im a little lost. man this mod has changed a LOT. last time i was here i dont think we even had a private forum.
    You will be looking inside the AProperEmpireTerraIncognita-ModCore.pack for the unit_stats_land_tables section!

    Inside the proper_unit_stats_land tables you will find a column that correlates to the number of men in a regiment!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    DrwHem's Avatar Tiro
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    Default Re: editing unit sizes

    How do i open packs again?

  4. #4
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by DrwHem View Post
    How do i open packs again?
    Using PackFileManager; available in the mod workshop!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  5. #5
    DrwHem's Avatar Tiro
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    Default Re: editing unit sizes

    Another thing. Is there any way that i can edit how much unhappiness foreign occupation creates? I occupied Courtland in 1702 and its 1708 and im about to put down their 3rd rebellion and all the while they have been a drag on my economy due to the no taxes. Luckily for me they are the only ones i was at war with otherwise i would have been wiped out by now. This unhappiness is too strong and it is beginning to be annoying having to keep my main army in an occupied city for 6 years.

  6. #6
    Miles
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    Default Re: editing unit sizes

    that is something that needs a tad bit of balancing, but i like how you don't need to really garrison a city after the population is mostly happy
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
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  7. #7
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by Mikhail Tomasovic View Post
    that is something that needs a tad bit of balancing, but i like how you don't need to really garrison a city after the population is mostly happy
    This is true, and you can adjust the cap for resistance to the resistance starts out lower.

    This is in the TI_Prefs.lua; rr_max_trait_level can be adjusted.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  8. #8
    alpaca's Avatar Harbinger of saliva
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    Default Re: editing unit sizes

    Quote Originally Posted by Mikhail Tomasovic View Post
    that is something that needs a tad bit of balancing, but i like how you don't need to really garrison a city after the population is mostly happy
    Do you mean that a city should also have a garrison without resistance or that the resistance is too high?

    Quote Originally Posted by l33tl4m3r View Post
    This is true, and you can adjust the cap for resistance to the resistance starts out lower.

    This is in the TI_Prefs.lua; rr_max_trait_level can be adjusted.
    Uh-uh, don't. rr_max_trait_level is an internal variable. You can change the modifiers if you like but that one should be left as it is.

    No thing is everything. Every thing is nothing.

  9. #9
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Oops!

    I'd listen to Alpaca, results from anything I suggest can be unstable at best when it comes to the scripts!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  10. #10

    Default Re: editing unit sizes

    Quote Originally Posted by l33tl4m3r View Post
    You will be looking inside the AProperEmpireTerraIncognita-ModCore.pack for the unit_stats_land_tables section!

    Inside the proper_unit_stats_land tables you will find a column that correlates to the number of men in a regiment!

    leet...I am getting an error when trying to open/view the proper_unit_stats_land table. It is an unhandled expection...any idea of whats going on?

  11. #11
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by theburn View Post
    leet...I am getting an error when trying to open/view the proper_unit_stats_land table. It is an unhandled expection...any idea of whats going on?
    Not sure, make sure you updated to PFM v1.11b.

    Does the mod start and let you play?
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  12. #12

    Default Re: editing unit sizes

    Interesting...the mod is not loading any more. I am just getting vanilla etw.

  13. #13
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by theburn View Post
    Interesting...the mod is not loading any more. I am just getting vanilla etw.
    Very odd, have any weird crashes lately? Power outtages?

    Reinstall the mod then try again, and keep us updated!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  14. #14

    Default Re: editing unit sizes

    i just tried...any tips on a fresh install with a steam downloaded copy?

  15. #15
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by theburn View Post
    i just tried...any tips on a fresh install with a steam downloaded copy?
    First, I would just re-run the APE:TI installer! If that doesn't fix it, the problem may be worse than we think!

    But I bet it's not.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  16. #16

    Default Re: editing unit sizes

    ive already done that

  17. #17
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: editing unit sizes

    Quote Originally Posted by theburn View Post
    ive already done that
    Then re-download the installer; not sure what happened but if it is extracting and is not editable then something is wrong with the pack installer!

    Let us know!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  18. #18

    Default Re: Editing unit sizes

    still not loading...

    How do I reinstall etw when I downloaded with steam?

  19. #19
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Editing unit sizes

    Quote Originally Posted by theburn View Post
    still not loading...

    How do I reinstall etw when I downloaded with steam?
    The first thing I would do;

    Open Steam and go to your games tab; right-click on Empire and go to the Properties menu.

    Go to your local files tab and click the buttong to "verify local game cache" to start with.

    This should replace any damaged or non vanilla files you may have.

    --

    Full re-install can be done by deleting the game inside Steam and redownloading it from you uninstalled games menu.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  20. #20

    Default Re: Editing unit sizes

    Quote Originally Posted by l33tl4m3r View Post
    The first thing I would do;

    Open Steam and go to your games tab; right-click on Empire and go to the Properties menu.

    Go to your local files tab and click the buttong to "verify local game cache" to start with.

    This should replace any damaged or non vanilla files you may have.

    --

    Full re-install can be done by deleting the game inside Steam and redownloading it from you uninstalled games menu.

    Thanks...I don't think I will be playing around with PFM anymore

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