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Thread: Europe 1200 Discussion Thread

  1. #1
    Geleco's Avatar Domesticus
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    Default Europe 1200 Discussion Thread

    NEW VERSION RELEASED!

    This thread is for the discussion of the mod Europe 1200 by Cruger. He gave me permission to start this thread. You can discuss and learn more about the new version HERE:

    http://forums.taleworlds.net/index.p...c,61703.0.html
    Last edited by Geleco; July 03, 2009 at 05:51 PM.


  2. #2

    Default Re: Europe 1200 Discussion Thread

    I have yet to try it out, but it looks good. Especially the fact that most of Europe is there (11 factions!).
    It looks historically accurate and reminds me of Medieval 2

    But could you give a quick rundown on why this mod is so good? What do you like in particular?
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  3. #3
    molls's Avatar Campidoctor
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    Default Re: Europe 1200 Discussion Thread

    I looked into it for some minutes, I must say I like the small proportions of the many factions.
    Small factions have one city, normal factions 2, and big factions 3. That makes the game much more enjoyable from my side
    I think I will play with underdog scotland ( 1 city, 3 castles , like 5/6 villages) and try to overcome the english!

  4. #4
    Geleco's Avatar Domesticus
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    Default Re: Europe 1200 Discussion Thread

    The current release isn't NEARLY as good as the next one (Which I have tried, and can say it is amazing). There are new factions, reworked troop trees, new armor, a bunch of stuff.


  5. #5
    Lord of Lost Socks's Avatar Primicerius
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    Default Re: Europe 1200 Discussion Thread

    I tried the first release, but it kinda bugged or something, all the english armies just stood still in eastern scotland. Didn't do anything(no they weren't sieging). They were like that for 2 weeks in the game, and then I stopped playing

    “The human eye is a wonderful device. With a little effort, it can fail to see even the most glaring injustice.”

  6. #6

    Default Re: Europe 1200 Discussion Thread

    Hmm, it was said that Serbia is going to be within the mod in the new version ( 100% done as one of the creators said ), though I don't see ANY new things added in the new version. Map is absolutely same, etc. Am I wrong somewhere ? I've downloaded the mod from the link provided at the talewords thread. I'm saying it should be added, not mostly because I'm a serb ( Although I am, and that's one of main reasons I'm so excited about possibility of Serbia in the game ), but also because, at least back in 1200's, Serbia was one of the leading military forces in the known world. Especially in late 1200's.
    Other than that, truly nice work, keep that up.
    That's all from me.
    Last edited by Mire; June 08, 2009 at 01:54 PM.

  7. #7

    Default Re: Europe 1200 Discussion Thread

    Quote Originally Posted by Mire View Post
    Hmm, it was said that Serbia is going to be within the mod in the new version ( 100% done as one of the creators said ), though I don't see ANY new things added in the new version. Map is absolutely same, etc. Am I wrong somewhere ? I've downloaded the mod from the link provided at the talewords thread. I'm saying it should be added, not mostly because I'm a serb ( Although I am, and that's one of main reasons I'm so excited about possibility of Serbia in the game ), but also because, at least back in 1200's, Serbia was one of the leading military forces in the known world. Especially in late 1200's.
    Other than that, truly nice work, keep that up.
    That's all from me.

    As far as I can read for the post does it says:

    For next release
    New Factions(all are done)
    Spoiler Alert, click show to read: 

    Hungary(100% done)
    Poland(100% done)
    Byzantine Empire(100% done)
    Serbia(100% done)
    Irish Kingdoms(100% done)




    Gameplay
    Spoiler Alert, click show to read: 

    Kingdom Management(done, I am doing some bughunting though. thanks to Highlander)
    Players own kingdom will be custom(done)
    Custom battles(on to-do list)
    Dueling(done, thanks to MartinF)
    Naval battles(on to-do list)
    Autoloot(done, thanks to Fisheye and Rubik)
    Fill out holes on the map(done, unless my testers say it isnt )
    Rework some of the troop-trees(done)
    Make bandit factions (on to-do)
    Rework lords so they fit their faction better(done)
    Improve the map(done, credits to Andeg)
    Get rid of references to Calradia in dialogs(done)
    Some new map textures, thanks to punkt for his mod, (link : http://forums.taleworlds.net/index.p...html#msg829351)
    bugfix, testing, improvement (95% done)
    new compainions (16/16 done)
    rework claimants (done)
    make complete overhaul of scens in some cities/casltes/villages (14/14 done)
    Speak with village elder and guild masters from menu(done, thanks to HokieBT)




    It is a progress report for when the next release is ready I belive
    Last edited by juliw; June 08, 2009 at 02:10 PM.

  8. #8
    Geleco's Avatar Domesticus
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    Default Re: Europe 1200 Discussion Thread

    As I know as a Beta Tester, you could probably expect it REALLY soon. Like, weeks maybe.


  9. #9

    Default Re: Europe 1200 Discussion Thread

    Ohh, sorry, my bad I was stupid enough to download the mod ( again ) automatically as soon as I've seen that the topic creator has edited the original topic today. Was a bit ignorant there I must admit. Should have read it more carefully.

  10. #10

    Default Re: Europe 1200 Discussion Thread

    this is in a way like a feel of totalwar

  11. #11
    Geleco's Avatar Domesticus
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    Default Re: Europe 1200 Discussion Thread

    Europe 1200 now has its own forum on Taleworlds!

    http://forums.taleworlds.net/index.p...c,68292.0.html

    You can read about the next version here.


  12. #12

    Default Re: Europe 1200 Discussion Thread

    Quote Originally Posted by molls View Post
    I think I will play with underdog scotland ( 1 city, 3 castles , like 5/6 villages) and try to overcome the english!
    That's what I did, too, and it was very good fun... sometimes it's good to be in constant desperate need of recruits and money, and forced to fight for pure survival, somewhat like it was in reality.
    I lost in the end, but it was a hero's defeat.

  13. #13
    eskrogh's Avatar Biarchus
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    Default Re: Europe 1200 Discussion Thread

    good mod, just surprissing that templar knights are portuguise..
    If people isnt over the minimum standard of living... lower the standard..
    if there is too much poverty in a sociaty, lower the poverty line... my qoutes... comment them if you will...

  14. #14

    Default Re: Europe 1200 Discussion Thread

    Excelent Mod

  15. #15
    Danny_K_1's Avatar Praefectus
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    Default Re: Europe 1200 Discussion Thread

    Quote Originally Posted by Flanged View Post
    That's what I did, too, and it was very good fun... sometimes it's good to be in constant desperate need of recruits and money, and forced to fight for pure survival, somewhat like it was in reality.
    I lost in the end, but it was a hero's defeat.


    I think you should start a new one and crush them.


  16. #16
    EVYATAR's Avatar EvyatarNevoDesign
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    Default Re: Europe 1200 Discussion Thread

    how i instell it?
    R.I.P Blackomur | The Shadow of Ishtar | Proud to be israeli
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  17. #17
    Turkeys!'s Avatar Praepositus
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    Default Re: Europe 1200 Discussion Thread

    Place it in your Mount and Blades Modules Folder, then select it in the Mount and Blade Startup Menu.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  18. #18
    EVYATAR's Avatar EvyatarNevoDesign
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    Default Re: Europe 1200 Discussion Thread

    thank you man. +rep
    R.I.P Blackomur | The Shadow of Ishtar | Proud to be israeli
    My Tutorial | My Workshop | I.A.F Web | 2D Artist & Skinner

  19. #19
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Europe 1200 Discussion Thread

    Is this mod really good?

  20. #20

    Default Re: Europe 1200 Discussion Thread

    Pretty good. There are three problems though. Firstly, kingdom management is bugged. Very bugged in fact. Secondly, the factions are totally unbalanced, in more ways then one. The HRE has a tough troop tree AND something like 7 cities and 14 castles. However, some small nations like Denmark have incredibly strong troop trees. On the flipside, the Papal States (and perhaps some others) are incredibly weak. I was able to kill lots of Papal troops just by riding by on my horse in early game and killing them with shots from my hunting bow.
    Everything the State says is a lie, everything it has is stolen.

    State is the name of coldest of all the cold monsters. Coldly it lies; and this slips from its mouth: "I, the state, am the people"

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