Hi all,
This mod is to simulate and alternate universe. What if Aragorn decided to stay in Eriador instead of going off to Gondor, what if he remade Arnor and attempted to restore it to its former glory at the end of the T.A. what if etc etc etc you get the point
I have stopped working on this mod as i no longer have time to do it. Skeleton of the West has volunteered too take over however so any questions regarding the future of the mod should go to him.
Too install simply have a fresh intsallation of TATW 1.1 and drop the files into the correct folder
note: Also under data/banners youl need to delete all the files there before you copy the new ones in (not folder obviously), or you'l end up with wrong strat banners
Download link: http://www.twcenter.net/forums/downl...o=file&id=2493
Iv tested up to 150 turns three times and havnt found any real bugs, there are a few bits that still need working on (a couple of the AOR units arnt working properly atm and im still waiting to get the units reskinned) hopefully that will be in for the next release. Any suggestions to make this mods better are more than welcome
a = not in game yet
a = AOR not working properly
a = Working properly
Arnor Units:-
Militia;
Lumber men
Suberb Militia
Bree Land Riders
Eriador Hunters
Soldiers;
Gondor Militia - Arnor Swordsmen
Gondor archer militia - Arnor Archers
Gondor mounted militia - Arnor Cavalry
Scout Units;
Eriador scouts
Dunedain Rangers
Dunedain Sentries
Elite units;
Gondor infantry - Arnor Heavy Men-At-Arms
Gondor bowmen - Arnor Heavy Bowmen
Gondor spearmen - Arnor Heavy Spearmen
AOR units;
Guards of Annuminas - Elite Spearmen
Guardians of Amon Sul - Elite Bowmen
Protectors of Fornost - Elite Men-at-arms
Thanks very much to Tokus*Maximus and Renown for allowing me to use the DAC banners
Thanks to Louis Lux for letting me use some of his portraits from his Visual Enhanced mod
Thanks to the TATW team for creating this awsome mod for Kingdoms