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Thread: No more availeble-present no interest

  1. #1
    PSIHOPAT's Avatar Senator
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    Default No more availeble-present no interest

    Closed.File removed.
    Last edited by PSIHOPAT; June 04, 2009 at 03:49 PM.

  2. #2
    Mithrandir's Avatar Flame of Anor
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    Default Re: New stats for Units-New tactics required

    You're underestimating the melee powers of Elves while overestimating the power of Dwarves and Middle Men...


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  3. #3
    PSIHOPAT's Avatar Senator
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    Default Re: New stats for Units-New tactics required

    You're underestimating the melee powers of Elves while overestimating the power of Dwarves and Middle Men...
    Make siple test in custom battle in diverse situation(with this modification of curse),and after that i will be hapy to listen your opinion.I sustain "elven archer are deadly in ranged but have no chance in the face of charge cavalery or if they fight in close combat with heavy infantery or even low level infantery" and eriador low level units have great chance to win the battle if they are 2 against one.

  4. #4
    Mithrandir's Avatar Flame of Anor
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    Default Re: New stats for Units-New tactics required

    Of course Middle Men have a good chance to win if they're 2 against 1...
    You say "In my opinion Eriador will have best low level units, which can inflict great casualties". That's what I'm arguing.

    As for elves not being able to win against heavy infantry, that's just silly.


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  5. #5

    Default Re: New stats for Units-New tactics required

    Damn you Mith, why did you have to reply here? This thread was clean, it was empty, it was silent, it was ignored. It should've stayed that way...

  6. #6
    Mithrandir's Avatar Flame of Anor
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    Default Re: New stats for Units-New tactics required

    Quote Originally Posted by Jean=A=Luc View Post
    Damn you Mith, why did you have to reply here? This thread was clean, it was empty, it was silent, it was ignored. It should've stayed that way...
    You're right. Oh well, I solemnly swear to never post in this thread again.


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  7. #7
    PSIHOPAT's Avatar Senator
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    Default Re: New stats for Units-New tactics required

    Middle Men have low cost for units and good population grown and can aford huge army.Even one on one low level units from eriador can make an hole in enemy line.They are light shok troops.Elven archer fight well in close combat but canot defeat infantery triple that they are.They are not gods.When one unit fight surounded bi enemy,the rules are changed.Surounded units recivie huge amount of damage from hundred of armed mans and must be extremly resistent to survive and react.Dwarf can fight well surounded,but silvan elfs.....i think not.Elven archer need suport.

  8. #8
    JuL14n's Avatar Centenarius
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    Default Re: New stats for Units-New tactics required

    Psychopath, both elves and dwarves are best in middleearth when it comes to
    close combat, the only thing that makes dwarves better is their heavy armour and strenght.

    You gotta stop playing these games that make you believe that the elves live inside trees and their only power is their bows.

  9. #9
    PSIHOPAT's Avatar Senator
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    Default Re: New stats for Units-New tactics required

    Damn you Mith, why did you have to reply here? This thread was clean, it was empty, it was silent, it was ignored. It should've stayed that way...
    I smel some kind of conspiracy.This forum are drived bi dictatorial rules?Ther are meeting of comunist people?I am free to expose mi opinion and i will.
    Psychopath, both elves and dwarves are best in middleearth when it comes to
    close combat, the only thing that makes dwarves better is their heavy armour and strenght.
    After you have maked minimum 10 test in custom battle with units who have their atributes chanced i will listen your opinin.In other case NO. You think you know me but i asure u ...NEVER.Arogance its weakness.

  10. #10

    Default Re: New stats for Units-New tactics required

    Good god, I cannot deal with this poor, poor excuse for English.

  11. #11

    Default Re: New stats for Units-New tactics required

    Quote Originally Posted by PSIHOPAT View Post
    I smel some kind of conspiracy.This forum are drived bi dictatorial rules?Ther are meeting of comunist people?I am free to expose mi opinion and i will.

    After you have maked minimum 10 test in custom battle with units who have their atributes chanced i will listen your opinin.In other case NO. You think you know me but i asure u ...NEVER.Arogance its weakness.
    OMG, they are saying this because these are people that ACTUALLY KNOW stuff about LOTR and not just making a mod of the day.

    This mod will be lost among the detritus soon enough.

  12. #12

    Default Re: New stats for Units-New tactics required

    Lol, i always thought in the middle earth universe, elves were considered far superior beings over men, esp in the 1st and 2nd ages. Having both grace, strength and stamina along with many many years of wisdom. Im not an expert however on the LOTR. Hell, i knew more about the elves in D&D. They are portrayed as fragile, agile bowmen.

  13. #13

    Default Re: New stats for Units-New tactics required

    I took a look at the EDU out of curiosity of how horrible it was and found out that he stole the RC EDU... it has virtually all the same stats with added crap like ap and bp for elven bowmen... and 2 HP for Dwarven warriors... and yet not even for some other dwarven units of the same tier... talk about balance lawl.

    Here is some examples:

    Dwarven Inconsistency:

    Spoiler Alert, click show to read: 


    type Dwarven Halberdmen
    dictionary Dwarven_Halberdmen ; Dwarven Halberdmen, Superior
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    soldier dwarven_halberdmen, 60, 0, 1.5
    mount_effect horse +1, camel +1
    attributes sea_faring, hide_forest, hide_improved_forest, very_hardy, can_withdraw, free_upkeep_unit
    move_speed_mod 0.6
    formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx
    stat_health 1, 2
    stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, axe, 105, 1
    stat_pri_attr ap, light_spear
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 9, 9, 0, metal ; lamellar ; defense halberd 5 + phalanx 2 + superior 1 + agility 1
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 0, -2, 1, 1
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 880, 260, 75, 600, 800, 4, 100
    armour_ug_levels 2
    armour_ug_models dwarven_halberdmen
    ownership moors
    era 0 moors
    era 1 moors
    era 2 moors
    recruit_priority_offset 5


    type Dwarven Warriors
    dictionary Dwarven_Warriors ; Dwarven Warriors, Superior
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier dwarven_warriors, 30, 0, 1
    officer dwarf_captain_early_flag
    mount_effect horse -1, camel -1
    attributes sea_faring, hide_forest, hide_improved_forest, very_hardy, can_withdraw, free_upkeep_unit
    formation 1.2, 0, 2.4, 2.4, 4, square, shield_wall
    stat_health 2, 2
    stat_pri 5, 3, no, 0, 0, melee, melee_blade, slashing, axe, 45, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 9, 6, 5, metal ; dwarven lamellar
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 0, -2, 2, 1
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 880, 260, 75, 600, 800, 4, 100
    armour_ug_levels 2
    armour_ug_models dwarven_warriors
    ownership moors
    era 0 moors
    era 1 moors
    era 2 moors
    recruit_priority_offset 7


    Crazy Elven Archers with super arrows of doom:
    Spoiler Alert, click show to read: 


    type Elf Archer3
    dictionary Elf_Archer3 ; Eldar Archers, Special
    category infantry
    class missile
    voice_type Heavy
    banner faction main_missile
    banner holy crusade
    soldier elf_archer_noldor, 20, 0, 1.2
    officer highel_captain_early_flag
    attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, free_upkeep_unit, cannot_skirmish
    move_speed_mod 1.15
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 3
    stat_pri 10, 4, eldar_elven_mass_arrow, 240, 35, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr area, ap, bp
    stat_sec 13, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 ; 5 +1 elven blade + exceptional 5 +1 eldar +1 no shield
    stat_sec_attr no
    stat_pri_armour 13, 14, 0, metal ; elven gold platemail ; defense sword 5 + eldar 6 + exceptional 3
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 0, -2, 2, 0
    stat_mental 20, disciplined, highly_trained, lock_morale
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2080, 360, 75, 75, 1760, 4, 100
    armour_ug_levels 3
    armour_ug_models Elf_Archer_Noldor
    ownership egypt
    era 0 egypt
    era 1 egypt
    era 2 egypt
    recruit_priority_offset 15


    And super hobbit archers... with cavalry arrows...
    Spoiler Alert, click show to read: 

    type Hobbit Archers
    dictionary Hobbit_Archers ; Hobbit Archers, Average
    category infantry
    class skirmish
    voice_type Heavy
    banner faction main_missile
    banner holy crusade
    soldier hobbit_archers, 60, 0, 0.6
    officer eriador_captain_early_flag
    attributes sea_faring, hide_improved_forest, hardy, can_withdraw, free_upkeep_unit
    formation 1.6, 1.6, 3.2, 3.2, 4, square
    stat_health 1, 1
    stat_pri 3, 5, quality_cav_mass_composite_arrow, 180, 45, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr area
    stat_sec 1, 1, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1 ; attack sword 4 - 2 hobbit -2 skill + 1 no shield
    stat_sec_attr no
    stat_pri_armour 1, 1, 0, leather ; defense 5 - 2 skill + 2 agility - 1 hobbit
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -1, 3, 1
    stat_mental 9, normal, untrained
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 120, 75, 75, 360, 4, 100
    armour_ug_levels 1
    armour_ug_models hobbit_archers
    ownership turks
    era 0 turks
    era 1 turks
    era 2 turks
    recruit_priority_offset 5


  14. #14

    Default Re: New stats for Units-New tactics required

    And I bet he never even thought to put any credit in there to PB and the others.

    Why would someone take a fantastic working mod and actually make it WORSE?

    Seriously, can't a mod find some reason to lock these threads. Aside from the comedic value I can't see anything positive coming from this.

  15. #15

    Default Re: New stats for Units-New tactics required

    I wasn´t expecting anything original, not from one who has written this
    after trying to pass up other´s work as his own.

  16. #16
    Haldir's Avatar Miles
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    Default Re: New stats for Units-New tactics required

    Ugh... This guy is still churning out the rubbish...

    WHO GAVE HIM REP!?!??!?!?!?!

  17. #17

    Default Re: New stats for Units-New tactics required

    Quote Originally Posted by Haldir View Post
    Ugh... This guy is still churning out the rubbish...

    WHO GAVE HIM REP!?!??!?!?!?!
    Probably Anibal es portas.. those two are peas in a pod.


  18. #18
    PSIHOPAT's Avatar Senator
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    Default Re: New stats for Units-New tactics required

    1.Dwarven units-Some of them have 2 hp but their number are halved.Exception from the rules make miners(they are just worker),crossbowman(are considered low level units and number of arow are always very important),halberd and pike(halberd are very efective against booth:cavalery and infantery and 2 hp make them unbalanced,pike remain at 1 hp because in the face of charging cavalery,number of pike are always important)
    2.Ranged elven units have extreme acurate and lethal arow(they theserve it)but their number has been halved"soldier elf_archer_noldor, 20, 0, 1.2" and encounter serious problem in the face of rain of arrow,exception from this rule make hybrid elven units.Hybrid elven units can be considered auxiliary units because cant hold the line in close combat long time(they are just few),but if they are used rightly can be devastating power.
    3.Eriador hunter and hobbits has recivied better ranged power,but their defence has been lowered "stat_pri_armour 1, 1, 0, leather ; defense 5 - 2 skill + 2 agility - 1 hobbit".They can make good job against low armored oponents but are very vulnerabile to missile fire,close combat and cavalery.

    One aspect who bother me is "WHI SOME PEOPLE DONT LEAVE ME ALONE" ?I dont want any credits,i dont deserve any credits,i dont want any reputation,I DONT CARE ABOUT THAT.

    JuL14n dont insult me...CLEAR?.Dont say me "Psychopath".My Nick name its "PSIHOPAT"

    I say again all who are not interested bi this modification can leave this topic.It is very easy.

  19. #19

    Default Re: New stats for Units-New tactics required

    Quote Originally Posted by JonSnow View Post
    Probably Anibal es portas.. those two are peas in a pod.
    Lol.

  20. #20
    Blackomur89's Avatar Campidoctor
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    Default Re: New stats for Units-New tactics required

    Quote Originally Posted by JonSnow View Post
    I took a look at the EDU out of curiosity of how horrible it was and found out that he stole the RC EDU... it has virtually all the same stats with added crap like ap and bp for elven bowmen... and 2 HP for Dwarven warriors... and yet not even for some other dwarven units of the same tier... talk about balance lawl.
    [/spoiler]
    PSIHOPAT have you asked permission for this EDU? You could get banned if you just took it and posted it as you're own.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

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