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Thread: Multiplayer Battles Thread

  1. #1
    boche's Avatar Ordinarius
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    Default Multiplayer Battles Thread

    well,me and l33t had some rather interesting multiplayer battles tonight, needles to say the results where even more interesting, but that does not concern the common public.
    it just comes to prove that multiplayer battles are possible ( yet you must each have the same mods installed to be able to play ). let this be the beginning of many mathes between mod friends!!

    let me and l33t know what you think and if you wish to play !



  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Maybe even get a bracket tournament going!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    boche's Avatar Ordinarius
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    Default Re: Multiplayer Battles

    but seriously, cannons are gona have to be nerfed xD cos mine didnt stand a chance... quite too acurate



  4. #4
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    Default Re: Multiplayer Battles

    You 2 had a multiplayer battle? Sounds interesting... what results did you get out of it?

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    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Quote Originally Posted by boche View Post
    but seriously, cannons are gona have to be nerfed xD cos mine didnt stand a chance... quite too acurate
    Well, they were tier 5 experienced cannons!

    Quote Originally Posted by am.az View Post
    You 2 had a multiplayer battle? Sounds interesting... what results did you get out of it?
    We don't talk about it.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  6. #6
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    Default Re: Multiplayer Battles

    oh, ok

    but a tournament sounds great

  7. #7
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Quote Originally Posted by am.az View Post
    oh, ok

    but a tournament sounds great
    LOL

    You'd have to ask Boche about the results is all I meant.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  8. #8
    Kip's Avatar Idea missing.
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    Default Re: Multiplayer Battles

    How does multiplayer for APE:TI work? Do you need a clean installation + APE:TI, or can you have other mods as long as their purely aesthetic (and in patch.pack format)? I ask because I'd enjoy an online match or two, but I've edited my Core files to disable tracers and change the Militia model/textures... will that make me unable to connect?

  9. #9
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Quote Originally Posted by KippyK View Post
    How does multiplayer for APE:TI work? Do you need a clean installation + APE:TI, or can you have other mods as long as their purely aesthetic (and in patch.pack format)? I ask because I'd enjoy an online match or two, but I've edited my Core files to disable tracers and change the Militia model/textures... will that make me unable to connect?
    We don't know what all will do it -- but any testing helps!

    Boche and I played on fresh APE: TI installs.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  10. #10
    boche's Avatar Ordinarius
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    Default Re: Multiplayer Battles

    ah well it wasnt my day (thats all you gona get xD ), it was 1am over here i wasnt thinking straight, but ill be fresher tonihgt after 7 hours of sleep i got after staying up xD.
    btw l33t i think i know why it lagged so much, ive read in places around forums that battlefield smoke mod cretes lag issues in multiplayer, maybe the archive can be removed temporarily for the match? welllooking forward to our next match,!



  11. #11
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Quote Originally Posted by boche View Post
    ah well it wasnt my day (thats all you gona get xD ), it was 1am over here i wasnt thinking straight, but ill be fresher tonihgt after 7 hours of sleep i got after staying up xD.
    btw l33t i think i know why it lagged so much, ive read in places around forums that battlefield smoke mod cretes lag issues in multiplayer, maybe the archive can be removed temporarily for the match? welllooking forward to our next match,!
    Yeah, we can easily move the graphics pack out and we should be okay!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  12. #12
    alpaca's Avatar Harbinger of saliva
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    Default Re: Multiplayer Battles

    Sounds good. I'm not very much interested in the battles but l33t you have to balance unit costs. Artillery is probably overpowered indeed because I didn't touch MP cost when I went through the list.

    No thing is everything. Every thing is nothing.

  13. #13
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Multiplayer Battles

    Quote Originally Posted by alpaca View Post
    Sounds good. I'm not very much interested in the battles but l33t you have to balance unit costs. Artillery is probably overpowered indeed because I didn't touch MP cost when I went through the list.
    I will definately go over those pricings and make sure they balance closer to APE: TI single!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  14. #14
    alpaca's Avatar Harbinger of saliva
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    Default Re: Multiplayer Battles

    Quote Originally Posted by l33tl4m3r View Post
    I will definately go over those pricings and make sure they balance closer to APE: TI single!
    Actually that's something you should exactly not do

    The effectiveness of a unit in single battle is much different from that of a unit in a campaign. In a campaign survivability is important (high defense is good) while in a single battle you don't care if more of your soldiers die as long as they achieve their goal. That's just one example but I'm sure you'll find a good balance.

    No thing is everything. Every thing is nothing.

  15. #15
    boche's Avatar Ordinarius
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    Default great and fantastic improvements on multi-campaign.

    well it seems CA is working and getting very good results on what seems is going to be the best thing that will happen to the TW series!! i think i am not alone in saying that i absolutely cant wait for the multiplayer campaign to be released:

    Spoiler Alert, click show to read: 
    June 4th:
    Spoiler Alert, click show to read: 


    There's currently a bug in the economic information that's causing a client to desynch with host in the multiplayer campaign but we're close to getting it fixed.

    Seperately, Sensei and I managed to play a multi campaign today where we fought together as France and Spain (He Spain, me France) quite succesfully. We had strong early success by ganging up on Portugal, whilst being constantly harassed by the Barbary States and the Pirates.

    I dispatched a land army to Spain from Paris to assist in his storming of Lisbon and we lay siege to the city together. Sadly, Morocco took the opportunity to invade from the south and we ended up storming Lisbon, taking casualties in order to free up for the defence of southern Spain.
    At this moment the United Provinces declared war on me in Europe, I asked for his assistance and he duly agreed. The meagre forces I had left in Paris rushed to defend Brusells but it was lost to the maruading Dutch.

    By clever building I'd managed to access one of the new free units who I pulled into a grand armee and threw at the Dutch, just to hold them from the gates of Paris.

    At this stage Sensei deigned to inform me he'd almost lost control of Portugal to rebellion thanks to fleeing to Madrid to see off the Moroccans. Britain inadvertantly assited us by landing an army in Northern Africa and invading Tripoli, halting the Barbary aggression for a while.

    But with the United Provinces at the gates of Paris, The Moroccans within spitting distance of Madrid and a turbulant Porutgal we're in for a heavy fight tomorrow. We tested out the save/load facility and will hopefully get a chance to resume our campaign on Friday.

    Tomorrows update will be more technical in nature, we just wanted to share a story for this one.

    Kind regards,
    Kieran




    we can see how absolutely gret the campagn will be especially when integrated with APE:TI !
    Last edited by boche; June 04, 2009 at 04:15 PM.



  16. #16
    alpaca's Avatar Harbinger of saliva
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    Default Re: great and fantastic improvements on multi-campaign.

    That depends... unless you auto-resolve all battles you'll have to wait for ages. Wonder what they'll implement for that

    No thing is everything. Every thing is nothing.

  17. #17
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    Default Re: great and fantastic improvements on multi-campaign.

    How many players can be in one campaign though?

  18. #18
    boche's Avatar Ordinarius
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    Default Re: great and fantastic improvements on multi-campaign.

    "To be determined" although i would love it alteast 4 could join in the more the better



  19. #19
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    Default Re: great and fantastic improvements on multi-campaign.

    yeah, it would be cool, but how long are the campaigns going to be??

  20. #20
    boche's Avatar Ordinarius
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    Default Re: great and fantastic improvements on multi-campaign.

    well i suppose we will have the same settings as the singleplayer campaigns....



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