Hello, and thank you for stopping by to read my faction guide.
I have decided to write a guide for the (Playable and unlockable) factions of M2TW.
This guide's purpose to go faction by faction and tell you pretty much what are the strong points and what are the weak points of that faction, and how to exploit the strong points. Also, its purpose is to tell you pretty much what you need to do early on, and from there, you're on your own.
I have played M2TW since it came out, and I also rely on other people's experience while writing this guide, I have also played every faction in this game, and won with every faction in this game, so do not fear, for my guide is true. I hope it will come of use!
Now, as for the count... Counting the earlier thread this was on (45 replies and 847 views), I have had 935 replies and 59753 views! Thank you everyone, for staying for so long. You make this worth while.
Table of Contents
Faction Guides, B-M.(Without Milan)
Faction Guides, M-S.
Faction Guides, S-Z along with General Guides.
General Guides and Milan guide
- Post Table of Contents
The Byzantine Empire
Denmark
Egypt
England
France
Holy Roman Empire
Hungary
The Byzantine EmpireSpoiler Alert, click show to read:
The Byzantine Empire
The Byzantine Empire starts out with too many risks to count, a very tough starting position and the fact it is surrounded with nations with opposing religions, definitely does not help. It is probably one of the toughest factions in the game.
Starting off: Your capital is the biggest and most profitable city in the known world, it is your pride and glory, it is your center, it is your might, but it also your weakness.
Constantinople (The capital, of course) is a prime target for Jihads by your 'best friends', the Turks, and I have seen it crusaded some times before, however the Pope does not like turning on his Christian friends, Orthodox or not. Near this grand city of yours, there are textiles, trading nodes you might call them, and they are the most profitable in the early game, building a merchant or two and monopolizing trade of them early on will be a very smart move, however, it is very likely they might not bring you as much income as other resources farther away, perhaps in the Middle East. It will be very wise to throw a lot of merchants around.
*MERCHANTS* - Merchants are extremely helpful in the Byzantine campaign, as you can reach Egypt's gold and ivory supplies rather easily compared to other factions, and those two are, literally, gold mines later on in the game, they will each give you (At least) 700 Florins later on. Also, Merchants do not cost upkeep, just tell them where to go, and forget about them. One only needs to remember his merchants, when they die, or get blocked. Regularly checking on them every 5 turns is not a bad idea either, as the Egyptians like having their stack step on them and love moving them around, sometimes it looks like Merchant-ball out there...
Playing as the Byzantine Empire (Or any other faction for that matter), you should train a lot of merchants not only because of the use of their upkeep-free income, but also because you have easy reach to a lot of the riches of the world. The gold near Durazzo, marble near Venice, Gold and Ivory in Egypt, Slaves in Russia... You can easily get to all of those, while other factions might not, so it's a field worth investing in.
*PRIESTS* - These agents are extremely important for the Byzantine Empire, they help removing pains such as public order from your mind, and easing your way to victory. Having between 4 and 8 of them, cannot hurt whatsoever.
However, since every single nation around you (Aside for Russia) will have a different religion than you will, these agents become more and more important as the game progresses and as your conquest into Asia Minor, or Europe continues. 4-8 priests at the earlier parts of the game is a good enough start, but not nearly enough later on. I often find myself with 20-30 priests once I have around 30 provinces. I suggest having a priest per two regions under your control, I might exaggerate in my games with the number of agents, but I love agents and find them very useful, so I tend to get dozens of priests and other agents.
Speaking of religion, your only fellow-Orthodox nation, Russia, would be the ideal choice of starting an alliance with, having relatively close yet far regions from each-other and together making The Black Sea your trade hub, is a very good way to start an excellent trade and good relations. You should make them your first ally, very quickly.
*DIPLOMATS* - Arguably the most important of all agents, one must have at least one or two at his disposal, and in strategic locations around Europe. First send them to Venice and Russia, and onward to the rest of Europe, to start meaningful and powerful relations and alliances with everyone you deem worthy. Trade can't hurt either.
I advise to keep them mostly around Venice, The Holy Roman Empire, Russia, Denmark or Sicily and even Egypt.
*SPIES* - Whilst not as vital as the Priests or Merchants, spies rarely do harm either, whether it is to watch your borders from your cunning foes, or look out for Jihad armies, spies can be left out there, to be forgotten, but they will always do you good, they have a very good line of sight, and putting them near cities or castles, makes it so you can see whether the enemy is posing to strike at you, or not.
*ASSASSINS* - Whilst not too important, these agents are extremely helpful. They can help you diminish the threat of a Jihad by assassinating generals on one, thus causing most of the army, if not all of it, to disband or rebel, causing even more problems to your enemy and increasing the chance of a failed Jihad.
There is also a rather useful preemptive strike you can initiate with your dearest Assassins, by annihilating your foe's best generals, you can quickly diminish the threat they pose to you.
Trade: As I have stated already, or will state, the Byzantine Empire has the potential of becoming an economical power of epic proportions, with reaches in the Mediterranean, the Black Sea and the Holy Land, the Byzantine Empire could become the main Monopoly of the whole of Europe.
Starting massive building of ports and roads will secure your trade powers with the Egyptians, Russia and several other countries from beyond the sea, now, after doing that you should look towards the islands, as both a good point for strong trade and a military stronghold against Italy - What I mean by that is take over Iraklion, Rhodes and Sicily, this will boost your sea trade to epic proportions. However, take into account that Sicily might just prove a valuable ally against Venice, so make sure you make the right choice if you choose to attack them. I suggest to avoid fighting both Sicily and Venice at the same time, despite the fact that that might sometimes seem inevitable.
Taking over Italy will bring you immense trading options with France, Spain, the Moors and the Holy Roman Empire, allowing you more economical strength.
One of your main problems, is your religion. With religion having great impact on public order, sometimes income and rebellions in M2TW, you must maintain it, best you can, so the smartest thing would be making Orthodox chapels/churches your first priority. This will help ensure the surviving of the Orthodox religion, however, a better idea would be to implement that which I have said earlier, and also recruiting around 5 - 7 priests, and moving them around to your cities (And cities' regions), and also to the places you will soon conquer, in order for you to be able to continue your conquest, instead of sit around and hope that the populace will not rebel. However, do not make the mistake of staying with 7 or so priests even in the later stages, recruit more as you conquer more. I suggest having a priest per two regions under your control.
Now, to the military threats;
Jihads: With the constant threats of Jihad against Constantinople from your dearly beloved Turkish Empire in Asia Minor hanging over your head, you will never rest in peace, and there are multiple solutions to these problems;
You can just charge at them early on, weaken them by taking Trebizond (And if you want, the three other mountain settlements) and Iconium. Iconium is Turkey's trade capital and main income facility, and Trebizond is its route to the Black Sea, taking those two will eliminate Turkish resistance near Constantinople, for a while, and if a Jihad will indeed come to pass, it will decrease their chances of actually reaching Constantinople or any of your other cities without meeting heavy resistance. The Turks will rise up again after that, but it will take them time. Time long enough for you to regroup, and prepare your forces, for your next campaign.
One must not forget, that this relatively small campaign in Asia Minor, leaves you almost completely exposed to an attack coming from Hungary or Venice or maybe even both. If these two start an alliance, you must understand that an attack will come... As a very wise man once said; "When you see discord amongst the troops of your enemy, be of good courage; but if they are united, then be upon your guard. When you see contention amongst your enemies, go and sit at ease with your friends; but when you see them of one mind, string your bow, and place stones upon the ramparts." (Moslih Eddin Saadi)
Your second solution would be to prepare massive forces for the assault, and once your foe declares a Jihad on you, launch a full scale assault from Rhodes, Cyprus, Nicea and Constantinople in such a way that will leave your foe devastated. This swift strike should help you contain the war and assure that you will conquer at least 3 settlements without meeting too much of a resistance. This approach also improves your reputation by not initiating a war.
Your third solution could be to reinforce your Turkish front to such a level that they won't be able to take any of your cities, this approach should be taken if you wish to first pay attention to other wars (Hungary, Sicily, Venice...).
It's time to consider your other threats; Hungary and Venice.
With your great castle at Greece, and your cities Thasselonica and Constantinople, you can easily recruit a powerful force to strike at Durazzo or Sofia, to your west and north (Respectively), and one must always keep this in mind.
However, starting wars against such strong factions is not a wise thing, Turkey you can easily counter because their cavalry archers are equal to yours, and you surpass them in almost any other field (Especially at the earlier stages of the game), but Hungary has very powerful heavy infantry and crossbowmen, making them a true powerhouse against you if you find yourself on the offensive. Your rather swift armies are useful and strong against Hungary's more European-styled armies, yet the exact same thing can be said about them facing off against you! They are strong where you are weak, and you are strong where they are weak.
Venice, with its mighty fleet and militia units, is a force not to be trifled with too early, however, if you feel a preemptive strike is appropriate, Hungary should be your prime target. The later you are in the game, the stronger Hungary becomes... This is also true about Venice, but with Hungary it's much more critical as they become better and better where you never improve, and vice versa.
The Hungarians will not go down without a fight, and the main threat about them is the sheer size of your frontier lines with them, stretching from the Black Sea all the way to Durazzo, this will leave half of your kingdom under peril of assault. Anticipating where they will come from is very hard, and that's the main issue at hand. If you wish to strike first, you will have to take one, very powerful campaign from Constantinople northward from Bucharest and Sofia, forcing them to go on the defensive.
Now, Venice. Venice is an absolute naval powerhouse and a true economic superpower. Facing off against them will force you to take strategical moves; Incapacitating their trade, their fleets, and harassing them. "Harassing them?" Yes, harassing them. And this is how:
Send one fleet over to Iraklion, besiege the city - Don't feel urgency in taking it. It's good enough to stop it from creating troops to backdoor you when you attack the Italian mainland, but to spare your resources you might as well take it.
By sending two powerful fleets to the Adriatic, blockading Venice's port and another port of your choosing will be very smart, add two armies to those two fleets and put them ashore. Capture a city deep within your enemy's lands and divide his troops while attacking him at Durazzo at the same time. This will harass your enemy and force him to send two different campaigns against you, one of which will fail.
You should send out another fleet, massively stronger than your other two, to search and destroy opposing Venetian fleets. This will not allow them to land forces at Durazzo swiftly, and neither bring reinforcements from places they've already captured. Crippling their naval power is key to defeating them.
Final move: Assault the Italian mainland by sending a powerful army along the Eastern shore of the Adriatic, taking all in its path.
The reasons the war with Venice and Hungary will be a tough one are basically the sheer size of the conflict, by land (Hungary) or by sea (Venice) and the amount of money it will cost you to sustain all those armies. This is why I urge you to avoid fighting Venice and Hungary at the same time.
*COMPARISON*
Venice
Very strong fleet.
Powerful militia all game long.
Direct access to Greece, Thasselonica, Asia Minor and Constantinople.
Very powerful starting position, with a castle at the ready, Durazzo in reach and to eliminate them, one must invade middle Europe, which can be a very bad idea.
Extreme hatred towards you, and Milan is a neglect able enemy, usually.
Can easily invade you by sea and blockade all your ports.
Very rich.
Turkey
Good fleet.
Okay infantry.
Direct access to your three major cities.
Very good starting position, advantage of terrain.
Extreme hatred towards you.
Can invade you by land and strike when you are least ready.
Rather rich.
Extremely powerful cavalry.
Hungary
Neglect able fleet.
Powerful heavy infantry halfway through the game and on.
Direct access only to Thasselonica and Constantinople.
Terrible start, with Sofia and Bucharest under rebel control, and you can easily grab those two settlements before they do.
Relatively high hatred towards you, with troubles with Poland, Holy Roman Empire and Russia usually.
Can't do anything against you by sea.
Very poor.
This shows you why Hungary is the prime target for a preemptive strike.
Rebel Settlements - You have rebel settlements all around you, Rhodes, the settlement to the north of it in Asia Minor, Durazzo*, Sofia* and Bucharest are at your doorstep and should be the prime targets for your expansions, but first you must take the one in Asia Minor and Rhodes, for they are a good stronghold against both Turkey and Venice.
* - The ones marked with a star are settlements that will lead to war, if you take Durazzo, you will face a war with either Sicily (Easy war) or Venice (Hard war), if you take Sofia you have a good chance of facing a war with Hungary (Hard war), and for some reason Hungary does not seem that interested in Bucharest.
Navy - Building a Shipwright at Constantinople should be your top priority, Fire Ships are literally the only thing standing between you and total annihilation by Venice. Yes, they are that strong. Fighting with Fire Ships is the Byzantine Empire's best shot against Venice at sea. Your starting ships do not lack in quality either and will allow you to face off with most fleets early on in the game, but once again, it is the Fire Ships that will give you the edge and the power to fight even the strongest navy.
Armies - Your city, Constantinople, is important for a reason: It is also one of the biggest training hubs, fielding the first heavy infantry for you, and the best soldiers you can find.
In the war against Venice, that will surely come sooner or later, you will have to recruit forces from Greece, Constantinople and Thasselonica.
In the war against Turkey, which will come, without a doubt, you will have to recruit forces from Cyphrus, Constantinople and Nicea.
In the war against Hungary, you will need to recruit forces from Sofia, Constantinople and Thasselonica.
As you can see, Constantinople is your primary training hub, and it will remain like this for a long long time.
Terrain - You can easily utilize your terrain to your advantage, being very mountainous and having a big forest between yourself and Hungary, you can use forts to create choke holds and ambush your enemies, use Asia Minor's terrain to your advantage also. The Turks do not like you, but they do not like mountains either.
Be mindful of the size of the border between yourself and Hungary however! This will prove your undoing if you fail in anticipating their moves.
The Pope - Keeping the Pope happy is completely optional, he rarely cares, and a crusade is rarely called, however it has happened before. Your choice.
After all of this, comes the threat of the Mongols, and there are only two ways to face off with that threat; Insanely massive armies with spears and archers, or many, many many Assassins, whichever works best for you.
The Byzantine Empire's Strong Points:
Navy - Fire Ships.
Army - Very powerful horse archers and cavalry, strong and relatively early heavy infantry and good, cheap, spearmen.
Agents - Fields a great position for spies and merchants.
Income - Many large cities, which generate a lot of income.
The Byzantine Empire's Weak Points:
Surrounded with enemies.
Surrounded with different religions.
Prime target for Jihads.
Secondary target for Crusades.
Will enter war, very early, with three very strong nations.
In order to truly eliminate its enemies, it must invade central Europe and the Middle East, which will, undoubtedly, cause more wars.
Has only one true ally - Russia.
Overall - Very strong faction, very hard, will take some work.
DenmarkSpoiler Alert, click show to read:
Denmark
The Danish people are strong, hardy folk, that are centered in one city at the start at this campaign, and in order to truly make this nation an empire, much work must be done.
For starters, Denmark is located at a prefect spot to start a trading empire, and it is also in the perfect natural stronghold and that makes it, sometimes, one of the toughest nations to destroy.
The fact that Denmark can boast very strong heavy infantry from a relatively early time gives it a significant advantage over the other factions, its mighty cavalry force is not to be disregarded either, it is tough and can change the fates of combat.
The Danish fleet is amazingly strong, boasting strong ships from the start and later on gives you almost complete control over the Northern sea.
Getting Started: The first order of business with Denmark is always to take Hamburg. Hamburg not only supplies a first line of defense against any nation who wishes to attack you, it also provides great military training that Denmark will so desperately need later on in the campaign. After taking Hamburg, taking the regions in Norway and Sweden is mandatory, and you will encounter little resistance as they are all rebels.
As Denmark, you should build ports as quickly as possible. Your only main land-trade is via Hamburg, which is really not cost-effective. Via ports you can trade much more goods and at much better prices, the main nations you will trade with will be Russia, Scotland, England and Poland. France, The Holy Roman Empire, Hungary and Spain will be smaller trading partners, and likely not to be significant for you yet.
Also, after establishing strong trade, the ports will be used to building a fleet, and one might say that the Danes are the undisputed rulers of the seas, and I might just agree. Their strong fleet boasts a gigantic threat to England, Scotland and any other naval based nation, and your arm can reach as far as Italy if it must. Not only an offensive weapon, your amazing fleet will ensure you will not be taken by surprise by an attack from the British Isles, and secure your only true vulnerability; Naval invasions.
Denmark has two very strong enemies to fear, England and the Holy Roman Empire. Whilst the Holy Roman Empire can only attack Hamburg and cause minimal damage at first, the English can easily invade your lands and take you by surprise, and they have done so in the past.
It is important, however, to solidify Hamburg by taking the rebel settlements around it as to avoid a full frontal assault by the Holy Roman Empire that will take you by surprise, and will start a momentum for them to crush you totally.
Denmark also has two not-so-strong enemies, that should not be forgotten, Scotland can also quite easily surprise you in an assault that you will never see coming, the desperate Scots cannot wait to get off the rock they call Britain and out of the English hands. Poland can also field a strong assault against Hamburg with a blink of an eye, and can also attack your ports in your bordering seas, and maybe even invade Norway, whilst this enemy is not to be taken too seriously earlier in the campaign, it is not to be taken lightly, either.
*COMPARISON*
England
The people you need fear most, are the English. They are very sneaky.
Strong navy.
Okay cavalry.
Magnificently strong bowmen.
Strong infantry units.
Strong trade.
Strong starting position.
Great position to assault you head on.
Vulnerable to attacks by you, they are an island, and you can easily flank them because of that.
Navy is weaker than yours.
Very rich.
Has an enemy right next to it.
Boasts a strong army, mostly in quality.
The Holy Roman Empire
The people you need also fear, they are not as sneaky, but incredibly massive.
Weak navy.
Strong bowmen.
Extremely strong cavalry.
Very strong infantry units.
Moderate trade - Mostly land trade.
Weak starting position.
Great position to assault your first line of defense early on and head on.
Whilst not in the best starting positions, they are not too vulnerable to attacks by you (Denmark).
Navy much weaker than yours.
Rich.
Has plenty of enemies around it, many wars to fight.
Boasts a very strong army, both in quantity and quality.
Scotland
They are people you need not fear just yet, but you need not forget them either... They have learned a few sneaky tricks from their English foe.
Small and weak navy.
Okay cavalry (Bodyguards), little cavalry variety to choose from, making that side of their army weak.
Okay bowmen. Not something they learned from their English foe.
Very strong shock and heavy infantry units.
Can get strong trade, but they rarely do, so their trade is pretty weak.
Okay starting position.
Fine position to start a sneak attack against you.
They are vulnerable to attack by you, as you can land near Edinburgh and simply take it in a heartbeat, or to their north in Inverness, to their west in Ireland... Just take your pick.
Has one enemy to fight, which will keep them occupied for some time as it is much stronger than they are.
Boasts an okay army, mostly in quantity, lacking in quality.
Poland
Whilst not the most fearsome of your enemies, they are sufficient enough to be kept an eye on, they can easily surprise you and take Norway and Sweden from your, or Hamburg.
Normal navy, rather small though.
Good cavalry - Very strong cavalry archers.
Okay bowmen - Not any different than any other faction in that field.
Okay heavy infantry and infantry - They are no match for you in that field.
Nice trade, mostly land with Hungary and the Holy Roman Empire (If they are not at war).
Nice starting position - Whilst on an ongoing war with Russia at all times, it has a good ally by its side and their position is very stretched out, so taking them out will take time.
Good position to attack you.
Vulnerable to attack by you - You can easily invade them by sea and take their northern fortress, and from Hamburg strike at the center of Poland.
Has a very strong enemy to fight - Russia - and if the Holy Roman Empire joins in, they will likely be so busy with their wars and stuff that they won't notice you, or they will be happy you are not attacking them from behind.
Boasts a strong army, very powerful against armor and extremely strong cavalry archers, whilst this will be bad for you as it will cause significant casualties to your troops, it will not be enough to break down the mighty Danes.
With England as your biggest enemy, it is one of the best invasion targets. England has many benefits that will attract your eye to it: two very strong recruiting hubs (Nottingham and Caernarvon), a very strong trading hubs (London) and two other small outposts which will grow mighty over time. It will also extend your reach and will allow you to strike at your enemy, the Holy Roman Empire, at two fronts with rather ease. This will not be an easy task; taking down England will require a coordinated attack on two or three places at the same time, with mighty armies and swiftness of the arm, so they do not have time to prepare themselves, and after taking down England, Scotland should be easy.
Now to speak of the natural fortress Denmark has, as it has been mentioned earlier, the only way to attack this fortress successfully is by sea, and if you have a sufficient fleet that is nigh-impossible too. With Hamburg as your main defense depot, you must keep the task of attacking it as impossible as attacking you by sea. Building forts at the bridges that link your pretty castle and the vile enemy will be a wise idea. Keeping a garrison there to hold off the enemy will be even wiser. Whilst it is costly, forts can force the enemy into a bottleneck, or cause the enemy to find a new route, which will take him twice as long, or even three times as long, to complete. Just enough time for you to get your army ready.
What has to be done with your agents:
*MERCHANTS* - Denmark is a very strong trading nation, and this is clearly seen with their merchants, sending your merchants to Constantinople, which isn't too close, and has a nice supply of textiles, along with using the amber in Norway can really boost your economy and is highly recommended.
*PRIESTS* - As a newly Catholic nation, Denmark needs two or three priests in its home regions first, in order to solidify their position as such, and to win the favor of the pope. Sending your priests to Norway, Sweden and Denmark itself, will not be forgotten soon by the Pope.
*DIPLOMATS* - Denmark relies heavily on its diplomats due to its fragile nature early on, sending them to the Holy Roman Empire, Scotland and England should be your top priority, and from there to Poland and Russia, also to France and the Italian states, will solidify your trade and you might just gain some good alliances.
*SPIES* - Spies cannot hurt Denmark, at all. Keeping a spy near London or Nottingham and near Edinburgh will tell you exactly what's going on at your greatest enemies' courts, and will tell you if they have a navy moving towards you, which can really help if you are to counter attack or defend, also, sending them to Poland and the Holy Roman Empire will help keep your borders safe.
*ASSASSINS* - A pure luxury for Denmark, as they are not really that much needed. Assassins could be nice for killing people you deem worthy of death... Or unworthy of life... But they are a pure luxury and a good way to make the AI spend their money elsewhere (Sabotage).
Alliances - As stated before, sending your diplomats running around cannot hurt you, especially with Denmark's fragile nature early on. Setting up trade with Scotland, England and France can be very beneficial, but what alliances to pick?
"The enemy of my enemy is my friend": this quote applies here perfectly.Russia, Poland's biggest enemy, will be your biggest friend, a great trading partner, hardly any chance of a fight and a common enemy/hate subject, will make you best friends forever.
Also, France, can supply a very good ally against England or Scotland, and if you decide to take Antwerp and Bruges some day, they can help you defend your borders, not to mention the fact that France and the Holy Roman Empire are at an almost permanent war.
Another alliance to consider is one with Venice or Milan, both of which despise one-another and the Holy Roman Empire. I advise taking Venice.
The Pope - Very important for Denmark to align with the Pope and have it on their side, they are fighting only Catholic nations, and having the Pope on your side is like having a nuke.
Something that may count as a weak point for Denmark, or may not, is that in order to effectively fight cavalry, they must rely on mercenaries, especially early on, this is sometimes not too cost efficient, but it is the most cost efficient ways that stand before the Danes.
Now, to finish up:
Denmark's Strong Points:
Very powerful navy.
Very strong heavy infantry and relatively early in the game.
Very strong heavy cavalry and relatively early in the game.
A natural fortress which makes them almost impenetrable for attack by land.
A very solidified expansion early on in the game.
Very strong trading hub.
Has an easy access to expand into Europe (Antwerp and Bruges).
Can take England if it feels like it, and start an even bigger trading empire, and England itself can be very well protected if played right.
Denmark's Weak Points:
Four Enemies to face off with, two of which can easily sneak up on you.
Two of the above mentioned enemies, are two of the strongest nations in the game (Arguably).
Fragile start.
Must prove itself to the Pope.
Has much work to do in order to become a proper empire.
Hamburg, the place Denmark must take in order to survive, will undoubtedly spark a war with its two nearest neighbors.
Must rely on mercenaries early on for certain fights.
EgyptSpoiler Alert, click show to read:
Egypt
Egypt starts off at a great position, alone, only the Turks are close, and even they are seven provinces away from you, it has great trading resources or nodes, a very good expansion option and a position that allows it to strike at its enemies with a ferocity rarely seen in Europe... However, it also a prime target for crusades, and the people of Europe can also be furious and powerful...
Getting Started: The main thing you should do with Egypt, is relax and gather your patience, as the early start can get very boring. Egypt starts out strong and unified. Rich and carefree. Sending a small force down to take the castle to the south of your two cities would be a smart idea, having that castle develop from very early on can help you later on when you become under constant attack by Crusades. Sending the rest of your forces to the Holy Land and its surroundings is almost mandatory. I mean, what other expanding option do you have? The main cities you should take (First) are Jerusalem, Acre and Antioch. In that order, after that, roam free and take what-ever city you see fit. The reason I say you should take those three first is because they become very important in later stages, so investing in them early on should help solidify yourself as a powerhouse in the Middle East.
*Important! Expansion to the west will undoubtedly cause a war with either Sicily or the Moors. Keeping to the east will probably be the best choice, because there isn't much income in the west anyway.
Trade - Egypt is a trading gold mine, a trader's every dream! The castle you have to your south has ivory and gold around it, and there's nothing better in M2TW than pure gold and white gold. Using those resources can only do you good.
After taking the Holy Land, building ports is very important, especially in cities, the immense trade income that will come to you from trading between your own cities, Greece and Asia Minor will soon be enormous, and will give you all the money you need to build yourself a proper army.
Navy - Egypt's navy is about as strong as they come; it has a navy that can rival Venice's navy and it has both quality and quantity in its navy. Your navy also serves a valuable strategic resource; if you go into war with one of the Italian states, the Byzantine Empire, or even Turkey for that matter, you can simply board your armies on ships, and sends them where-ever you want them, and with Egypt, it's just that simple, and it's just that cost effective. Having a strong navy and investing money in a navy are very wise decisions early on.
Army - Egypt is said to rely on heavy cavalry a lot, and that it has poor infantry. They were right. Egypt is a completely cavalry centered nation, and this gives you an enormous advantage over your European foes. Being effective against armor, quick, versatile and agile, Egypt's cavalry is undoubtedly the strongest force in the Middle East. Turkey has no power over you and will not be able to rival you. They will probably be your best friends anyway, which leads me to my next point.
Alliances - Alliances with the Moors and Turkey would probably be the wisest things to do, but keeping the Pope happy will be just as good, Egypt is a gigantic crusade-beacon, and if you keep the Pope happy, he will be less likely to throw a crusade at you, but that's for your choice.
Crusades - The threat of Crusades is always upon you, the nations of Europe will want the Holy Land, and they will stop at nothing to obtain it, and that is why you must get ready with armies, and have at least one and a half full stacks ready, at all times (Preferably in Jerusalem and Acre). The Crusading armies move quickly and it will take them a minimum of seven turns to reach you. Not sufficient time to raise an army that will face off with two to seven crusading stacks.
The crusaders will come with quality and quantity, in the thousands and with the best armor, so your best chance is to utilize your own lands against them...
Terrain - If you have captured the Holy Land and Antioch, you are a natural fortress.
The armies that will attack you at Antioch have to pass a river with only two crossings, making it impossible for a multi-armied assault, you can easily cut them off at the northern bridge and fight them in bridge battles, cutting them down and using strategic advantages of your lands against them. Keeping an army at the south bridge will force them to attack from the northern one, and even if it won't, it will result in a bridge battle, either way.
If the enemy is to reach Jerusalem, they must first pass near Adana, a small choke point, in which you can cut them off and kill many of them at once. If they pass that obstacle, there is the bridge between Antioch's river and the plains of Syria and Lebanon, it is immediately after Adana, in which you can force them into a bridge battle, fighting them and killing them, or at least, holding them back for a while. Your true force, your main force, should be held in the mountain pass in the Golan Heights. Your foes must pass through those, near Acre, forcing them into another bridge battle, or near Damascus, catching them by surprise before they can even reach Jerusalem.
If all those defenses fall, you stll have the city itself. Jerusalem is not an easy city to take, its huge walls go high and high, its towers are strong and the Egyptians will fight to the death.
Agents - Agents are an important piece of Egypt's survival.
*MERCHANTS* - Very helpful for Egypt, can run all around your empire and use the great merchandise you have.
*IMAMS* - Very important, if a crusade does take your city, you will need to take it back, and making it rebel is a good idea, also, your nation will become gigantic, so you will need to keep public order, one way or the other.
*DIPLOMATS* - Important if you want to try and keep the crusaders off your back, and boost your trade. Sending them to Turkey, the Byzantine Empire and the Moors first will be the best choice, Sicily and Venice will come afterwards, and the Pope won't be a bad idea either.
*SPIES* - Setting up a spy web around the Byzantine Empire's location, and near Turkey, will give you a great idea of where the attacking armies will come from, how strongly, and where can you kill them.
*ASSASSINS* - The 'Cheap' way of finishing crusades, is to kill the crusading generals, and this system has been proven useful, however, in order to assist your (most likely) ally, the Turks, it will be wise to kill them on Byzantine ground... However... If your Turkish neighbor is getting too strong... The general might accidentally get a knife in the back while camping near Iconium... And his army might get discouraged and take Iconium instead... Not like you had anything to do with it...
The Pope - Keeping the Pope happy might stop crusades, but it is not crucial, at all.
*COMPARISON*
Egypt's Strong Points
Powerful trade.
Powerful navy.
Powerful cavalry.
Amazing terrain for defenses.
Strong against armor (Crusaders)
Agile and fast armies.
Strong starting position.
Amazing expansion option.
Very very rich.
Crusaders - Strong Points
Powerful armies, usually all-round.
Huge armies.
Must attack, no advantage of terrain.
Slow armies.
Heat disadvantage, will tire more swiftly.
Strong morale, due to being on a crusade.
Will probably have many spearmen.
EnglandSpoiler Alert, click show to read:
England
England is arguably the easiest faction in M2TW, however, as some might say, it can be sometimes the hardest. England has a very good starting position with a trading location that suits the mightiest of kings, and more enemies than one can even count...
Starting Off: A stronghold needs to be set in front of Scotland, they need to know who's boss. The first move you should make is attack, with all your available force, at York. Taking York will not be too daring, but it will keep the Scots where they belong, in the north, and will give you time and space to do what you will. After York, taking Caernarvon is almost mandatory, and Dublin also. Once that is done, if it hasn't been taken yet, Inverness is fair game, however it is recommended you use a ship, not to anger the Scots... Yet...
On the French front, moving your force from Caen to take Brittany (The region to the west of Caen) will be the best thing to do, making more trade available and solidifying your position in France. From there, you have two options: Bordeaux or Bruges and Antwerp? Bordeaux will make your forces in France even stronger, and will undoubtedly help in the war to come against them, taking Antwerp and Bruges will start a war with the Holy Roman Empire sooner or later, and will solidify your trade and income, but will not reinforce your troops in France... You have those two options because this is early on, you do not have the military supplies for a double-ended campaign yet.
Trade - One could not ask for a better trade lane. England is at the center of the European trade, Spain, Portugal, France, Denmark, the Holy Roman Empire, Poland, Russia, the Moors and the Italians are all your trading partners, needless to say your trading income will be enormous. Sending diplomats and setting trade rights with everyone you can, is the best thing you can possibly do with England, in addition to that, upgrading your ports will not be bad either, more goods to trade... And better ships against your foes...
Navy - Without a doubt, England is in threat. Whilst it has an okay to a strong navy, and a capability to get a very strong one, Denmark surpasses its navy by tenfold at the start of the campaign, this means you must act quickly. Upgrading your ports to Shipwrights will be the best thing to do, and getting Holks will be even better. Denmark is your biggest naval threat, because they are the (arguably) undisputed rulers of the northern sea, and something must be done about that if England is to ensure its victory against higher powers, without having the threat of a seaborne invasion dangling over its head.
Army - England's strong point has to be with its infantry and archers. Whilst having a poor cavalry variety, England has some of the best heavy infantry in the game, and the best archers in the game, and both must be used in coming battles if victory is to come. The best thing for England right now is to make Nottingham its central training hub, with Caernarvon and Caen its secondary, and create massive training facilities for archers and heavy infantry, or England's doom will be at hand...
Alliances - An alliances with the Holy Roman Empire can be most profitable, as it is a prime enemy for both Denmark and France, but the Holy Roman Empire is not your most trustworthy ally, quite the opposite, so using them and throwing them away is probably the best solution. Spain is a great ally for England, being an enemy of France and Portugal (Who likes to attack you through sea some times), and together you can form a mighty empire.
Terrain - England has a very good starting position and terrain on one hand, and a very terrible one on the other. Being an island, England is almost immune to attack from the Holy Roman Empire, Italy and France, but is extremely volnurable to attacks from Denmark and Portugal, who can sneak up on it and attack it when it's not looking...
England's main enemies are numerous, and must be divided into groups of evil, greater or lesser, and the two nations it must fear most, are Denmark and France...
*COMPARISON*
France
Powerful cavalry.
Powerful land units.
Pathetic navy.
Okay trade.
Terrible starting position.
Many enemies, two of which are Spain and The Holy Roman Empire.
Attacked on many fronts.
Relatively vulnerable capital to your attacks.
Vulnerable to your attacks.
Terrible location to attack you.
Denmark
Powerful cavalry.
Very powerful land units.
Very powerful navy.
Excellent trade.
Very good starting position.
Quite a number of enemies, however, two of them are quite pesky (Poland and the Holy Roman Empire) and will likely keep Denmark busy.
Attacked on only one front.
Not too vulnerable to your attacks, neither is their capital.
Excellent location to attack you.
Without a doubt, your biggest threat.
The Holy Roman Empire
Powerful cavalry.
Very powerful land units.
Pathetic navy.
Terrible starting positions.
Many enemies, two of which are Denmark and France.
Attacked on many fronts.
Vulnerable to your attacks, mainly the capital.
Terrible location to attack you.
Not your biggest threat, but not your smallest threat either.
Portugal
Strong cavalry.
Okay land units.
Strong navy.
Terrible starting positions.
Only two enemies, but both are very strong and will attack Portugal repeatedly.
Attacked on two fronts.
Very vulnerable to your attacks.
Great location to attack you.
Not your biggest threat at all, they will throw random raiding parties at Caernarvon and Dublin, but nothing more.
Scotland
Okay cavalry.
Strong land units.
Pathetic navy.
Okay starting position.
One enemy aside yourself, but you are its main threat.
Attacked on one front.
Extremely vulnerable to your attacks.
Okay location to attack you.
Not your biggest threat, at all. In fact, it is your weakest threat, and you must deal with it as soon as possible, to keep this pest out of the way when you reach for greater empires, and for the Americas.
Now, onwards to the agents...
*MERCHANTS* - Hardly any use to England, England has a powerful trade as it is, but it cannot hurt to send a few merchants over to France and Italy, gain some coin.
*PRIESTS* - Britain is extremely catholic, so you will hardly need them, but for the conquest of France... You might...
*DIPLOMATS* - Without a doubt very important, setting trade rights and alliances whenever possible, very important for England.
*SPIES* - Keeping an eye out for an attack you know will come but you don't know where from, is a good idea. England has many enemies, and keeping an eye on all of them cannot be bad.
*ASSASSINS* - Extending your reach beyond Britain is not bad at all. Using your assassins against Denmark and France will inflict so much pain that it will take them a long time to strike at you.
The Pope - Keeping good relations with the Pope is very important for England, you are fighting only Catholic nations, and the Pope must be on your side!
To wrap up...
England's Strong Points:
Powerful navy.
Powerful infantry.
Amazing bowmen.
Great trade.
Great starting position.
Great expansion options.
War is inevitable on all fronts - Eliminates the element of surprise.
Has a great position to cause its enemies to fight each other (The Holy Roman Empire and France... Portugal and Spain... Denmark and The Holy Roman Empire).
Strong economy.
England's Weak Points:
Bad cavalry.
Too many enemies to count.
Attacked all the time.
Must always watch its back.
Must destroy a faction early on, not a favorable thing for the Pope.
France
Spoiler Alert, click show to read:France
The French are a people torn with wars and conflict. All around them enemies lie and stalk, just waiting to steal lands from the French king... All around them, kings watch for the perfect time to strike...
Getting Started: France has relatively few expansion options aside from the mandatory one; Attacking Bordeaux and Metz early on can be the key to victory in this campaign, taking Bern too will stop the Milanese from attacking you, and Dijon is also an important place to take. Britanny (To the west of Caen) is rather important, and will not spark a war with anyone. Antwerp and Bruges are cities of luxury, if you can, take them, if you can't, don't feel bad.
The French have a rather good land trade, and have the potential of becoming a sea trading empire, building ports will be very helpful, but focusing on roads and markets early on will be the best choice for you, as the new king of this nation.
France has multiple military threats: Starting from the Normans at Caen and ending with the Spaniards are Iberia, between them are the Portuguese, Milanese and the Germans... All of those are factions that either start very strong, or can become a terrible threat if not dealt with properly. And none of them like you.
Trade - France's main trading power is at land, setting up trade lanes with the rich Italian states could be the decision that will change the course of your campaign. Building roads at your cities is a very wise thing to do, as your in-nation trade will be your main trading income early on, and right now you have to figure out who your enemies are.
Building ports early on will not cast an immediate improvement, but it is the basic foundation and a fantastic investment for the future on your way to founding a trading empire that will overthrow the English's undisputed trade empire crown. Building ports at your southern provinces and getting trade rights with the Italian states is rather important, and building a port at Britanny and Bordeaux can give you even more riches. With trade rights with Scotland, England, Portugal and Spain, you can get quite a little income.
As you can see, I have mentioned many trading partners, but most of them are also your enemies, and that is the true problem with France, early friends become later enemies.
Navy - France does not start with a strong navy, but getting one will be a good, solid step at gaining the upper hand on your Spanish, German and English foes. Getting a good and powerful navy will be very difficult with the looming threat of the Italian states, but if you are to maintain your trade lanes in the south one must upgrade one's ports very early and get some strong Holks at your side, if you are to face off with the Milanese war galley.
The English also pose a seaborne threat, although not as severe. Their fleets are high in quantity but lacking in quality, which cannot be said about the Italian navies, which are sufficient in both.
Army - France, whilst not fielding the strongest army in Europe, and being forced to face off with three of the strongest land powers in the known world, will be forced to rely heavily on its land army, and especially its cavalry. Your two castles, Bordeaux and Toulouse, will become your two most important settlements as they are your land training facilities, and Paris will become your special unit training hub, upgrading its unit production buildings will be wise, as the Scots Guard are archers that even the English longbow men will have trouble facing...
Alliances - One of your strongest allies could be Scotland, having a mutual interest against England could unite your two nations and striking at both ends of the English kingdom could weaken it severely.
A secondary ally could be the Portuguese and also Venice, both having mutual interests with you, Venice against Milan and the Holy Roman Empire and Portugal against England and Spain, those two can also become rather strong allies of yours, and while the Portuguese are unlikely to betray you because of their weak starting position, if you get too close to Venice, the rich and powerful nation might reconsider their allegiance...
Denmark might also be a good and sturdy ally, having to face off against the Holy Roman Empire and England all alone can be a daunting task, and they will need a hand. They can easily attack both of them and they are very strong in trade, which can help you a lot.
During my latest campaign with France, Denmark has been a great help against the English, forming an alliance with them is truly a wise thing to do, as attacking them is truly not wise at all, in addition, trading with them can grant you income you never thought of.
Terrain - France has a terrible starting position, the Normans at Normandy, the Germans and the Milanese pushing at its borders, the conquering Spanish to the south, all make France a very bad place to start, however, France's many forests can be used to your advantage. Setting up watch towers all across France, and ambushing armies in the forests, could help you immensely when on the defense, and the Spanish have only three routes to use to get to France, moving through the mountains, and all those three routes can be blocked off;
Pamplona's Pass is the west pass into France, it is filled with forests, and if entering a war with Portugal or Spain, it will be wise to keep an ambushing force there, if not to give you a heads up, at least weaken your enemy a bit before he attacks.
Middle Pass - The middle pass is the pass between Zaragoza and Pamplona is the one most likely to be used by the Spaniards if they are to attack, building a fort there, in your territory, and keeping a garrison there to stop them from attacking, will ensure that even if they do attack, you will either weaken them, or have a sufficient warning before they come.
The Eastern Pass - The eastern pass is the east pass, the last of the three, it is half blocked by sea and half blocked by mountains, leaving a choke point for them to pass, however, the cunning Iberians can easily launch a sneak attack from there and take your most beloved southern city, Marseille. Keeping a small force there or a watchtower or two, will be a very wise choice.
Concerning England, if you are to eliminate the English threat from your lands, you are either to strike hard and fast at Caen, making sure the English never come back, or leave a very strong force at Paris, ready to strike if they do, it is your choice. The English are less than likely to attack you by surprise, as they have Scotland to handle, but if they take Antwerp or Bruges, or both... Better watch your back, they will want to defend... And expand... Their borders.
The Germans are cunning, stronng and massive. They have two ways to attack you, either through Frankfurt, the long way 'round, which can lead them directly to Paris or Rheims, or through Metz, which will lead them directly to Metz and Dijon. There are hardly any ways of blocking those two routes, however, you can set watch towers in the forest to the north of Rheims, keeping an eye out, and keeping an ambushing force there, utilizing your small terrain advantage to the best you can. To block them from reaching Metz, you have three choice, either block the bridge with a big force inside a fort, take Bern, recruit forces and make sure that if they attack, you can launch a counter attack and take their castle, and move on to Metz and save it, or just keep a garrison at Metz and the surrounding and wait for the assault, this will less likely annoy the Germans, and is probably the best solution, as it guards you from Milan also.
Now, it is time for your earliest and (arguably) biggest threat, Milan. The cunning and wealthy Milanese people always seek to expand their borders, and their wallets, so they will undoubtedly target Marseille, Dijon, Bern (If you took it) and Metz, and the best defense against them is knowledge. Setting watch towers in the three mountain passes, the southmost leading to Marseille, the middle leading to the depths of your land, and the northern to Dijon, will be very wise, and leaving a garrison in Bern, Metz, Dijon and Marseille will also scare them off, or at least give you enough time to halt their attack before it gets out of hand.
If you do go to war with Milan, their navy will attack, without a doubt, so you must build your navy quickly enough for it to either withstand the attack, or attack first and totaly eliminate them. Milan's biggest weakness, IS Milan. It is surrounded by enemies, and leading a sneak attack to attack Genoa and move on to Milan, will undoubtedly crush them, even if they have more territories left, all their trade will be eliminated, and you will gain a strong foothold in Italy, to face of against the Reich, if needed.
Whilst France has many enemies, the best thing about France is that not all its enemies must be enemies, one can manipulate the Holy Roman Empire to become your greatest ally, same could be said about the Spaniards, however, this is not the case with England nor Milan...
*COMPARISON*
The Holy Roman Empire
Very powerful land armies.
Pathetic fleet.
Can-be strong trade.
Excellent spot to attack you.
Excellent spot to be attacked by you.
Has multiple enemies, and one can manipulate that in order to remove the threat of the Holy Roman Empire, in peace or in death.
Capital is extremely vulnerable to your attacks.
England
Very powerful land armies.
Strong fleet.
Incredible trade.
Excellent spot to attack you.
Okay spot to be attacked by you.
Has two enemies that will keep her busy, long enough...
Capital is not really vulnerable to attacks by you, but if a sneak attack occurs... London will not stand.
Spain
Strong land armies.
Strong fleet.
Okay trade.
Okay spot to attack you.
Okay spot to be attacked by you.
Has two enemies, Portugal and the Moors, which will keep her busy, for a while, but if she unites with one of them... Get ready for war.
Capital is extremely not vulnerable to attacks by you, you will have to travel through Pamplona and Toledo in order to reach Leon, but once again, a sneak attack by sea can help...
Milan
Strong land armies.
Very strong fleet.
Very good trade.
Good spot to attack you.
Great spot to be attacked by you.
Has two enemies that will keep her busy, and forming an alliance with either (The Holy Roman Empire or Venice) will make their job even harder, but will make them look towards your land in refuge...
Capital is very vulnerable to attacks by you, a seaborne attack can eliminate them easily, and an attack from the mountains can also help, but it will be harder.
Portugal
Okay land armies - Very good cavalry.
Strong fleet.
Okay trade.
Okay spot to attack you.
Excellent spot to be attacked by you - Easily eliminated if you want.
Has two enemies that are almost three times stronger than her to keep her busy, forming an alliance with either will not be a wise idea, for they both want you dead.
Capital is extremely vulnerable to attacks by you, you can easily take down Pamplona and send a seaborne invasion to Lisbon, eliminating this faction for good.
Agents - Agents will undoubtedly play an important role with France, some more than others.
*MERCHANTS* - Using Merchants wisely with France can increase your income in such ways you never thought possible. The wine in your lands can give you a nice early trading income, the resources in central Europe also, and the resources you can get at Northern Africa, which isn't too far away, can also boost your economy.
*PRIESTS* - Mostly fighting against Catholic nations, you will need priests to keep the Pope happy, if nothing else, and the Pope dislikes France because it tends to declare wars on everyone around her, so getting Priests and converting regions, boosting their piety and getting into the college of Cardinals will be one of the best decisions you will make with France.
*DIPLOMATS* - France is heavily reliant on diplomacy, how you play it will be the end of your nation or the rise of your empire. Starting negotiations of trade lanes with the Italian states and the Iberian states, will be very wise indeed, and getting alliances with important factions can shift the tides of war.
*SPIES* - France has plenty of borders to share with its enemies, sending spies to those borders can help, a lot, and you will know when a strike will come at you. Having a very small terrain advantage, the advantage of knowledge will be your best weapon as France.
*ASSASSINS* - Wreaking havoc in your enemies' cities and lines will always be a good thing as France, as I have said before, you start rather weak, so killing generals and destroying buildings can cause confusion amongst your foes, and will hold back their attacks... For now...
The Pope - The Pope, unless played right, will hate you. You are fighting five Catholic nations, getting priests, building huge churches (Preferably in Paris) or cathedrals and converting your populace can very well help with the Pope, declaring a crusade on the Holy Roman Empire (Which will almost absolutely will be excommunicated) or Milan (Same story as the Holy Roman Empire) and participating in it, not only will lead to a critical strike against your foes, will also improve your relations with the Pope. Keeping the Pope happy is wise and recommended as France.
For conclusion:
France's Strong Points:
Later on, gets powerful land units.
The potential to become a wealthy trading empire.
Does not have too many permanent enemies, can shift the tides of war using diplomacy rather easily.
Filled with forests, ambushing will be very effective, and also, all its enemies' routes to her lands can be blocked, with some expenses.
Very strong cavalry.
Will have very good allies.
France's Weak Points:
Okay to bad land units early on.
Terrible starting position, three major nations always threatening you.
Terrible relations with the Pope - Must always uphold them.
Trade must be upgraded in order to give sufficient income.
Its training hubs are to the south, excluding Paris.
Paris is very vulnerable to English attacks.
Every expansion France makes, will cause a war. Taking Bordeaux might annoy the Spanish, Dijon; the Milanese, Metz and Bern; the Holy Roman Empire, Antwerp and Bruges; the Holy Roman Empire, Scotland, England and Denmark.
The Holy Roman EmpireSpoiler Alert, click show to read:
The Holy Roman Empire
The Holy Roman Empire is arguably one of the strongest, if not the strongest, factions in the game. It has expansion possibilities without boundaries, enemies beyond count and problems in the thousands, starting from which faction to trust and continuing on how to spend your money...
Starting Off: As mentioned before, the Holy Roman Empire has many expansion options, and the best thing to do right now is to take Bern and Prague, also, if possible, Hamburg. Taking Prague will ensure you have a strategic outpost and a trading post with Hungary and Poland, taking Bern will ensure a first line of defense against France and taking Hamburg will severely cripple the Dane's military ambitions.
After taking those three (If you managed, if not, no matter), Metz will be a prime target for your next conquest, along with Antwerp and Bruges, if you have taken Hamburg, taking Antwerp and Bruges will not only be wise, it will be highly recommended, giving a supply line to Hamburg and increasing your income, whilst Hamburg can easily protect them, even if you didn't though, taking those two cities will be a good idea.
Spending your money on land based trade in cities and in castles on all possible troop recruiting buildings will be a very wise idea, and now you must ask yourself one thing; Do you have the strength to fight both at the Italian front, and the German front (Which consits of four)?
If you said yes, than keeping Bologna will be ever so wise, keeping a trading port in Italy, along with a nice military stronghold to frighten your opponents.
If you said no, selling Bologna might be the best move for you, and now you have a choice. Either sell it to the Pope, and get your relations up with him, sell it to Milan, hoping that they will be able to take down Venice, or sell it to France, to make three of your mortal enemies face off (Milan/France/Venice), either option is good, as long as you get rid of Bologna as it is a war magnet.
Trade - The Holy Roman Empire has an extremely powerful land trade, upgrading that and getting trade rights with Poland, Hungary and Venice can give you quite some riches. If you have Antwerp and Bruges under your control, getting ports there and trade agreements with England and Scotland cannot hurt you either, they will fill your coffers magnificently.
Navy - Don't even bother. The Holy Roman Empire is the last faction you need to start a naval development with, which will end in a naval war. Your massive and powerful land armies don't need navies unless to ferry from one conquest, to another. There are reasons behind this:
A) Getting a navy will do you no good, as the faction you will mostly face off with are Denmark and Venice, who are, without a doubt, completely superior to you with their navies.
B) Getting a navy when you are in the middle of Europe and you have only one, maybe two, regions with a shore, is completely useless, you are not sea-reliant, keep it that way.
Army - The power of the Holy Roman Empire truly lies on its land based troops. Your troops are strong, full of morale, fearsome and sturdy, and you will rely heavily upon them for multiple reasons:
A) You are completely superior to most of your enemies when it comes to land armies.
B) Your navy is useless against your foes.
C) Most of your enemies (99.9%) will fight you mostly on land.
D) You have only one, maybe two or three, regions with a shore, and the rest (Seven or eight) are shore-less. Navies can't travel on grass or sand, land armies can.
E) Your mighty Teutonic Knights and Gothic Knights are two of the most powerful units in the game, utilizing them completely to your advantage will give you the edge over most factions.
Alliances - Setting up alliances can be tricky, because all your expansions will result in wars, however, your most trustworthy allies can be England, Scotland, Spain, Portugal and Sicily, I shall explain;
England - England can help you greatly in your plight against the French and the Danes, they can also set up a nice trade with you once you take Antwerp and Bruges.
Scotland - Scotland is like a mini England, it will mostly help you with the Danes, but it will supply a good trade with you, so keeping them on your good side, if you can, can be nice, if you can't, kill them.
Spain - Spain is a strong ally to have, which completely hates France. Having Spain as an ally can boost your trade and get your the assistance you need against your foes.
Portugal - Having Portugal as an ally is nothing more than a vessel to improve your relations with either England or Spain, as Portugal poses no real threat, once they go to war with either Spain or England, betray them in favor of those two, and boost your relations with the two.
Sicily - Sicily can be fearsome in fights against the other Italian states, which will be, sooner or later, your enemies. They can also boost up your trade and send you some military help, especially at sea.
How could I forget? The Byzantine Empire; They can be such great allies, supplying you with wars against Hungary and Venice, keeping them busy, and also they can become one of your best allies later on in the game. Not once have I seen the two empires unite power against their common foes and fight them off with a ferocity fitting of Emperors.
Terrain - The terrible terrain the Holy Roman Empire is on makes it very vulnerable. The only factions that can't attack you with ease, are the Italians, they have to pass through the Alps, and in the Alps you have a mighty castle to help protect your borders.
The Holy Roman Empire's terrain can hardly be used against your foe, the best thing you can do however, is use the relative close proximity of your cities and castles to quickly dispatch forces throughout your empire to assist.
Utlizing your enemies' terrain against them, could be your wisest choice. Hiding forces in the forests in France, blocking their bridges and mountain passes, hiding forces in the forests near Hamburg or Warsaw... The only way you can truly use terrain to your advantage, is on the offensive.
The threats the Holy Roman Empire faces are numerous;
Milan - Possibly the earliest of all threats, will immediately try and take Bologna from you, having a nice force in Bologna (If you decided not to sell it) will be a wise idea, and sending a strike force to strike at Milan and Genoa once they do attack, will easily destroy them.
Venice - Your most terrible threat. Venice can attack you at two fronts, Vienna and Bologna (Including the Alps), and the fact that Venice has a great terrain to fight you makes them a hard target. They have a very powerful navy, rendering your sea forces useless, but you have a great advantage over them; recruitment. Their recruitment capabilities are not nearly as good as yours, you have three times more castle than time, and using that to your advantage can, and will, shift the balance of war.
Hungary - Your weakest threat. They will usually be in a very good relationship with you because of the trade you share, they have enough trouble with Poland, Venice and the Byzantine Empire to worry about you, so keeping them on your good side until you are ready to decimate them could be a wise idea.
Poland - Moderate threat. Poland will not necessarily try and attack you quickly, but you must fear it if they do, they are most effective against armor, and you are very armor reliant. A good way to strike and destroy Poland will be a swift strike at its toughest points, Warsaw and Thorn.
Denmark - Your most annoying threat. I deem them annoying because whilst they cannot do you too much harm, if you leave them unchecked for too long, they might just do your harm. Taking Hamburg early on will completely cripple their military capacity for the first forty turns, that way you can easily forget about them, however, they have heavy infantry that rivals yours, cavalry forces that match yours, and naval powers that are supreme compared to yours. The natural fortress that is Denmark will be hard to take down, so the best way to actually kill them, is to take Hamburg early on (Before they can), and if a war starts, take Arhus and leave them be, if you do that, they will be completely crippled.
France - France, the only faction that might just rival you. Their terrain is so annoying to attack and is so useful on the defensive that it will make your job of destruction all that much harder, however, keeping a good alliance with England and Spain might rid you of some of those problems. A good way to strike at France is to reach Rheims and Dijon (If Milan doesn't have it) and take them down, from there, taking Paris could also be a wise idea, and will render them completely useless, no money, means no army. No army means no threat.
France however, has a very mighty land army, which will undoubtedly threaten yours, so your best shot against them is, once again, to use the advantage of recruitment you have over them, the same quality, but double the quantity, and you will win.
England - England, whilst not being a big threat and possibly your best ally, needs still be included as a threat. England has a strong navy, powerful land forces and extremely long reach, they can easily attack you by surprise, but if you keep them happy, and keep fighting their enemies, this is less than unlikely to happen.
Scotland - Whilst not really a threat, they are usually best friends with France, Scotland should be considered a threat because they can cause harm before being destroyed, but they are a good tool to keep the English happy. Killing the Scots will annoy the French, and make the English elated, both results good for you.
*COMPARISON*
Milan
Strong militia.
Powerful navy.
Good trade.
Terrible position to attack you.
Excellent position to be attacked by you.
Vulnerable capital.
Has two strong enemies, France and Venice, which will undoubtedly keep her busy.
Venice
Strong militia.
Very powerful navy.
Very good trade.
Okay position to attack you.
Okay position to be attacked by you.
Relatively vulnerable capital.
Has two strong enemies, the Byzantine Empire and Milan, which will keep her busy for the time being, but not for too long.
Poland
Okay infantry.
Bad navy.
Okay trade.
Okay position to attack you.
Excellent position to be attacked by you.
Capital is protected quite well.
Has a strong enemy that will definitely keep her busy, Russia and Poland will fight until they both burn.
-Very good against armor.
-Very good cavalry.
Denmark
Strong infantry.
Powerful navy.
Good trade.
Okay position to attack you.
Bad position to be attacked by you.
Capital is not too well protected.
Has two enemies that are unlikely to keep her busy, fighting mainly at sea.
-Is your only true rival in the Heavy Infantry field.
-Very good cavalry.
France
Strong infantry.
Okay navy.
Good trade.
Good position to attack you.
Okay position to be attacked by you.
Capital is protected, not all too well.
Has many enemies, that will keep her busy for a long time, but they don't like you at all a war will definitely spark between you two sooner or later.
-Surpasses you in cavalry.
-Is no match to you in the field of infantry.
England
Very strong infantry.
Good navy.
Great trade.
Okay position to attack you.
Bad position to be attacked by you.
Capital isn't protected that well, a strong attack through sea will bring it down.
Has three enemies, two of which will hardly keep her busy, the only enemy to stops her from attacking you is France.
-Not really a threat to you, can become your best ally.
-Surpasses you in bowmen.
-Is a match for you in the field of Infantry.
-Is no match for you in the field of cavalry.
Scotland
Okay infantry.
Okay navy.
Okay trade.
Bad position to attack you.
Bad position to be attacked by you - Whilst it is very vulnerable to attacks by sea, you hardly have any sea to use to attack them.
Capital isn't well protected, at all, one good strike by sea and it's gone.
Has an enemy that will, undoubtedly, keep her busy. However, her love for the French will spark a war between you sooner or later.
-Not a match to you on all fields.
-Can provide a sneak attack that will cause damage, but not too much damage.
-Can be used as a great tool to make the English happy.
Agents - Agents can come into play with the Holy Roman Empire quite well, as the Pope doesn't like you too much, Priests can help, and you have plenty of enemies to look at, so Spies are also quite effective.
*MERCHANTS* - The Holy Roman Empire can send its merchants all over Europe, nothing is too far, so building a few merchants, sending them wherever you want and forgetting about them will help you, significantly. You need the money.
*PRIESTS* - The Pope doesn't like you, at all. Sending your priests all over and converting the populace will help, a lot.
*DIPLOMATS* - Sending your diplomats where-ever you can will be a wise idea, your prime targets should be Spain, England and the Byzantine Empire, sending one to the Pope and the Italian states will be a wise idea also.
*SPIES* - Creating a spy web all across northern Italy, eastern Europe, northern Europe, western Europe and England will give you plenty of warning and a good news report of what's happening all over, and you can coordinate your attacks or relations accordingly.
*ASSASSINS* - Having so many enemies makes the Holy Roman Empire a hard faction to play, assassins can make it all so much easier. Assassinating important targets, sabotage, killing diplomats and priests, all of those can lead to a downfall of your enemy, killing their merchants will also send it on an economic downfall. Using your assassins, wisely, can be very good... And if you don't like the Pope... A crossbow... Might just fire. And accidentally hit it. Not your fault.
The Pope - The Pope hates you, as I have previously stated. Giving him Bologna if you don't want it can be a very good solution to keep him happy, building Cathedrals and priests will not hurt, keeping the Pope happy, will keep your populace happy, and will reduce the chance of (even more) attacks.
The Holy Roman Empire's Strong Points:
Very powerful heavy infantry.
Strong cavalry.
Strong bowmen.
Good land trade.
Recruitment capabilities surpassing most, if not all, factions.
Many allies to choose from, the number of enemies is equaled, or doubled, by the number of allies.
Can get very rich, very fast.
Good expansion options.
The Holy Roman Empire's Weak Points:
Many enemies.
Terrible sea trade.
Lack of good navy.
The Pope hates you.
Every single expansion, however good and important, will lead to war.
Has too many fronts.
Must move quickly if to eliminate some of its threats early on.
HungarySpoiler Alert, click show to read:
Hungary
The Hungarians are a proud people, sticking to their religion fanatically, and having to fend off the opposing religion, and also oppose the threat of empires to its south, west and north, Hungary has a lot on her hands...
Starting Off: Hungary has little expansion options early on in the game, this is much 'thanks' to the threats to its south and west. The best option for you as Hungary is to quickly take Bucharest, Sofia and the other castle to the north east of your starting castle. Taking Zagreb will also be a wise idea, but it will also be a dumb idea;
Taking Zagreb will increase your income and province count, of course, including trade... However... Taking it will also increase the chance of going to war against Venice or the Holy Roman Empire, and these two nations are the two you must fear most!
Creating a good land-based trade with Poland, the Holy Roman Empire and Venice will bring you good income later on. Building recruitment buildings at your castle will help you in your war against the Byzantine Empire, getting good relations with Venice, will do the same thing, so a smart thing to do, is form an early alliance with the rich Italian state, Venice.
After doing that, you need to look over the Black Sea and to the village of Caffa. Caffa is located to the east of you, at the northern bank of the Black Sea, getting an army there and taking it might prove useful later on in the campaign.
Trade - Hungary literally has no sea trade early on in the game, and getting a good sea trade means taking on Venice, and winning, which is a daunting task early on, so the best thing to do is to upgrade your land trade and set up trade agreements with the Holy Roman Empire, Russia, Poland, Venice, Milan and the Turks. If you want, the Byzantine Empire could also be a good trade partner... If you are lucky...
Navy - Hungary's navy is worse than useless, it is in a state of non existence. You have no sea access aside Bucharest and the other castle you just conquered, and building a navy for any offensive purposes will be a waste of money so early on, if you are to build a navy, do it for defensive purposes, so the Byzantine Empire cannot easily blockade your port (If you even have one).
Army - Hungary's pride is in its land army early on. You will get heavy infantry relatively early on, your faction is amazing against armor, which will ultimately be the downfall of your foes. You have some horse archers which can come to use, but relying too heavily on them might just destroy you. Your other ranged infantry units are very powerful, your melee infantry is amazingly powerful and cost effective, and your cavalry is just what you need, good enough, yet not great.
Alliances - The best alliance you can form early on must be with Poland. Your Polish neighbor shares your pious devotion to the religion, and is highly unlikely to attack you because of the imminent threat of Russia, in addition, your two capitals border each other, making trade very profitable between you two.
Your second best alliance will have to be Venice. Early on, your rich neighbor supplies you with immense trade and much support against the Byzantine Empire, however, once he gets tired of it, he will likely betray you. Never trust Venice, not as Hungary. Taking down Venice however, will not be too hard once you advance enough, your soldiers specialize in anti-armor tactics and weapons.
Another alliance with a potentially great outcome will have to be the Holy Roman Empire. Whilst it is large and has a tendency to invade, the Holy Roman Empire has enough on its hands, and will gladly have a new ally to its side, aligning with them will help your trade also, and will secure one border as you focus all your might (You will need to) on your wars with the Byzantine Empire.
Later on, when you get tired of Venice or the Holy Roman Empire, good allies could be Milan or Denmark (If Venice, Milan, if the Holy Roman Empire, Denmark).
Terrain - Hungary has a great defensive terrain. In order to reach Sofia and Bucharest, the Byzantine Empire must pass a river and a mountain ridge, both easily blocked off with forts, in addition to that, in order to read your capital, one must also pass through a river, which, again, can be easily blocked off. Attacks to your north will be blocked by a mountain ride (Your border with Poland) and a river (Your border at the northern most region near the Black Sea), both easily blocked with Forts. Using all of this to your advantage makes your homeland, a natural fortress that will take a while to be breached.
In addition, your starting castle is surrounded by mountains, use this to your advantage! If you are attacked, set up forts, block the enemy, force them into a choke hold. Mastering your terrain will be the demise of your enemies.
Threats - Hungary's biggest and most deadly threat is the Byzantine Empire. This nation starts off strong, but it needs to face off with you, Venice and the Turks all together. Forming an alliance with the Turks or Venice for a while, can be a good solution to the Byzantine issue. A good way to cripple Byzantium will be to strike at Constantinople and Thasselonica at the same time, crippling all its naval capabilities and taking its two most important settlements.
Hungary's second threat is Venice. Your rich neighbor might like you as long as Byzantium still stands, but some day... He will stop liking you... And in that day, he will strike. Whilst your troops are very powerful against armor and Venice has nothing but armored troops, this enemy is not to be taken lightly! The best course of action is a coordinated quick assault at its biggest settlements, or to cut off the serpent's neck, taking Zagreb and Ragusa at the same time will cut Venice from the rest of the empire (If there is a rest of the empire) and you can now easily take Durazzo (If it has it) and any other settlement it has, and if you want, or if you have the time, take Venice, and be rid of that snake once and for all!
Turkey - After Byzantium's defeat, Turkey might expand bigger and bigger, and it might look at rich Hungarian soil for its newest campaign, if this sleeping giant never wakes up, best keep it that way, but if it does, it must be struck down and fast. They have heavy cavalry and cavalry archers that will rip your army to shreds if you do not get spearmen, and spearmen is the only medicine against such dangerous foe. The Turks are tough, and will not give up without a fight, if they ever become your enemies, mercy must not be shown.
The Holy Roman Empire - If you have set an alliance with them, do not think you are out of the woods. The Reich always seeks for new lands, and your lands are extremely fertile. Blocking them off with forts can be an easy job, but if the Reich is determined, those forts will be noting more than kindle. The Reich is extremely strong, however, heavily reliant on armor. Your troops will be more than a match against them... However, one must also remember, that the Holy Roman Empire, does not want even more enemies, so an attack is unlikely... But even the most unlikely of events, happen.
*COMPARISON*
The Byzantine Empire
Strong heavy infantry.
Strong cavalry.
Strong navy.
Okay archers.
Many enemies.
Capital very vulnerable to your attacks.
Is in an okay spot to attack you.
Is in an excellent spot to be attacked by you.
Venice
Strong heavy infantry.
Okay cavalry.
Powerful navy.
Strong archers.
Whilst not having too many enemies, all its enemies are in close proximity and are very dangerous.
Capital not too vulnerable to your attacks.
Is in a great spot to attack you.
Is in a great spot to be attacked by you.
The Holy Roman Empire
Very strong heavy infantry.
Strong cavalry.
Pathetic navy.
Strong archers.
Its enemies are so many that it is easier to count who isn't their enemy.
Capital is not vulnerable to your attacks.
In a great spot to attack you.
Is in an okay spot to be attacked by you.
The Turks (If the Byzantine Empire has been eliminated, it is a true threat, if not...)
Good heavy infantry.
Very powerful cavalry.
Great navy.
Strong archers.
Its enemies are not numerous at all, giving it the opportunity to grow and evolve.
Capital not vulnerable to your attacks.
In a bad spot to attack you - Unless the Byzantine Empire is eliminated.
Is in an okay spot to be attacked by you.
Agents - Hungary does not rely heavily on agents aside for Priests, however, it is one of the few factions that can actually put all its available agents to good use.
*MERCHANTS* - Sending your merchants to the textile resource near Constantinople will give you a great starting trade income, sending them into Asia Minor and to find resources there is even better.
*PRIESTS* - Vital to Hungary's survival. Being surrounded by heretics, Hungary must always keep their people Catholic, also sending priests ahead of your main attacking force to the Byzantine Empire's cities will not only cause trouble to your foe, it will cause comfort to you.
*DIPLOMATS* - Having two diplomats is a good idea for starters, sending one to Europe and another to Italy, setting up trade realtions and alliances with all I have stated above, will do you nothing but good.
*SPIES* - Knowing is a powerful weapon, and being surrounded by so many nations, Hungary must know all and at all times. Sending spies to the Holy Roman Empire's borders, to Venice and to the Byzantine Empire will only help you in your campaign.
*ASSASSINS* - Having assassins can cripple Venice's trade and recruitment severely, same about the Byzantine Empire's, sabotaging will be your main goal as assassinations will rarely help you, Crusades and Jihads are rarely targetted against you.
The Pope - The Pope will always love you, but keeping him happy is always a wise idea, Hungary is very pious, and for that you have the Pope's favor, don't throw it out of the window, nurture it. The Pope naturally loves you, you usually fight the Byzantine Empire, which is not favorable by the Pope, at all, and if you fight the Turks, all the better! However, getting a few priests here and there is not a bad decision at all, cathedrals and churches, not bad either.
And, for conclusion...
Hungary's Strong Points:
Infantry very good against armor.
Early heavy infantry.
Can get a massive trade lane with many nations.
Has a very good ally as its neighbor (Poland).
You can dictate how, who and when to attack, using Venice against Byzantium and double-crossing them will give you the edge you need.
Strong cavalry.
Loved by the Pope.
A great inclination to chivalry helps your populace's happiness and increase in growth.
Great defensive terrain.
Hungary's Weak Points:
No navy.
No sea trade.
Three neighboring nations with a possibility or likeliness of war.
Needs priests to efficiently conquer and fight the Byzantine Empire.
Relatively weak start.
Enemies have a great defensive terrain.
Back to top.
Other Recommended Guides:
The Great Informative Thread - By Rebel6666
Reputation - M2TW - By TWC Wiki
TWC Wiki