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Thread: Replacing Stainless Steel music?

  1. #1

    Default Replacing Stainless Steel music?

    i got a couples of .mp3 which the longest are 7 minutes.

    now i put it in the mod/data/sound/music folder and rename it to match the old ones. In the campaign map i can hear my new songs but they didnt play for 7 minutes.

    so anyone know how to make it play its full length before switching? and also rotate the songs that start play after each turn......since i wont stay at the campaign map longer than 10 minutes each turn, and next turn it play a different song.

    So basically i want to
    1. rotate the songs at the start of each turn
    2. play each song till the end.

    what do i need to change at descr_sounds_music.txt?
    DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
    DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
    DEFAULT: pref MUSIC STREAMED

    required_samples_cutoff 3

    ;; music events timeout in seconds
    ;; music state will change to the previous one if no events occured within the time out
    music_timeout 60
    music_retrigger 5

    ;; music events fade time in seconds
    ;; fading is used when the music changes from one state to another
    music_fade_in 0
    music_fade_out 3
    music_fade_out_timeout 10
    Last edited by woopypooky; May 23, 2009 at 10:35 AM.

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