i got a couples of .mp3 which the longest are 7 minutes.
now i put it in the mod/data/sound/music folder and rename it to match the old ones. In the campaign map i can hear my new songs but they didnt play for 7 minutes.
so anyone know how to make it play its full length before switching? and also rotate the songs that start play after each turn......since i wont stay at the campaign map longer than 10 minutes each turn, and next turn it play a different song.
So basically i want to
1. rotate the songs at the start of each turn
2. play each song till the end.
what do i need to change at descr_sounds_music.txt?
DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
DEFAULT: pref MUSIC STREAMED
required_samples_cutoff 3
;; music events timeout in seconds
;; music state will change to the previous one if no events occured within the time out
music_timeout 60
music_retrigger 5
;; music events fade time in seconds
;; fading is used when the music changes from one state to another
music_fade_in 0
music_fade_out 3
music_fade_out_timeout 10