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Thread: Epic Campaign for 6.1

  1. #1
    diadok's Avatar Screenshoter
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    Icon1 Epic Campaign for 6.1

    Imperial Campaign 6.1 :

    very huge units, developped cities, more troops at campaign start:
    http://files.filefront.com/DLV+epic+.../fileinfo.html

    export_descr_units and export_descr_buildings goes to:
    C:/program files/SEGA/medieval II total war/mods/data

    campaign_script and descr_strat goes to:
    C:/program files/SEGA/medieval II total war/mods/data/worl /maps/campaign/imperial_campaign
    Last edited by diadok; May 22, 2009 at 04:52 PM.

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



  2. #2
    Wimmer
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    Default Re: Epic Campaign for 6.1

    If I just wanted to use the increased unit sizes would I just install the export_descr_units or does that edit anything else?

  3. #3
    diadok's Avatar Screenshoter
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    Icon2 Re: Epic Campaign for 6.1

    just use the EDU and it's ok

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



  4. #4
    Brips's Avatar Kihei
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    Default Re: Epic Campaign for 6.1

    Good stuff, but huge unit size makes a mess on wall...
    All map textures improved mod:
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!:
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

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