There are a few places to look for internal names: the top of DS, descr_sm_factions.txt, and expanded_bi.txt are all good places, expanded_bi.txt should even tell you what the external names are for reference.
There are a few places to look for internal names: the top of DS, descr_sm_factions.txt, and expanded_bi.txt are all good places, expanded_bi.txt should even tell you what the external names are for reference.
Oh appreciated the input.
Secondly I stumbled into a reference by LT in SPQR that the Turtle is not usable in ALEX,I think Florin you saw this also???? I have not used Rome unit types to find out if true? Until I have time to check,can anyone confirm,yes or no??? If LT was concerned then I am afraid it is true??? Hope not..."turtle" is important feature for Rome faction.
I can confirm turtle formation works under ALEX.
We have used it since first release in our mod.
Thanks! Aqd confirmed it too. I`ve asked him to try it after I`ve read lt`s post claiming that you can`t have the "turtle" with atw.
I haven`t made any specific reference in the first post here because frankly, it would have been weird not to have the same abilities as in rtw since atw draws from it, but if you`d have read the spqr thread after lt`s post you`d have seen my post about it there. If something actually goes the other way around I`ll add it to the guide.
Last edited by florin80; September 22, 2009 at 05:39 PM.
OK didn't read all the thread,my error,so missed your replies fully. Had me worried though,sheesh.
First post updated after confirmation from aqd that the marian reform works with atw too and also with the addition that there seems to be a change in the way it is triggered. Apparently it can`t be triggered before 220 BC even if an imperial_palace is built in a settlement whose region has the italy hidden resource.
For the source thread see this:
http://www.twcenter.net/forums/showthread.php?t=300127
First post updated with the info from III 10 and 11(the text files Battlefields_regions_and_settlement_names and descr_fmv).
Just a note,something I missed earlier. The MTW2 engine has about same DMB limit as ALEX,and the faction limit is about 30ish(in RTW 20+). The question I have to ask,is there a change also in the faction limit for ALEX? I am not experienced in testing so can't confirm anything.
I doubt it, but I haven`t tried. I did try to add an extra faction in BI though and it didn`t work.
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I`ve no idea how you could specify which file to be used when. Which limits the use of the file to editing the intro movie alone. Until someone discovers otherwise of course.
Okay, I could make my mod playable with the ALX.exe just by making a shortcut of the ALX.exe and putting -show_err -mod:my_mod in the target line.
Would I then have access to the 512 DMB slots etc?
Or would I need to edit existing ALX files to do this?
Great tutorial!
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
This should be stickied.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.