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Thread: Released Sub-Mods & Translations - UPDATED FOR 3.2!!!

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    Icon2 Released Sub-Mods & Translations - UPDATED FOR 3.2!!!

    Index of released Sub-Mods & Translations for the Third Age - Total War

    -If you have a playable sub-mod for TATW 3.2 that hasn't been listed or you feel your mod has been misrepresented in this list feel free to pm me.

    -These sub mods may or may not be compatible with each other and some of the mods already contain other mods, always read the sub-mod's own thread and instructions before installing.


    Sub-Mods for 3.2 (in no particular order)
    Submods for 3.2


    Frogotten Realms of Gathered Submods (FRoGS)
    Based on Frome, a compilation that includes many of the best submods available, adding 100s of new units, and 5 new factions.

    Family Tree Minimods
    Makes Gondor's, Dwarves', and Eriador's family trees more lore accurate.

    Remade Event Pictures
    Enhance the cultures event pictures.

    MOS / Massive Overhaul Submod
    A massive compilation of over 50 submods and own material. Currently a 3.2 beta-patch.

    Bodyguard Switcher
    Change a general's bodyguard in-game. A choice of units for each faction, any general, any time, any number of times.

    Palantiri Revision

    A visual and functional overhaul for the Palantiri and Mirror of Galadriel, improving their immersion, behaviour and your control over the Palantiri viewings.

    Spawning Additional Units Submod (SAUS)
    Some additional units provided in a more atmospheric way: given to you by your allies. Elven Rangers (Eriador/Arnor), Dwarves of the Oakenshield (Dale) & Riders of Dale (Dwarves). Each has its own "lodge" building that provides retraining plus there are some new traits and ancillaries associated with the lodges and units themselves. Also includes the Glittering Caves (Rohan): a unique building in Helm's Deep that may be upgraded to Dwarven 'ownership', providing some Dwarven units and an optional RPG-style income stream.

    Total Diplomacy
    A toolbox of some very useful diplomacy-related actions, aimed at improving your ability to work with your allies. Including: force them to accept any diplomacy offer, take ownership of an ally-owned fort and create an alliance between two of your allies.

    Withwnar's Submod Collection
    All of Withwnar's submods in one package, including Bodyguard Switcher, Spawning Additional Units Submod, Total Diplomacy and Palantiri Revision, plus Dúnedain Counter-Invasions.

    Executioner

    This gives you the ability to kill any of your own characters, for whatever reason. It was mainly written to support Bodyguard Switcher (which now includes it).

    AOR mod v1.0
    The AOR mod adds a new Area of Recruitment system to Third Age. Now most militia and noble units can only be recruited in a factions home territory, only professionals and semi-professionals can be recruited everywhere. Furthermore there are many more new units specific to certain regions, and all old units as well as the complete building tree have been entirely rebalanced.

    Enhanced Ancillaries Pictures
    Changes ancillaries pictures.

    Dúnedain Counter-Invasions 1.2

    Unleash the mighty Tôl Acharn oath (the Jihad from M2:TW) as either Gondor or Arnor upon the enemies of the Dúnedain. Use diplomacy to allow the Northmen factions to also participate in them when the tide is turning and in v1.2, by time, be able to call them as Northmen yourself.

    TURTLEMOD: REVOLUTION
    Slows down gameplay, strives to reduce "stack spam" and make large battles more decisive as well as add more lore elements. Incorporates many other mods introducing new factions, units, scripts, UI, etc.

    Total Effect Points Info
    Adds traits that let you quickly see what impact a governor's Squalor effects have on Population Growth, plus his total Movement bonus. Save game compatible and possibly more traits to come in the future.

    Arnor Armor upgrades
    A small submod adding 2 new armor upgrades for the standard Arnor units and 1 for the militia. Compatible with vanilla Third Age and included in MOS.

    Boromir in plate armor
    A small submod which gives you the option to choose at the beginning of your campaign if you want Boromir in his standard (fellowship) armor or in this new plate (osgiliath scene from the movie) armor. Compatible with vanilla Third Age and Baron Samedi's Gameplay Enhancing submod compilation 5.0 with bugfixer. It is included in MOS.

    Perillicious Compilation Pack (PCP), currently in beta
    TATW re-imagined; adds more obstacles, difficulty, balance, and diversity to the campaign and battles. Playable factions, rebel factions, regions, map size, units, and buildings have all been maxed out. A poop load of new scripts, village level custom settlements, and many custom campaigns of various sorts have been added as well. Along with many other features which increase immersion and fun for many campaigns to come.




    Sub-Mods for 2.1
    (in no particular order)
    Submods for 2.1

    Baron Samedi's Gameplay Enhancing Submods Compilation- A compilation of various mostly script based sub-mods that bring additional options to tatw vanilla gameplay. It allows you to specifically choose which features you want to use.


    Louis Lux's Heroes Mod - Adds or reworks a number of Middle-Earth special characters in tatw. Includes Gandalf the Grey/White, Strider, Balrog, Legolas and others.


    Forgotten Realms of Middle-Earth - Work of many contributors led by Koultouras, it adds the Dunland faction, separates the Silvan Elves into Mirkwood and Galadhrim and the Dwarves into Erebor and Dwarves of Ered Luin. Many new units, ancillaries, videos and more.


    Vale of Anduin Faction Mod - A team effort led by Elphir of Dol Amroth, this mod adds a Vale of Anduin faction based on Beornings, Stoor Hobbits, Radagast the Brown and various common folk and woodsmen living around the Anduin river. Features new units, traits, ancillaries, historical battles, etc.


    Cedric37's Alternate UIs - Provides new UIs for all tatw factions as well as those from the FROME and VoA sub-mods. Features an AUI launchers which greatly simplifies the process of choosing and implementing the desire UI set.


    Agostino's Additional Units Mod - Like the title says this mod expands the unit rosters of several tatw factions.


    Turambar's Gondor Soldier Overhaul - A visual modification of Gondor's upper tier units with added armour upgrades.


    Griffin795's Imported Throwing Axe and Fixed Crossbow Bolts - Replaces the Dwarven Axe Throwers' javelins with actual throwing axes imported from RTW and implements Real Arrow Mod's x-bow bolts to replace the arrows currently being fired by crossbows.


    Germanicu5's ReallyBadAI and Interactive Gameplay Mod - ReallyBadAI improves the AI and fixes much of its faulty behavior. Most of its features are already a part of vanilla tatw but one should still visit the thread with any AI-related feedback or if they want to get the latest version.
    IGM adds several unique features like spoils of war, limited activities or campaign achievement tracking, visit the thread for full explanation.


    Hero of the West and Co's Small Projects Mod - Adds new videos and numerous small lore elements to the vanilla game. Also functions as a free resource for other mods.


    SpankyJenkins' Mercenaries of Middle-Earth - Greatly expands the mercenary roster of tatw using existing units. Features several versions of the mod that provide different scale of mercenary availability


    Supermoler's Faction Conversion - Allows factions to change alignment when facing defeat. For instance, when hard pressed, Gondor can join Sauron and declare war on the Free Peoples while Harad or Rhun can choose to rebel against the Dark Lord.


    Diadok's Epic Late Campaign - Makes the campaign begin in an advanced state of development. Factions are split into Good and Evil blocks, elite units and mercenaries are more readily available and the war is in full swing. Read the thread for full list of features.


    W1Z21's Massive Combat Submod - Increases the starting funds and troop availability to increase the scale and frequency of battles. Unit stats are also changed to increase the units' offensive capability and make them generally more destructive.


    Gigantus' Reduces City Textures - Reduces the size of city textures to alleviate siege lag. Especially recommended for users with lower end systems.


    Zax's Permanent Projectiles - makes the various projectiles like arrows, bolts, javelins, etc. embed themselves into the surface they strike and remain there for the duration of the battle. Can be a big strain on the CPU.


    Bela's Send Forth All Legions! Mod - Introduces the ancient Roman legion naming system to Mordor.


    While the sub-mods below have not been specifically updated for the 2.1 version that does not necessarily mean they are not compatible. However chances that they are in fact compatible with 2.1 are very low so be sure to inform yourself before using them.

    (alphabetically ordered by names of the creators)

    Gameplay Mods

    - By Achilla: Run for your money
    http://www.twcenter.net/forums/showthread.php?t=263533

    - By axnsan: The White Tree
    http://www.twcenter.net/forums/showthread.php?t=256047


    - By bps08: Ancillary fixes and additions
    http://www.twcenter.net/forums/showthread.php?t=264206

    - By Brightgalrs: Culture Mod
    http://www.twcenter.net/forums/showthread.php?t=258009


    - By Clemci: Forts MiniMod
    http://www.twcenter.net/forums/showthread.php?t=261330


    - By DARTH VADER: DarthMod Battle Mechanics
    http://www.twcenter.net/forums/showthread.php?t=261148


    - By Dea Paladin: New/Modified Units
    http://www.twcenter.net/forums/showthread.php?t=279596

    - By Finarfin: Music Mod
    http://www.twcenter.net/forums/showthread.php?t=261795

    - By Hyperion: Reworked Names
    http://www.twcenter.net/forums/showthread.php?t=256006


    - By kai: Immortal Nazgul
    http://www.twcenter.net/forums/showthread.php?t=260218

    - By Mathieu Of Belgium: New Gondorian Traits
    http://www.twcenter.net/forums/showthread.php?t=262829

    - By Mune: Campaign Balance
    http://www.twcenter.net/forums/showthread.php?t=257297

    - By Naxon: Additional Voices
    http://www.twcenter.net/forums/showthread.php?t=257571

    - By Nirnaeth Arnoediad: The Lord of the Rings
    http://www.twcenter.net/forums/showthread.php?t=281015

    - By pajomife@iol.pt: Better cavalry engagement
    http://www.twcenter.net/forums/showthread.php?t=254734


    - By permanent666: Additional Ancillaries
    http://www.twcenter.net/forums/showthread.php?t=262430

    - By Point Blank: Real Combat
    http://www.twcenter.net/forums/showthread.php?t=259833


    - By Ragnarök: More Trade Mod
    http://www.twcenter.net/forums/showthread.php?t=261369


    - By Ragnarök: Reworked Evil Faction Sounds
    http://www.twcenter.net/forums/showthread.php?t=256426


    - By Renown & Team: Divide and Conquer
    http://www.twcenter.net/forums/showthread.php?t=262063

    - By Skeleton Of The West: Moria Entrances
    http://www.twcenter.net/forums/showthread.php?t=281846

    - By Sohn des Khaine: Generals are aging too fast
    http://www.twcenter.net/forums/showthread.php?t=255427


    - By Swagger: Smoother Campaign
    http://www.twcenter.net/forums/showthread.php?t=254083


    - By Taji: Battle AI
    http://www.twcenter.net/forums/showthread.php?t=257843

    - By Tsarsies: Garrison Script reworked
    http://www.twcenter.net/forums/showthread.php?t=260059


    - By TW-fanboy: Gondorian Kingship
    http://www.twcenter.net/forums/showthread.php?t=264969

    - By ZZZZ: Campaign AI - Good vs. Evil
    http://www.twcenter.net/forums/showthread.php?t=257051



    Graphical Mods

    - By Apostle Zodd: Missile Mini Mod
    http://www.twcenter.net/forums/showthread.php?t=254991


    - By Brevi: Evil Reskin
    http://www.twcenter.net/forums/showthread.php?t=367192


    - By Bucefalo: Reworked Haradrim shields
    http://www.twcenter.net/forums/showthread.php?t=257845


    - By cedric37: Alternate Uis
    http://www.twcenter.net/forums/showthread.php?t=351984

    - By Dea Paladin: Reworked Eriador Scouts
    http://www.twcenter.net/forums/showthread.php?t=262319


    - By Dea Paladin: Reworked Eriador Captain
    http://www.twcenter.net/forums/showthread.php?t=262346


    - By el Cid: Corrected faction titles
    http://www.twcenter.net/forums/showthread.php?t=281923

    - By JuL14n: Faramir & Boromir
    http://www.twcenter.net/forums/showthread.php?t=274086

    - By Louis Lux & maxmazi: Visual Enhancement
    http://www.twcenter.net/forums/showthread.php?t=256326


    - By matko: Reworked Gondor Militia
    http://www.twcenter.net/forums/showthread.php?t=261036


    - By Nevada: Smoother coastlines
    http://www.twcenter.net/forums/showthread.php?t=254448


    - By Razor: Modified Eldar Units
    http://www.twcenter.net/forums/showthread.php?t=261181


    - By STELLover: No region borders
    http://www.twcenter.net/forums/showthread.php?t=255224


    - By Taro_M: Alternative Rangers of Ithilien
    http://www.twcenter.net/forums/showthread.php?t=267884

    - By TheGreatNazgul: Uruk-Hai White hands mod
    http://www.twcenter.net/forums/showthread.php?t=259984

    - By Warrior One: New Terrain Textures
    http://www.twcenter.net/forums/showthread.php?t=256962


    Translations

    - By The German Community: German Translation
    http://www.twcenter.net/forums/showthread.php?t=254949

    - By The Italian Community: Italian Translation
    http://www.twcenter.net/forums/showthread.php?t=254949

    - By The Spanish Community: Spanish Translation
    http://www.twcenter.net/forums/showthread.php?t=266052

    - By The French Community: French Translation
    http://www.twcenter.net/forums/showthread.php?t=375143


    - By The Russian Community: Russian Translation
    http://www.twcenter.net/forums/showthread.php?t=267529


    Others

    - By YassirX: FPS Boost Script
    http://www.twcenter.net/forums/showthread.php?t=270604

    - By Ellin Athanaios: Expanded Family Trees
    http://www.twcenter.net/forums/showthread.php?t=313581



    If you have released a new mod or if I forgot to add your mod, please pm me and I will add your mod to the list of released mods.

    Please note that sub-mods are not officially supported and the installation is on your own risk.



    Thanks everyone for your contributions!
    Last edited by StealthFox; August 27, 2012 at 07:25 PM. Reason: Updated

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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