Actually the devs already plan to do such a unit, they might even already started creating itFrom the movies:
Isengard: Uruk Hai Sappers, Put a bomb against enemy fortifications to blow them apart.
and balrogs.....
Actually the devs already plan to do such a unit, they might even already started creating itFrom the movies:
Isengard: Uruk Hai Sappers, Put a bomb against enemy fortifications to blow them apart.
and balrogs.....
Exactly right!I agree! Stainless Steel is one of the greatest mods for Medieval because it has literally dozens of unit types, for all factions. One look at that rooster makes my megalomania skyrocket.... And forget the look of the units or their specific advantages and specializations... it's the diversity that makes it immortal, in lack of a better term.
if TATW should come close to that kind of diversity it would truly claim the title of the best game ever, at least for me and a small group of similarly-minded people I can speak for
Diversity is the key to superior gameplay, it's definitely not mutually exclusive as DjAci suggests
I don't see any problem with the rest, but the highlighted seems ridiculous to me.
1st: NO Balrog will be tamed by Orcs/Goblins, only Melkor managed to tame a Balrog, not even Sauron is capable of such deeds.
2nd: Boldog sounds to me like another way to overpower OotMM.
3rd: Wargs are, by no way, intelligent, and never friendly. And they are shown as such.
Aside from these 3, I think it's just fine.
Nazgul Killer's M2TW Guide
Personal Help & Advice forum
My view on the "Friend Zone"
Good things come to those who wait... But better things come to those who never hesitate.
Boldogs are not something I made up... they're found in HoME... I fail to see how they'd overpower them. Elves would still be stronger, regardless of the spirit residing in them the body is still weaker just with an incredibly intelligent and cunning spirit that would undoubtedly fight to the utmost with the given shell... so basically weaker than a man but more skillful than most men.
Balrog I mostly put as a little filler, but yea I wouldn't really want it. And wargs are intelligent for wolf kind... only werewolves surpass them, and they are relatively chummy with the goblins, despite the fact that they eat their corspes.
Wow,great ideas,JonSnow!
I've thought of some units before,and would like to see AOR Iron Hills and AOR Khazad-Dum as was mentioned before,also may be second level crossbows
For Isengard also medium cavalry of Dunlending Horsemen
For Silvan Elves Border Guardians or smth-light Elven Archers(I know,they have plenty,but this would be cool if Devs decide to separate Lorien),clothed in grey cloaks,kinda like Haldir and his friends are described in books
EDIT Balrog could work as hero-general,situated in Moria
and I'd use Lamedon Clansmen model from GW
Last edited by Beregond; May 21, 2009 at 03:54 PM.
Good ideas Beregond but I think the archers need a cool name... wardens of Lorien possibly, but still not quite cool enough IMO. I'll update the list in a bit hopefully.
Guardians of Lorien? Silvan already have Wardens
Border Wardens?-no,that's stupid
Nice idea. I think that Gondor would benifit from some Osgiliath Veterans similar to the Gamesworkshop produced ones. Experienced and something incorperating they're constant defence of Osgiliath. Would be good but I'm not sure it would work as none of Osgiliath belongs to Gondor at the begining of the campaing. Ohh well
Beornings: Giant, burly men carrying axes. they look like lumberjacks or the guy on the brawny paper towels. they are strong and are availible as mercenaries in between the misty mountains and Mirkwood.
Because it was described as "like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater" it didn't have horns and it wasn't on fire until it whent through the fire. even then "its streaming mane kindled, and blazed behind it" Peter Jackson's representation showed it as a creature that looked like magma solidfiying.
They have the ability to engulf themselves in flame, I figure they could look like that if they wanted, although in Tolkien's version it didn't appear that way.
As for horns, Tolkien describes it as "man-shape maybe"... Not exactly the best description to work with. PJ's version was roughly man shape.
ttt
Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince
[quote=Vaul;5226883]Diversity in terms of many tacticly (not visually) very similar units does not add gameplay at all. What difference does it make wether I use Ithilien rangers or suggested Blackroot Vale archers who would be very alike. It maybe adds immersion, but it kills gameplay. I like the challange, balance and usefullnenss of units and factions. Not a ton of equal units in different models so I could needlesly say I have experinced Tolkiens world better. I want to play a game, hence challange and gameplay are key, if I u want to really feel the world, read the book!
P.S. That exxcessive roster is what makes Staniless Steel just a nice mod. Broken Crescent is simply far more complete.
I am slightly obsessed with longbows
Speaking of Broken Crescent, the Kingdom of Jerusalem has 5 different mounted knight units that are functionally extremely similar.
- Latin Knights
- Outremer Knights
- Templars
- Hospitallars
- Knights of Jerusalem
And Teutonic Knights are coming in the 1.5 patch.
Does this variety make Broken Crescent not as good in your eyes?
ttt
Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince
[quote=DjAci;5232074]um fantasy mods are all about immersion dude. without that you dont have a fantasy mod. I dont see how it detracts from game play at all either? explain. because whats the difference in using say 4 rangers 4vale archers or just 8rangers if they act the same with same stats only different models its the exact same gameplay / tactics it wouldnt detract at all the only thing it would do is allow for more immersion thats bad how?
I like keeping things true to form buuuuuuuuut, just as Peter Jackson changed the story a little by putting in a little lovin between Aragorn and Eawin(spelling)just to entice the women folf, it might not hurt to put in a variety of units to peak the interest of the audiance. Even though Dark elves did'nt exist in Tolken's world it would be cool to add a bad ass Drow faction with some really cool dark armor just for kicks.
"Spaniards can be impressed by the courtesy of the conqueror,
French by his riches, Greeks by his respect for the arts, Jews by
his moral integrity, Africans by his calm and authoritative bearing,
but Germans are impressed by none of these things. They must be
struck into the dust, struck down again as they rise. Struck again
while they lie groaning, while their wounds still pain them; they will
respect the hand that dealt them."
-Germanicus Caesar
Roman general
(15 B.C.- 19 A.D.)
ISENGARD
Orc grenadiers