We proudly announce the release of the beta version 0.2 of Terra Incognita, the most advanced campaign redesign mod for Empire: Total War. Terra Incognita is one of the most venturous mods for ETW, introducing completely new features and hugely rebalancing the old to push the strategical gameplay to hitherto unknown levels for any Total War game. Some of the many changes in the mod are: Resistance: Regional traits allow it to implement a resistance system that is much more painful than the one in vanilla. Not only does it add 12 additional unhappiness points, it also lowers recruitment, supply, manpower (see below) and tax income. Manpower: Terra Incognita now has a fully implemented manpower and (global) supply system. It consists of a value for each theatre and if you have no manpower left or are over your supply limit you will not anymore be able to recruit units in that theatre. Manpower is a measure of how many recruits you have in a theatre while supply shows how many soldiers you can support at a time. Research speed balance: Research speed is much lower in TI. Gentlemen cannot steal techs anymore (they can't duel, either) and you get fewer of them because building a royal observatory is only allowed in your capital. More importantly, however, schools now have an upkeep cost that is subtracted from the region's town wealth over time (or directly from your treasury). Base happiness: It's a bit harder to keep your population happy. Repression bonuses from government types are gone and provinces with a large population will show some amount of resistance all the time. However, the government buildings now have a higher happiness bonus. Economic rebalancing: The economy has been hugely rebalanced. More advanced buildings are now actually worthwhile, administration cost has been cut in half and larger population in a region will mean a higher tax rate. The economy is scaled better between difficulty settings to allow players a bit more laxity on Normal or Easy difficulty settings. Tax bonuses have been revised to a more linear progression so high or very high taxes may now actually make sense if you need the money. Population matters: Since population boosts your manpower (especially your manpower growth) and recruitment slot number as well as your tax rate it's not irrelevant anymore how many people live in a province. France for example will afford you a lot more units than for example New France. Curious? Then visit the Terra Incognita mod thread or go directly to our SourceForge project page to download.
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