No only is for campaign
Try mi little mod.Active it with Mod Manager only A(12+20 new factions) or B(12+20 other new factions),no both at the same time(sorry for my english)
http://www.4shared.com/file/11939413...facciones.html
No only is for campaign
Try mi little mod.Active it with Mod Manager only A(12+20 new factions) or B(12+20 other new factions),no both at the same time(sorry for my english)
http://www.4shared.com/file/11939413...facciones.html
Thanks a lot, i played Punjab long time, and no problems except it was too hard mainly because Afganistan was so difficult neighbour, but i love this.....
One thing i would like to have is 4 turns/year, mainly because starting is sooo slow in some countries, and years seem to fly, now i think i try punjab again hopefully with better results and i install that sikh pack to see if it works, because i want to make temples even if they dont make any priests.
use this editor to change the startpos file to the amount of turns you want.
http://www.twcenter.net/forums/showthread.php?t=240167
Very Cool! i want a very very long campaign
Thanks for the feedback.
Cherokee, Inuit, Pirates FOW will be fixed. Did you try the auto_save or a previous save in Mexico because it seems like vanilla random CTD? Only in Westphalia region agents are present in the beginning of the game and they have been transferred to Hessen. Armies, fleets and some more things will be added in future update but I am not sure about agents. It is a lot of work to be done and I don't think that worths it.
The most important for now is to have a stable and bug free game play. That's why your feed back is valuable.
trying a campaign on Grand Columbia. Will report back with any problems.
Update for emergent: portraits in menu-factions, victory conditions, remove FOW cherokee and inuit.
Download link
Last edited by husserlTW; July 25, 2009 at 06:57 AM.
Is there something different about the militia with Grand Columbia compared to other colonial militia? They would not use bayonets but drew swords instead. Thought it was odd. Either way awesome mod.
Bad news for the first version:
Great Britain--->CTD in 1730,restarting the game solve it in taht point,but in 1750 the game get a deathly CTD
Pirates ---> Short Campaign Summer 1713,only Curacao for conquistate to win the campaing,in the IA turn(Spain) the game give a CTD.Restarting game o Pc no solve it
Sorry i will try this new version
hello.. umm.. sorry for the long post:
So i got ETW and updated it till version 1.3 and everthing runs more or less ok, but my goal is to play as courland so i wanted to unlock the minors, i have downloaded every single one (i think) unlocking startpos.esf file i could find in TWC and they do unlock the nations, i can choose them in Grand campaign (starting majors work fine) BUT: ok, the game starts running till the campaign map but as soon as i do something in diplomacy , press left click on capital or end my turn (prolly something else too but theres not much you can do in turn 1 in courland) even the flags dont show up , the game just freezes and crashes and thats it.. happens to all the mods, what could be the problem, please modders help me cause i want to play as courland very badly...
thankyou in advance for reading this and i hope that together we will find a way...
Husserl, I add your emergents link to the OP. Thanks a lot for that.
I am not going to do anything for pirates at the moment.
I had not change the emergent factions in REGIONS_ARRAYS. If the AI emerges an already unlocked emergent faction should have a conflict and probably CTD since the emergent faction should come against its self. I fixed it and uploaded the startpos.
Download link
Irmo please update the startpos and sorry for the mess.
Awesome. Trying the US now. When you start with a republic it is set to about 590 turns before election. I will see what happens when I call a snap election to see if it resets to a smaller number. Also, there is no opposition.
if i edit it myself will it cause a CTD? thanks again for all your hard work!