Question:
Is there a way to set a battle time limit? This function at the beginning of the campaign does not seem to be working for me.
My problem is - that when I am besieged, the Orcs won't attack - they just sit there. So if I don't rush outside Imladris to fight them, nothing happens - and there's no time limit.
This is hindering any (limited) defensive strategies I've learned.
Help!
He will come... Just take it easy
Merged with the 'Ask Questions About TATW' Thread.
I've looked at a few thread that gave me some info but maybe I'm missing something. Currently playing as the OOTM version 3.2 and wondering when the Balrog can be recruited.
I have built all the necessary mining structures and i am now on turn 100 (one post mentioned you have to wait til past turn 90). Are there any other requirements I am missing? Population, other buildings, etc.
IS there some way you can remove the spawning of armies when you besiege important cities like in 2.2 version?I really hated that script at 2.2 and i find it in 3.2 lol
It's in the FAQ sticky.
A couple of quick questions:
- I've modded the export_descr_unit file to give the Dwarven Axethrowers the "woosh" sound of javelins instead of the one of recharging and firing crossbows (I changed axe to spear), I've tested it and all seems to be fine. Will I have any problems? Is it savegame-compatible?
- I noticed in a 3.1 HE game that Dwarves and Silvan Elves went to war after a while, and now in my Dwarf 3.2 campaign the relations between us and the Silvans are deteriorating for no apparent reason. Will they declare war on me eventually?
Last edited by Alaeron; August 27, 2012 at 06:01 AM.
MORDOR 3.2 GUIDE
System specs for future reference: Windows 7 Home Premium 64 bit, Intel Core i5-3450 3.1 GHz, RAM 8 GB, GeForce GT530 2 GB, HDD 1 TB, everything else ASUS.
@ Alaeron
- Soundmodding [exklusive music as I do not worked with it and can't tell] is saved game compatible
- Possibly. The AI react, quite natural, with increased disfavour to other factions (AI or player) expansions, as they may end up a potential threat in he future Get an alliance and it will be no problem, as they can't break them unless trough diplomacy.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Really, they won't backstab you? Is it a script or some other TATW feature?
I went and got an alliance with the HE and FPoE too, just in case. It cost me a fortune but I make two of them each turn thankfully, mines and all.
MORDOR 3.2 GUIDE
System specs for future reference: Windows 7 Home Premium 64 bit, Intel Core i5-3450 3.1 GHz, RAM 8 GB, GeForce GT530 2 GB, HDD 1 TB, everything else ASUS.
A TATW restriction :
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
In the Fellowship Campaign, how am I supposed to fight the Haradrim at Ithilien? I try to ambush but the option doesn't appear when they pass. Will I have to attack them in the open?
Yes
Dear All,
I would like to know what are the function in game of each of the General / Governor's icons are please:
Command (represented by stars) simple to understand as remains unchanged from original game I imagine
Respect (represented by helms)
Authority / Loyalty (raised fists / rings)
Obedience (halos)
Do these remain the same as in Total War Kingdoms (eg helms and halos preferred by the populous in the city etc)
Many thanks
Alc
@Alcarinalata
Command: A general with more command stars has a better chance to win in autoresolve battles. In real-time battles, command gives your units a morale bonus (this can be extremely helpful if you have enough command). I believe a general with more stars has more bodyguards as well.
Respect (just a renamed Chivalry): Increases the morale of your own troops and gives a population growth bonus when the general is in a city. NOTE: in tatw this growth bonus is a lot smaller then in vanilla. It only gives a 0.5% bonus and only if the general has 7 or higher respect. I believe it gives a public order bonus as well, but I'm not sure.
Fear (a little bit awkwardly renamed Dread): Reduces the morale of enemy units. Maybe also a public order bonus, but again, I'm not sure.
Obedience (renamed piety): Gives an income bonus when the general is in a city. Also makes the general less likely to get killed by servants of sauron (a.k.a. inquisitors)
Spoiler Alert, click show to read:
"TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!"
does this mean i dont have to download anything but the 3.2 version???
Last edited by Ngugi; August 28, 2012 at 01:55 AM.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory