Thread: - Official 'Ask Questions About TATW 1.0 - 3.2 Here' Thread -

  1. #9141

    Default Sauron and Nazguls

    Hi guys,
    is it possible to recrute sauron and nazguls in the single player?

    Machete

  2. #9142

    Default I can´t hire Ents?

    Hi, my favorite faction is Silven Elves, but i can´t hire Ents (turn 150).
    is there any thing I do lack.
    Anyone know submode for Elves?
    Thanks

  3. #9143
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Sauron and Nazguls

    As you already have nazgul generals, you won't be able to recruit the "foot Nazgul" like you can get in custom battles You'll have to do it with the nazgul generals you get. Keep ik mind though that after some time, new nazgul generals will spawn, so eventually you can have all 9 nazgul

    You can however get sauron in the campaign. You have to find the one ring, and take the general who has the ring back to Mordor. Once the ring has arrived in mordor Sauron will spawn as a general under your control
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  4. #9144
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    How do i destroy the ring in the mount Doom?
    I have the general that has the ring in an army below that mount but nothing happens...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #9145

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by AnthoniusII View Post
    How do i destroy the ring in the mount Doom?
    I have the general that has the ring in an army below that mount but nothing happens...
    I believe that all you have to do is stay there for 6 turns, and then the Ring will be destroyed. If you've already waited longer than that, then sorry I have no idea.

  6. #9146
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    It takes a couple of turns for the script to kick in i believe. Just keep your general at mt. Doom and eventually he should destroy the ring

    EDIT: Ninja'ed
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  7. #9147
    StealthFox's Avatar Consensus Achieved
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    Default Re: I can´t hire Ents?

    Quote Originally Posted by jossilva View Post
    Hi, my favorite faction is Silven Elves, but i can´t hire Ents (turn 150).
    is there any thing I do lack.
    Anyone know submode for Elves?
    Thanks
    You should be able to hire them as mercenaries in Fangorn. At least they were available for hire in previous versions, and I don't think it was changed for 3.0/3.1. You may have to conquer Fangorn and then give it autonomy to get Ent troops.

  8. #9148
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: I can´t hire Ents?

    Quote Originally Posted by StealthFox View Post
    You should be able to hire them as mercenaries in Fangorn. At least they were available for hire in previous versions, and I don't think it was changed for 3.0/3.1. You may have to conquer Fangorn and then give it autonomy to get Ent troops.
    They are no longer mercs in 3.1 So yes it works, as you say, with the Autonomy
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  9. #9149
    StealthFox's Avatar Consensus Achieved
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    I was wondering if it was changed or not; I couldn't remember for sure. Good to know that they are no longer available for hire.

  10. #9150
    Macilrille's Avatar Domesticus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by AnthoniusII View Post
    How do i destroy the ring in the mount Doom?
    I have the general that has the ring in an army below that mount but nothing happens...
    AFAIK you need to have him in Barad Dûr 5+ turns minimum.

  11. #9151

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    is there a recommended unit size for this mod?

  12. #9152

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by anycolourfloyd View Post
    is there a recommended unit size for this mod?
    huge if your pc can handle it... but you should definitely try it
    Real Combat stats for TATW 3 submod by Darth Lord Revan

    Thread link: http://www.twcenter.net/forums/showt...6#post10821526

    Download attachment in OP

  13. #9153

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by Darth Lord Revan View Post
    huge if your pc can handle it... but you should definitely try it
    Definitely no. Play on small unit size, large groups of units simply don't fit in the custom battlemaps. Also, small unit size balances missle and cavalry units a bit.

  14. #9154

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    as gondor how do I get the special pikemen? Is there some kind of event? As it seems to me like it will take hundreds of turns to get a citadel and huge city at osgilith...by that time I doubt my borders would be anywhere near there, making the unit rather pointless.

    is there some trick?

  15. #9155
    Macilrille's Avatar Domesticus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    I play all TW games at Huge if the computer can handle it.

    Edit, I find this give the best scope for realistic tactics and hard, prolonged battles.

  16. #9156

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    I play as Gondor and take just 150 turns to rebuild Osgiliath.

    HOW?

    Constructing entertainement,law buidings etc...

  17. #9157

    Default a simple question

    hi,
    i just want to know where i can find some dunedain sworsdmen (swords and shields) ; i really want them
    thanks

  18. #9158
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: a simple question

    Quote Originally Posted by Sonsofanarchy View Post
    hi,
    i just want to know where i can find some dunedain sworsdmen (swords and shields) ; i really want them
    thanks
    Welcome to the forum Sonsofanarchy

    Beside this (not yet released) submod I haven't seem them anywhere ^^
    http://www.twcenter.net/forums/showthread.php?t=464111

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  19. #9159

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    There are battle-ready Dunedain available for the Free Peoples of Eriador. You can recruit them at Amon Sul. Tip: do all the missions that reward you with the 'best units currently available' as soon as you can recruit battle-ready Dunedain, receiving 6 units over 2 missions as Eriador is a sure win against the Gundabad Orcs.

  20. #9160

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    thanks Ngugi =), i can't wait for this mod!
    Wizard, the battle-ready dunedain have only a 2handed sword, not a sword and a shield ;p

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