Thread: - Official 'Ask Questions About TATW 1.0 - 3.2 Here' Thread -

  1. #9121

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by KnightsTemplar View Post
    The durability of siege engines are increased greatly.
    You can set the catapults and things that you build as a unit on fire, but the towers and rams is extremely hard to set in fire.
    Only the ungraded defense towers can insta-kill and set them on fire. Actually it make sense IRL.
    8 units ... 6 barrages ... that sounds enough to set half a village on fire ... not only a single ram ... so it doesn't actually makes sense but i believe it's better that way ...

  2. #9122
    Macilrille's Avatar Domesticus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Fountain Guards in Phalanx + Guard Mode is pretty effective. Usually all phalanxes are best in Guard Mode, and Guard Mode is best for attacking them as well. But your sword infantry in Guard mode and let them walk into the Phalanx before you attack, click behind them in walk m ode, when they are halfway in; take Guard Mode off and start the slaughter. I have fought many a Greek or Diadochii phalanx in this fashion, it works.

  3. #9123
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by Macilrille View Post
    Fountain Guards in Phalanx + Guard Mode is pretty effective. Usually all phalanxes are best in Guard Mode, and Guard Mode is best for attacking them as well. But your sword infantry in Guard mode and let them walk into the Phalanx before you attack, click behind them in walk m ode, when they are halfway in; take Guard Mode off and start the slaughter. I have fought many a Greek or Diadochii phalanx in this fashion, it works.
    No no no nooo!!!

    Never EVER put fountain guards in phalanx UNLESS you are facing cavalry. FG's may have the phalanx ability, but they are by no means a phalanx unit. They don't have the "very long spears" attribute as normal phalanxed to, which is crucial for a phalanx to have effect. Now when you put FG's in guard mode it will do the following:
    -Bonus damage against cavalry (NOTE: trolls are not cavalry, don't use it against them)
    -They will start to behave very wierd in battle, making them much less effecive in combat.

    (The guards of osgiliath on the other hand, should be kept in phalanx, as they actually ARE a phalanx unit )
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  4. #9124
    Macilrille's Avatar Domesticus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Eh? I find they work very well in Phalanx + Guard mode and take hardly no losses while slaughtering their enemies. But then I use MOS and that might make a difference.

  5. #9125
    smthhappy's Avatar Decanus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Whats the purpose of Gwaith-i-erinthin and how can i build dance guild with the SE ?

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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by smthhappy View Post
    Whats the purpose of Gwaith-i-erinthin and how can i build dance guild with the SE ?
    That's a funny question because the purpose of the Gwaith-i-erinthin is giving you guild points, which allows you to build the dance guild (It also provides some other bonusses I believe, but I'm not sure what exactly)
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  7. #9127
    smthhappy's Avatar Decanus
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    It seems the dance guild is hard to create anyway thanks for answering ..

  8. #9128
    DennisRoos's Avatar Tiro
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    If you are playing with Baron Samedi's mod compilation there's a mod in there which allows you to recreate the old elvish kingdoms. I'm pretty sure the dance guild is a requirement for that. You should look for the thread of Baron Samedi's mod in the submod forum. He's got a FAQ section on the bottom of his first post. look for the section of the elvish kingdoms and it should have all the specifics.

  9. #9129

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    I have one question....

    When I play as Gondor and I receive the services of Aragorn can he receive the Dead's Army Ancillary?

  10. #9130

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by jpempire View Post
    I have one question....

    When I play as Gondor and I receive the services of Aragorn can he receive the Dead's Army Ancillary?
    I think when an invasion is called on you ...you can obtain it ...

  11. #9131

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by Avelon View Post
    I think when an invasion is called on you ...you can obtain it ...
    I received it in the version before 3.0 simply by walking Aragorn through Dunharrow (entirely by accident) playing as Eriador. That said, it never did anything. I'm not sure if it's still in, and if so, if it actually does anything this time around.

  12. #9132
    Baron Samedi's Avatar Citizen
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Quote Originally Posted by jpempire View Post
    I have one question....

    When I play as Gondor and I receive the services of Aragorn can he receive the Dead's Army Ancillary?
    Quote Originally Posted by Avelon View Post
    I think when an invasion is called on you ...you can obtain it ...
    Quote Originally Posted by Garriath View Post
    I received it in the version before 3.0 simply by walking Aragorn through Dunharrow (entirely by accident) playing as Eriador. That said, it never did anything. I'm not sure if it's still in, and if so, if it actually does anything this time around.
    From the F.A.Q.,that I partially wrote after the release of V3.0, we have:
    Q: How do I acquire the army of dead ancillary ?
    A: You can only acquire it when you play as Eriador and let Aragorn stay for at least a turn in the region of Erech (starting Gondor settlement).
    From this we can learn that:
    1. The Aragorn from Gondor can't receive the ancillary, only the one from Eriador.
    2. Invasions aren't a requirement/condition to receive the ancillary.
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  13. #9133

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Damm it

  14. #9134
    zacen299's Avatar Senator
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Which faction has the best archers in the game? High Elves or Silvan?
    and what is the flattest map in the game? I want to test some things and a flat map would really help or at least as flat as it can get.
    Last edited by zacen299; May 01, 2012 at 06:32 PM.

  15. #9135
    Ferdiad's Avatar Patricius
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Theres a grass map usually in Custom Battles. I can't remember the exact name.

  16. #9136
    StealthFox's Avatar Consensus Achieved
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Yep, that is correct, and the actual name is "Grassy Plains."

  17. #9137

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    As for the archers Eldarinwe archers of the High Elves are very slightly better than the heavy Sindar Archers of the Sylvans, but is really no big difference. As archers they are both equal, only the armour of Eldarinwe is a little bit better.

  18. #9138
    zacen299's Avatar Senator
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    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    Well thank you for both answers. :3 I can't (yet) think of anything else to ask (YET >:3)

  19. #9139

    Default Re: - Official 'Ask Questions About TATW 1.0 - 3.1 Here' Thread -

    I had put a 12 turns per year script into my TATW 3.1 folder and Ill Ducce`s expanded map and I had few interesting events: Silvan Elves and Dwarves were at war(now they are allies when Sauron is unleashed by Mordor getting the One Ring), Mordor and Rhun are enemies with Harad, there was even an invasion on Umbar, Rhun and Harad are the most advanced and exchange places at top every turn. I like this when good or bad factions aren`t allies forever, it spices up things. I`m playin H. Elves and doing pretty good, almost every faction loses one or few towns but takes them again(Orcs of Gundabad are erased by Dwarves). Have like 1192 turns til victory conditions end with 12 turns script, at the moment at 340 turn. Let`s see have things develop.

  20. #9140

    Default Ents?

    Hi, my favorite factions is Silven Elves, but i canīt hire Ents (turn 150).
    is there any thing I do lack.
    Anyone know submode for Elves?
    Thanks

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