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Thread: CTD when AI breakes AI siege.

  1. #1

    Default CTD when AI breakes AI siege.

    The large Rhun army has moved to break the siege. When the battle is about to begin the game crashes. Both Dale and Rhun are AI. Happens every time, I tried about 10 times.



    Anyone who has had the same problem? This was with 1.0, but I'd hate to quit my current campaign.

    LOG
    02:24:12.328 [game.script.trigger] [trace] Trigger <prisoners_captor2> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <0100_prisoners_executed_decrease_global> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <0100b_prisoners_executed_decrease_global> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <prisoners_payer2> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <battle5> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <battle6> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <rhun_blade> fired
    02:24:12.328 [game.script.anc] [trace] Ancillary <rhun_blade> not added - chance 5, random 18
    02:24:12.328 [game.script.trigger] [trace] Trigger <balchoth_warspear> fired
    02:24:12.328 [game.script.anc] [trace] Ancillary <balchoth_warspear> not added - chance 2, random 95
    02:24:12.328 [game.script.trigger] [trace] Trigger <blade_khamul> fired
    02:24:12.328 [game.script.anc] [trace] Ancillary <blade_khamul> not added - chance 2, random 83
    02:24:12.328 [game.script.trigger] [trace] Trigger <wainrider> fired
    02:24:12.328 [game.script.anc] [trace] Ancillary <wainrider> not added - chance 2, random 35
    02:24:12.328 [game.script.trigger] [trace] Trigger <scale_smaug> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <Battle_Berserker_Actions> fired
    02:24:12.328 [game.script.trigger] [trace] Trigger <battle2> fired
    02:24:12.359 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    02:24:12.359 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    02:24:12.625 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    edit: should have used search >.<
    edit2: added log
    Last edited by Boogeyman; May 15, 2009 at 07:10 PM.

  2. #2

    Default Re: Game crashes when Rhun AI breakes a Dale AI siege.

    ops

  3. #3
    caralampio's Avatar Magnificus
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    Default Re: CTD when AI breakes AI siege.

    Did you find any solution to the problem?

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