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Thread: Forts MiniMod, By Clemci!

  1. #1
    Clemci's Avatar Laetus
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    Icon6 Forts MiniMod, By Clemci!

    Hi dudes, lads, ladies and gentlemen, enjoy my modification:

    Forts MiniMod; By Clemci; oh my!

    When I discovered TATW; I was shocked...

    There are TOO FEW forts!
    So; I add 90 forts (yes; 90 more!) for your pleasure, lads; now enjoy long sieges battles through the Middle Earth!

    Caïr Andros Island:
    Spoiler Alert, click show to read: 

    You won't pass; humans!
    Spoiler Alert, click show to read: 

    Rohirrim Lands are fortified, Saruman's Army will have to withdraw!
    Spoiler Alert, click show to read: 

    Harad ans Gondor are separates by 3 forts, on the screen + the island on south-west of Pelargir.
    Spoiler Alert, click show to read: 

    Misty Mountains; Around Goblin Town:
    Spoiler Alert, click show to read: 

    The Lune's Land:
    Spoiler Alert, click show to read: 

    [/spoiler]
    Features: Kings Purse income multiplied by 3. You can remove it; of course!
    90 more STONE forts; placed on the map; on rivers, islands; mountains; etc...

    Download v1:
    FileFront: http://files.filefront.com/Forts+Min.../fileinfo.html[/url]
    Download v1 (no money added)
    http://files.filefront.com/Forts+MiniMod+NoMoneyAddedzip/;13760105;/fileinfo.html

    Installation instructions:
    Place the descr_strat file in :
    program Files/SEGA/Medieval II Total War/mods/Third_Age/data/world/maps/campaign/imperial_campaign/
    Warning: the Income "King's Purse" Has been multiplied by 3 (increased).
    To get it back, change the lines "denari_kings_purse" : divide by 3
    Exemple: et the line:
    denari_kings_purse 9000
    Change in:
    denari_kings_purse 3000
    Changelog:
    90 forts on the Campaign Map.
    Thanks to:
    The TATW modders
    The French Modding Community: http://www.universtotalwar.fr
    You can change this mod for personal use only, Or ask me permission!

    Then ; sorry for my Bad English; have good game with TATW!

    Official mod topic: (French) http://www.universtotalwar.fr/Forum/...showtopic=3071
    Mod By Clemci.

    If you want I adapt my submod for an other, ask me.
    Last edited by Clemci; May 15, 2009 at 10:40 AM.

  2. #2
    Nocifer's Avatar Libertus
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    Default Re: Forts MiniMod, By Clemci!

    Nice work mate. Especially the forts south of Gondor (north of Harad ) can prove a great aid in blocking the Haradrim in the early game.

    A friendly warning though; from what I've heard (and seen myself) the AI behaves poorly when it comes to forts and pathfinding - especially at the Misty Mountains area, your forts may prove to be the cause for extreme "traffic" problems.

    Other than that, again, nice work
    The mother of idiots is always pregnant.

  3. #3

    Default Re: Forts MiniMod, By Clemci!

    I think more forts is a good idea but you seem to have gone a little bit OTT for my tastes Either way I might try it and see if it plays well.
    Want your Nazgul to live forever? Click Here!!

  4. #4
    Beorn's Avatar Praepositus
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    Default Re: Forts MiniMod, By Clemci!

    OMG OMG OMG OMG

    ok, add forts, but NINETY??? I'll install it though! (none shall pass from Cair Andros...)

  5. #5

    Default Re: Forts MiniMod, By Clemci!

    You're mod is an excellent idea! I like to see Mordor and Mirkwood protect by defense.
    But you must propose a version without money extand.
    edit: great :p
    Last edited by steroid; May 15, 2009 at 08:16 AM.

  6. #6
    Clemci's Avatar Laetus
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    Default Re: Forts MiniMod, By Clemci!

    Thanks, all :p

    Beorn of Carrock: You've first to take one of the three forts, then the blood can flood the field!

    steroid: I'll do.

  7. #7

    Default Re: Forts MiniMod, By Clemci!

    I think its keeping in lore- they could represent the numerous forts built in ages past but no longer used- perhaps the armies now restore them for use in the War of the Ring?

    Of course, the only problem is that the AI doesnt seem to like to use forts. In fact Ive never seen the AI using them before. Anyone see this?

  8. #8
    Kiljaden's Avatar Centenarius
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    Default Re: Forts MiniMod, By Clemci!

    Correct me if I'm wrong, but forts have an upkeep cost do they not? Like watchtowers have an upkeep cost of 200\turn. If so, is that why you increased the King's Purse so much?

  9. #9

    Default Re: Forts MiniMod, By Clemci!

    They do actually, but they often just sit there like retards... also this looks like it'd be a real siege fest... I prefer open field battles so no thanks, good work though...


  10. #10
    Clemci's Avatar Laetus
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    Default Re: Forts MiniMod, By Clemci!

    They don't often use it, but OOMM sometimes.
    Maybe using XAI, Bad's or Darth's one, it can be resolved.

    Filefront servers are full, later I'll upload the "no money added" version. You can start counting your bean, mates!

    Edit: I've increased the King's purse to "speed up" the game (I can't bear 100 turns of economic development)
    I think forts have no upkeep cost, but they can upkeep 3 formations for free.
    Last edited by Clemci; May 15, 2009 at 08:29 AM.

  11. #11

    Default Re: Forts MiniMod, By Clemci!

    Yeah Ive noticed this Snow. Passive AI sighz..

    If you can get the AI to consistently garrison forts and cities well and make invading their territories a slog through hell Ill dl it. As far as I know though I dont think Darth and PB have fixed the campaign AI yet, I think that BAI is more easily moddable, apparently some Kingdoms AI is hardcoded to be retarded and thats why we have garrison scripts.

  12. #12
    Clemci's Avatar Laetus
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    Default Re: Forts MiniMod, By Clemci!

    Well, but I'm totaly ignorant on the AI!

    Now: FortsMiniMod, No money added!

    http://files.filefront.com/Forts+Min.../fileinfo.html
    Last edited by Clemci; May 15, 2009 at 10:39 AM.

  13. #13

    Default Re: Forts MiniMod, By Clemci!

    Quote Originally Posted by Kiljaden View Post
    Correct me if I'm wrong, but forts have an upkeep cost do they not? Like watchtowers have an upkeep cost of 200\turn. If so, is that why you increased the King's Purse so much?
    Wait wait, watchtowers have upkeep? 200 per turn? Is this true?

  14. #14
    Beregond's Avatar TWC boomer
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    Default Re: Forts MiniMod, By Clemci!

    Interesting submod

    though aren't some of the forts situated too far from the fords?for exaple looking at screenshots of South Gondor,I think that those won't prevent armies from crossing rivers...sorry if I'm not right

  15. #15

    Default Re: Forts MiniMod, By Clemci!

    Cool mod, but simply too much forts.

  16. #16
    Garet Jax's Avatar Civis
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    Default Re: Forts MiniMod, By Clemci!

    Quote Originally Posted by nairagorn View Post
    Wait wait, watchtowers have upkeep? 200 per turn? Is this true?
    I dont believe this is true, I was under the impression it was a one time fee...I coat the map with watch towers so i can see everything and my economy doesnt seem to take a hit from this, although I could be wrong. If I am wrong about the upkeep I can assure you it is not 200 per turn.
    Great minds think for themselves...


  17. #17
    aduellist's Avatar Push the button Max!
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    Default Re: Forts MiniMod, By Clemci!

    Quote Originally Posted by nairagorn View Post
    Wait wait, watchtowers have upkeep? 200 per turn? Is this true?
    No, it's not true. They cost 200 to build. There is no "upkeep" for watch towers or forts. Forts to have three free upkeep slots, though. So forts become a potential help economically. Using a fort to "garage" three high upkeep units when not on campaign will relieve you fo their upkep cost as long as they're parked there.
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  18. #18
    Kiljaden's Avatar Centenarius
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    Default Re: Forts MiniMod, By Clemci!

    Quote Originally Posted by aduellist View Post
    No, it's not true. They cost 200 to build. There is no "upkeep" for watch towers or forts.
    Ah ha, yes I was totally wrong there. I had misinterpreted the financial window. My bad

  19. #19
    chriswhite's Avatar Civis
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    Default Re: Forts MiniMod, By Clemci!

    Is there any mod that allows you to build forts in the same way as watchtowers?

    Dont worry I figured it out.
    Last edited by chriswhite; May 16, 2009 at 12:09 AM.

  20. #20

    Default Re: Forts MiniMod, By Clemci!

    hi does anyone know how you make to possible to be able to make forts be buildable like watch towers??

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