Please report Bugs of TATW 1.1 in this thread.
I won't consider bugs that are reported with TATW 1.0 since they may have been fixed in TATW 1.1!
Unnecessary posts that contain no bug report or don't confirm a bug will be deleted.
Known Bugs
- wrong mumakil death animaton
- Hobbits and dwarves get tall while running
- Catapult trolls get small when moving
- Custom battles with settlements not possible
- Vanilla building icons
- top level of Azanulimbar-Dûm citadel floating in the air
- Dwarven diplomats occasionally refer to Scotland
- Game does not recognize when orcish factions are destroyed
- little "water-bug" in Edoras
- Dwarves Feast-hall description missing
- Lower Uruk-hai models have holes in it
- Dunedain Rangers "spike-bug"
- wrong sprites for Dunlendings
- weapons of snaga archers are black
- river crossing north of the argonath not playable
- river south of Edoras (?)
- Turn-end sound missing (?)
Bug Fixes
Bug Fix #1
- Fixes the bug that destroyed evil factions aren't recognized as destroyed
Installation: Copy the attached file into Medieval II Total War/mods/Third_Age/data and overwrite the existing file.