Great! I'm not 100% sure
But something like this may work with their children as well.
in export_descr_ancillaries
Spoiler Alert, click show to read:
edit: agghh.. I'm tired. They would need their own script to get it to work
Great! I'm not 100% sure
But something like this may work with their children as well.
in export_descr_ancillaries
Spoiler Alert, click show to read:
edit: agghh.. I'm tired. They would need their own script to get it to work
Last edited by JuL14n; May 27, 2009 at 10:33 PM.
just thinking out loud (not sure if it can be done, or has been tried)
Spoiler Alert, click show to read:
Murphy's law:"if anything can go wrong, it will."
Intel Quad Core Q6600
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Headset Audio Technica ATH-AD700
sorry bout the noob question but i cant seem to install the mod
does it install by itself or do you you have to copy and paste??
Last edited by JuL14n; May 28, 2009 at 02:51 PM.
[quote=JuL14n;5275495]Extract the .zip-file
Then start the .exe/SFX and install it to Medieval 2 total war\mods\Third_age
Should be set by deafult in the .exe/sfx-file.
If not just follow that.
hmm i installed it but now it wont let me start the campaign?
it just brings me back to the last screen >.<
Last edited by Pilgrim9; May 29, 2009 at 07:58 AM.
Last edited by JuL14n; May 29, 2009 at 09:43 AM.
I finally (with the help of konny in the mod workshop section) have the script to make there be a few turns between respawn working. For those interested replace your campaign_script file with the one attached (only compatible with RC/RR).
Edit: currently setup to wait 5 turns before respawn
I've tested the Nazgul mod for vanilla Third Age 1.1 and it works as it should.
1. Download "Nazgul mod TA 1.1.zip"
2. Unpack the zip-file
3a. run "Nazgul mod TA1.1.exe"
3b. Unpack "Nazgul mod TA1.1.exe" with winrar.
4. Install it to "c:\program files\SEGA\Medieval 2 total war\mods\Third_age"
depending on where you got third age installed.
5. Overwrite all files, if it do not ask for overwrite you have installed it to the wrong path
6. Run your game as normal and start a new campaign
If it still doesn't work, try to reinstall third age. part 1 & part 2, then patch 1.1
a & b are just alternatives.
@papio: that's great. rep+
Last edited by JuL14n; May 29, 2009 at 11:11 AM.
[quote=JuL14n;5281348]I've tested the Nazgul mod for vanilla Third Age 1.1 and it works as it should.
1. Download "Nazgul mod TA 1.1.zip"
2. Unpack the zip-file
ok i managed to get this far
3a. run "Nazgul mod TA1.1.exe"
3b. Unpack "Nazgul mod TA1.1.exe" with winrar.
but when i extracted it this file wasnt here (btw does it have to be winrar??)
4. Install it to "c:\program files\SEGA\Medieval 2 total war\mods\Third_age"
depending on where you got third age installed.
5. Overwrite all files, if it do not ask for overwrite you have installed it to the wrong path
i installed the files regardless but it didnt ask me if i wanted to over right..... the only file was called "Data" so i guess i did something wrong
6. Run your game as normal and start a new campaign
If it still doesn't work, try to reinstall third age. part 1 & part 2, then patch 1.1
and i just reinstalled it and it didnt work
a & b are just alternatives.
its times like these i give up on becoming a modder
@ Fiach, extract the zip file, then extract the file in that. You should then have a folder called data, copy this into the folder you have TATW installed in, default is: c:\program files\SEGA\Medieval 2 total war\mods\Third_age. You will need to start a new campaign too.
hope that helps
edit: any archive extractor should work
i copied data into the folder but it didnt ask me if i wanted to over write anything.
i started a new campaign and i still had a bunch of crappy orc generals
i dont suppose anyone else has had this problem??
hmm, if I had to guess I would say that you're coping it into the wrong folder (only explanation I can think of). I would try re-extracting the mod then trying again, make sure the folder you're copying it into already has a folder called data in it (it should also have the ring icon and tatw config file amongst other things)
thanks for the help, you were right i was putting it into the wrong folder... it had the same name but had nothing in it lmao
amazing sub mod ive already crushed Gondor and am moving to Harad
Made an updated version compatible with RC/RR may 31, also added option for 5 turns or 10 turns between respawns.
Last edited by papio; May 30, 2009 at 08:17 PM.
Good!
Maybe we should work out as some kind of immortal nazgul modding team.
What I don't do, you do. And what you don't do, I do.
And we both could find out new ways to improve the mod
well i think i found a bug?
when witchking dies a new guy gets to be the king. but when witchking respawns he gets the faction leader attribute also. if you afterwards go to battle using the witchking and he dies again you lose your "real" faction leader too. even though he was no near a battle.
Last edited by papio; May 30, 2009 at 09:21 PM.